## Summary Follow-up to #2621, which added a per-entry `Disabled` flag to the spawner gump as a checkbox. The checkbox was placed between the Expand and Delete buttons at x=22, overlapping Expand (5–35), and Delete moved to 46, overlapping the creature text box at 71. - **Lock column on the far left.** Each entry row gets a toggle at x 5–25: padlock `0x82C` when the entry is disabled (press to unlock), green orb `0x2C88/0x2C89` when enabled (press to lock). The client's gump art has only closed padlocks (`0x82C`, `0x0020`), so the orb marks the unlocked state; XmlSpawner uses the same padlock paired with a blue gem. - **Expand and Delete are adjacent again** (28 / 61, the original 33px pitch), and everything to the right shifts 23px: creature/#/Max/Prb boxes, headers, the totals row, page arrows, Save/Cancel. The gump is now 369 wide (was 346). Params/Props boxes widen to match. - **Locked entries are read-only.** Name, max, probability, and Params/Props (when expanded) render as `AddLabelCropped` on a grey tile (`0x23F4`) instead of `AddTextEntry`. There is no read-only text entry in the UO gump protocol, so omitting the entry is the only way to make the field truly non-editable. `CreateArray` already `continue`s on a null type entry, so Save leaves locked entries untouched. - **Totals row aligned under its columns.** Spawned under `#`, a new total max under `Max`, total weight under `Prb`. Max and weight exclude locked entries, matching `BaseSpawner`, which skips `Disabled` entries when rolling. ## Test plan - [x] `[props` a spawner with several entries: lock column is on the left, Expand/Delete sit side by side, no overlaps. - [x] Lock an entry: padlock shows, fields go grey and cannot be typed into; unlock: orb shows, fields are editable again. - [x] Edit an unlocked entry, lock another, Save: unlocked edits persist, locked entry keeps its values. - [x] Expand a locked entry: Params/Props are grey and read-only. - [x] Totals sit under `#` / `Max` / `Prb`; locking an entry drops it from the max and weight totals.
484 lines
16 KiB
C#
484 lines
16 KiB
C#
using System;
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using Server.Collections;
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using Server.Gumps;
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using Server.Network;
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namespace Server.Engines.Spawners;
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public class SpawnerGump : Gump
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{
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private readonly BaseSpawner _spawner;
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private SpawnerEntry _entry;
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private int _page;
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public SpawnerGump(BaseSpawner spawner, SpawnerEntry focusentry = null, int page = 0) : base(50, 50)
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{
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_spawner = spawner;
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_entry = focusentry;
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_page = page;
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AddPage(0);
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AddBackground(0, 0, 369, 400 + (_entry != null ? 44 : 0), 5054);
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AddAlphaRegion(0, 0, 369, 400 + (_entry != null ? 44 : 0));
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AddHtml(263, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>#</BASEFONT>");
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AddHtml(294, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>Max</BASEFONT>");
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AddHtml(334, 1, 250, 20, "<BASEFONT COLOR=#F4F4F4>Prb</BASEFONT>");
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// AddLabel( 95, 1, 0, "Creatures List" );
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var offset = 0;
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for (var i = 0; i < 13; i++)
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{
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var textIndex = i * 5;
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var entryIndex = _page * 13 + i;
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SpawnerEntry entry = null;
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if (entryIndex < spawner.Entries.Count)
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{
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entry = _spawner.Entries[entryIndex];
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}
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if (entry == null || _entry != entry)
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{
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AddButton(
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28,
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22 * i + 21 + offset,
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entry != null ? 0xFBA : 0xFA5,
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entry != null ? 0xFBC : 0xFA7,
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GetButtonID(2, i * 2)
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); // Expand
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}
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else
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{
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AddButton(
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28,
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22 * i + 21 + offset,
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0xFBB,
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0xFBC,
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GetButtonID(2, i * 2)
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); // Unexpand
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}
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AddButton(61, 22 * i + 21 + offset, 0xFA2, 0xFA4, GetButtonID(2, 1 + i * 2)); // Delete
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if (entry != null)
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{
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if (entry.Disabled)
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{
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AddButton(9, 22 * i + 24 + offset, 0x82C, 0x82C, GetButtonID(3, i)); // Locked, press to unlock
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}
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else
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{
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AddButton(7, 22 * i + 24 + offset, 0x2C88, 0x2C89, GetButtonID(3, i)); // Unlocked, press to lock
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}
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}
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// Locked entries render on a grey tile as labels instead of text entries, so they can't be edited
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var locked = entry?.Disabled == true;
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var fieldTile = locked ? 0x23F4 : 0xBBC;
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AddImageTiled(94, 22 * i + 20 + offset, 161, 23, 0xA40); // creature text box
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AddImageTiled(95, 22 * i + 21 + offset, 159, 21, fieldTile); // creature text box
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AddImageTiled(258, 22 * i + 20 + offset, 35, 23, 0xA40); // count html label
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AddImageTiled(259, 22 * i + 21 + offset, 33, 21, 0xE14); // count html label
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AddImageTiled(290, 22 * i + 20 + offset, 35, 23, 0xA40); // maxcount text box
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AddImageTiled(291, 22 * i + 21 + offset, 33, 21, fieldTile); // maxcount text box
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AddImageTiled(328, 22 * i + 20 + offset, 35, 23, 0xA40); // probability text box
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AddImageTiled(329, 22 * i + 21 + offset, 33, 21, fieldTile); // probability text box
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string name;
