## Changes * Improves type hashing by introducing xxHash3 (64bit) * Removes individual `tdb` files in favor of a single `SerializedTypes.db` file. This file is only used to identify a type that is being deserialized, which doesn't exist. * Adds duplicate type alias detection * Adds `AssemblyHandler.FindTypeByHash` View changed files whitespaces: https://github.com/modernuo/ModernUO/pull/1172/files?diff=split&w=1 ## SerializedTypes.db The serialized types file is used to get back the original name of a type in case it no longer exists in code. This can easily be necessary if a class is renamed in code and no `TypeAlias` is provided. ### Format byte[4] - version byte[4] - count --array-- byte[8] - xxHash byte[1] - flag, 0 - null, 1 - not null byte[n] - Full class name in UTF8 ### Example <img width="472" alt="SerializedTypes_Example" src="https://user-images.githubusercontent.com/3953314/195255429-31d24293-6bd1-419e-811b-07874dd0f78d.png"> ## Benchmarks Serialized 500 Type fields. The 8192bytes comes from the _ConcurrentQueue_ that would later be used for SerializedTypes. Note that the queue is never cleared, so it's size grew considerably. ```cs | Method | Mean | Error | StdDev | Allocated | |--------------------- |---------:|---------:|---------:|----------:| | BenchmarkXXHash | 18.44 us | 0.278 us | 0.260 us | 8192 B | | BenchmarkTypeStrings | 25.09 us | 0.292 us | 0.259 us | - | ``` TODO: * Add support in the Serialization Generator for `ReadType()` and `Write(Type)` * Remove `SetTypeRef` from Serialization Generator
119 lines
3.2 KiB
C#
119 lines
3.2 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2022 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: IEntity.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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namespace Server;
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public interface IEntity : IPoint3D, ISerializable
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{
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Point3D Location { get; }
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Map Map { get; }
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void MoveToWorld(Point3D location, Map map);
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void ProcessDelta();
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bool InRange(Point2D p, int range);
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bool InRange(Point3D p, int range);
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void RemoveItem(Item item);
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}
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public class Entity : IEntity
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{
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public Entity(Serial serial, Point3D loc, Map map) : this(serial)
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{
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Location = loc;
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Map = map;
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Deleted = false;
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}
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public Entity(Serial serial) => Serial = serial;
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DateTime ISerializable.Created { get; set; } = Core.Now;
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DateTime ISerializable.LastSerialized { get; set; } = DateTime.MaxValue;
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long ISerializable.SavePosition { get; set; } = -1;
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BufferWriter ISerializable.SaveBuffer { get; set; }
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public int TypeRef => -1;
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public Serial Serial { get; }
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public Point3D Location { get; private set; }
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public int X => Location.X;
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public int Y => Location.Y;
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public int Z => Location.Z;
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public Map Map { get; private set; }
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public void MoveToWorld(Point3D newLocation, Map map)
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{
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Location = newLocation;
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Map = map;
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}
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public bool Deleted { get; }
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public void Delete()
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{
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}
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public void ProcessDelta()
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{
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}
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public void RemoveItem(Item item)
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{
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}
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public bool InRange(Point2D p, int range) =>
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p.m_X >= Location.m_X - range
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&& p.m_X <= Location.m_X + range
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&& p.m_Y >= Location.m_Y - range
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&& p.m_Y <= Location.m_Y + range;
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public bool InRange(Point3D p, int range) =>
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p.m_X >= Location.m_X - range
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&& p.m_X <= Location.m_X + range
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&& p.m_Y >= Location.m_Y - range
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&& p.m_Y <= Location.m_Y + range;
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public bool InRange(IPoint2D p, int range) =>
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p.X >= Location.m_X - range
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&& p.X <= Location.m_X + range
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&& p.Y >= Location.m_Y - range
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&& p.Y <= Location.m_Y + range;
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public void BeforeSerialize()
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{
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}
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public void Deserialize(IGenericReader reader)
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{
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// Should not actually be saved
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Timer.StartTimer(Delete);
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}
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public void Serialize(IGenericWriter writer)
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{
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}
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}
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