- [X] Caches DateTime.NowUtc on the game loop (not other threads) - [X] Replaces all locations where it makes sense - [X] Adds Min/Max for `IComparable` (TimeSpan, DateTimes, etc) Closes #261 |
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| .. | ||
| TileMatrix.cs | ||
| TileMatrixLoader.cs | ||
| TileMatrixPatch.cs | ||