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string probability;
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string maxCount;
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var flags = EntryFlags.None;
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if (entry != null)
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{
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name = entry.SpawnedName;
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probability = entry.SpawnedProbability.ToString();
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maxCount = entry.SpawnedMaxCount.ToString();
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flags = entry.Valid;
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var count = spawner.CountSpawns(entry);
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AddHtml(258, 22 * i + 20 + offset + 1, 35, 15, $"<BASEFONT COLOR={GetCountColor(count, entry.SpawnedMaxCount)}><div align=RIGHT>{count}<BASEFONT COLOR=#F4F4F4>/</BASEFONT></div></BASEFONT>");
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}
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else
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{
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name = "";
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probability = "";
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maxCount = "";
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}
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var nameHue = (flags & EntryFlags.InvalidType) != 0 ? 33 : 0;
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if (locked)
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{
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AddLabelCropped(98, 22 * i + 21 + offset, 156, 21, nameHue, name); // creature
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AddLabelCropped(293, 22 * i + 21 + offset, 30, 21, 0, maxCount); // max count
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AddLabelCropped(331, 22 * i + 21 + offset, 30, 21, 0, probability); // probability
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}
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else
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{
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AddTextEntry(98, 22 * i + 21 + offset, 156, 21, nameHue, textIndex, name); // creature
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AddTextEntry(293, 22 * i + 21 + offset, 30, 21, 0, textIndex + 1, maxCount); // max count
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AddTextEntry(331, 22 * i + 21 + offset, 30, 21, 0, textIndex + 2, probability); // probability
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}
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if (entry != null && _entry == entry)
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{
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AddLabel(5, 22 * i + 42, 0x384, "Params");
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AddImageTiled(55, 22 * i + 42, 276, 23, 0xA40); // Parameters
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AddImageTiled(56, 22 * i + 43, 274, 21, fieldTile); // Parameters
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AddLabel(5, 22 * i + 64, 0x384, "Props");
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AddImageTiled(55, 22 * i + 64, 276, 23, 0xA40); // Properties
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AddImageTiled(56, 22 * i + 65, 274, 21, fieldTile); // Properties
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var paramsHue = (flags & EntryFlags.InvalidParams) != 0 ? 33 : 0;
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var propsHue = (flags & EntryFlags.InvalidProps) != 0 ? 33 : 0;
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if (locked)
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{
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AddLabelCropped(59, 22 * i + 42, 271, 21, paramsHue, entry.Parameters); // parameters
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AddLabelCropped(59, 22 * i + 62, 271, 21, propsHue, entry.Properties); // properties
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}
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else
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{
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AddTextEntry(59, 22 * i + 42, 271, 21, paramsHue, textIndex + 3, entry.Parameters); // parameters
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AddTextEntry(59, 22 * i + 62, 271, 21, propsHue, textIndex + 4, entry.Properties); // properties
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}
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offset += 44;
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}
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}
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if (spawner.Running)
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{
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AddButton(5, 312 + offset, 0x2A4E, 0x2A3A, GetButtonID(1, 6));
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AddLabel(38, 317 + offset, 0x384, "On");
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}
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else
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{
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AddButton(5, 312 + offset, 0x2A62, 0x2A3A, GetButtonID(1, 7));
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AddLabel(38, 317 + offset, 0x384, "Off");
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}
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var totalSpawned = 0;
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var totalMax = 0;
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var totalWeight = 0;
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for (var i = 0; i < _spawner.Entries.Count; i++)
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{
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var spawnerEntry = _spawner.Entries[i];
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totalSpawned += spawner.CountSpawns(spawnerEntry);
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if (!spawnerEntry.Disabled)
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{
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totalMax += spawnerEntry.SpawnedMaxCount;
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totalWeight += spawnerEntry.SpawnedProbability;
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}
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}
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AddHtml(258, 308 + offset, 35, 20, Html.Center($"{totalSpawned}", 0xF4F4F4));
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AddHtml(290, 308 + offset, 35, 20, Html.Center($"{totalMax}", 0xF4F4F4));
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AddHtml(328, 308 + offset, 35, 20, Html.Center($"{totalWeight}", 0xF4F4F4));
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AddHtml(5, 1, 161, 20, $"<BASEFONT COLOR=#FFEA00>{spawner.Name}</BASEFONT><BASEFONT COLOR={GetCountColor(totalSpawned, spawner.Count)}> ({totalSpawned}/{spawner.Count})</BASEFONT>");
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AddButton(5, 347 + offset, 0xFAB, 0xFAD, GetButtonID(1, 2));
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AddLabel(38, 347 + offset, 0x384, "Props");
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AddButton(5, 369 + offset, 0xFAE, 0xFAF, GetButtonID(1, 8));
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AddLabel(38, 369 + offset, 0x384, "Goto");
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AddButton(90, 325 + offset, 0xFA2, 0xFA3, GetButtonID(1, 9));
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AddLabel(123, 325 + offset, 0x384, "Reset");
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AddButton(90, 347 + offset, 0xFB4, 0xFB6, GetButtonID(1, 3));
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AddLabel(123, 347 + offset, 0x384, "Bring Home");
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AddButton(90, 369 + offset, 0xFA8, 0xFAA, GetButtonID(1, 4));
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AddLabel(123, 369 + offset, 0x384, "Total Respawn");
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AddButton(283, 347 + offset, 0xFB7, 0xFB9, GetButtonID(1, 5));
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AddLabel(316, 347 + offset, 0x384, "Save");
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AddButton(283, 369 + offset, 0xFB1, 0xFB3, 0);
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AddLabel(316, 369 + offset, 0x384, "Cancel");
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if (_page > 0)
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{
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AddButton(223, 308 + offset, 0x15E3, 0x15E7, GetButtonID(1, 0));
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}
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else
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{
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AddImage(223, 308 + offset, 0x25EA);
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}
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if ((_page + 1) * 13 <= _spawner.Entries.Count)
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{
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AddButton(240, 308 + offset, 0x15E1, 0x15E5, GetButtonID(1, 1));
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}
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else
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{
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AddImage(240, 308 + offset, 0x25E6);
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}
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}
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public int GetButtonID(int type, int index) => 1 + index * 10 + type;
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private static string GetCountColor(int count, int maxCount) =>
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((double) count / maxCount) switch
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{
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<= 0.25 => "#DE3163", // red
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<= 0.50 => "#FF7F50", // orange
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<= 0.75 => "#DFFF00", // yellow
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<= 1 => "#00FF00", // green
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_ => "#F4F4F4" // white
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};
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public void CreateArray(RelayInfo info, Mobile from, BaseSpawner spawner)
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{
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var ocount = spawner.Entries.Count;
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using var queue = PooledRefQueue<SpawnerEntry>.Create();
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for (var i = 0; i < 13; i++)
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{
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var index = i * 5;
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var entryindex = _page * 13 + i;
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var typeEntry = info.GetTextEntry(index);
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var maxSpawns = info.GetTextEntry(index + 1);
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var probability = info.GetTextEntry(index + 2);
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var customParams = info.GetTextEntry(index + 3);
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var customPrompts = info.GetTextEntry(index + 4);
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if (typeEntry == null)
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{
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continue;
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}
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var str = typeEntry.Trim().ToLower();
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if (str.Length > 0)
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{
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var type = AssemblyHandler.FindTypeByName(str);
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if (type == null)
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{
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from.SendMessage($"{str} is not a valid type name for entry #{i}.");
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return;
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}
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SpawnerEntry entry;
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if (entryindex < ocount)
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{
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entry = spawner.Entries[entryindex];
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entry.SpawnedName = str;
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if (maxSpawns != null)
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{
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entry.SpawnedMaxCount = Utility.ToInt32(maxSpawns.AsSpan().Trim());
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}
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if (probability != null)
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{
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entry.SpawnedProbability = Utility.ToInt32(probability.AsSpan().Trim());
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}
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}
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else
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{
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var maxcount = maxSpawns != null ? Utility.ToInt32(maxSpawns.AsSpan().Trim()) : 1;
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var probcount = probability != null ? Utility.ToInt32(probability.AsSpan().Trim()) : 100;
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entry = spawner.AddEntry(str, probcount, maxcount);
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}
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if (customParams != null)
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{
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entry.Parameters = customParams.Trim();
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}
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if (customPrompts != null)
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{
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entry.Properties = customPrompts.Trim();
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}
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}
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else if (entryindex < ocount && spawner.Entries[entryindex] != null)
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{
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queue.Enqueue(spawner.Entries[entryindex]);
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}
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}
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while (queue.Count > 0)
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{
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spawner.RemoveEntry(queue.Dequeue());
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}
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if (ocount == 0 && spawner.Entries.Count > 0)
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{
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spawner.Start();
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}
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}
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public override void OnResponse(NetState state, in RelayInfo info)
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{
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if (_spawner.Deleted)
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{
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return;
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}
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var val = info.ButtonID - 1;
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if (val < 0)
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{
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return;
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}
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var type = val % 10;
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var index = val / 10;
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switch (type)
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{
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case 0: // Cancel
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{
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return;
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}
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case 1:
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{
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switch (index)
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{
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case 0:
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{
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if (_spawner.Entries != null && _page > 0)
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{
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_page--;
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_entry = null;
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}
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break;
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}
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case 1:
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{
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if ((_page + 1) * 13 <= _spawner.Entries?.Count)
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{
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_page++;
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_entry = null;
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}
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break;
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}
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case 2: // Props
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{
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state.Mobile.SendGump(new PropertiesGump(state.Mobile, _spawner));
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break;
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}
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case 3: // Bring Home
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{
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_spawner.BringToHome();
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break;
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}
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case 4: // Complete respawn
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{
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_spawner.Respawn();
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break;
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}
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case 5: // Save
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{
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CreateArray(info, state.Mobile, _spawner);
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break;
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}
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case 6: // On button
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{
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_spawner.Running = false;
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break;
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}
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case 7: // Off button
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{
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_spawner.Running = true;
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break;
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}
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case 8: // Goto
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{
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state.Mobile.MoveToWorld(_spawner.Location, _spawner.Map);
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break;
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}
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case 9: // Reset
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{
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_spawner.Reset();
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break;
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}
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}
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break;
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}
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case 2:
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{
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var entryIndex = index / 2 + _page * 13;
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var buttonType = index % 2;
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if (entryIndex >= 0 && entryIndex < _spawner.Entries.Count)
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{
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var entry = _spawner.Entries[entryIndex];
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if (buttonType == 0) // Spawn creature
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{
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_entry = _entry != entry ? entry : null;
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}
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else // Remove creatures
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{
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_spawner.RemoveSpawn(entryIndex);
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}
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}
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CreateArray(info, state.Mobile, _spawner);
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break;
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}
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case 3: // Enable/disable entry
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{
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var entryIndex = index + _page * 13;
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if (entryIndex >= 0 && entryIndex < _spawner.Entries.Count)
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{
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var entry = _spawner.Entries[entryIndex];
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entry.Disabled = !entry.Disabled;
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}
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CreateArray(info, state.Mobile, _spawner);
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break;
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}
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}
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if (_entry != null && HasEntry(_spawner, _entry))
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{
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state.Mobile.SendGump(new SpawnerGump(_spawner, _entry, _page));
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}
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else
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{
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state.Mobile.SendGump(new SpawnerGump(_spawner, null, _page));
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}
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}
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private static bool HasEntry(BaseSpawner spawner, SpawnerEntry entry)
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{
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var entries = spawner.Entries;
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for (var i = 0; i < entries.Count; i++)
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{
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if (entries[i] == entry)
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{
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return true;
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}
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}
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return false;
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}
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}
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