## Summary `BaseCreature` stored the pet owner (`ControlMaster`) and the summoner (`SummonMaster`) in two fields. Every flow that manages pets kept them in step by hand: summon, transfer, stable, claim, ball of summoning and GM obey. They now share one `_master` field, and the two properties read it through the Controlled and Summoned flags: ```csharp ControlMaster => Controlled ? master : null SummonMaster => Controlled && !Summoned ? null : master ``` Every existing reader keeps its meaning: - `ControlMaster` is still "the owner". - `SummonMaster` is still "the summoner, controlled or not". Blade spirits, energy vortexes, clones, undead minions and enraged creatures (a summon master without `Summoned`) never become visible through `ControlMaster`, so the ungated readers (ML notoriety, aggressor entries and similar) behave as before. - Setting `SummonMaster` on a plain pet does nothing, instead of quietly replacing the owner. - `SetControlMaster` now keeps both masters in step, so the hand-written `SummonMaster` copies are removed from ball of summoning, GM obey, pet transfer, auto-stable and claim, the animal trainer's stable and claim, and jail stabling. ## Serialization BaseCreature moves to v24 with one serialized master (slot 15); the old `SummonMaster` slot is dropped. - `MigrateFrom(V23Content)` resolves absent fields through the same default-value methods the live reader uses. - A save that carried both masters (a summon traded before ownership followed transfers) resolves to the owner. Legacy pre-codegen streams follow the same rule. Requires `ModernUO.Serialization.Generator` 4.2.0 (#2671). `UOContent.Tests` was still on 4.1.0 and is bumped to match. ## Test plan - [x] `MasterShapes_RoundTrip`: controlled pet, controlled summon, energy vortex, enraged creature - [x] `SummonMaster_OnPlainPet_KeepsTheOwner`: owner and follower counts unchanged - [x] `LegacyV22Stream_DifferingMasters_OwnerWins` - [x] `V23Stream_MigratesToOneMaster_AndDefaultsAbsentFields`: both master slots -> owner; flags past bit 32; absent fields take class defaults - [x] UOContent.Tests (1168 passed, 2 skipped) and Server.Tests (907) green
456 lines
13 KiB
C#
456 lines
13 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OnSpeech.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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************************************************************************/
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using System;
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using Server.Items;
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using Server.Gumps;
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namespace Server.Mobiles;
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public abstract partial class BaseAI
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{
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public virtual bool HandlesOnSpeech(Mobile from)
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{
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if (from.AccessLevel >= AccessLevel.GameMaster)
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{
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return true;
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}
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if (from.Alive && Mobile.Controlled && Mobile.Commandable &&
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(from == Mobile.ControlMaster || Mobile.IsPetFriend(from)))
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{
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return true;
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}
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return from.Alive && from.InRange(Mobile.Location, 3) && Mobile.IsHumanInTown();
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}
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public virtual void OnSpeech(SpeechEventArgs e)
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{
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if (WasNamed(e.Speech) && e.Mobile.Alive &&
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e.Mobile.InRange(Mobile.Location, 3) && Mobile.IsHumanInTown())
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{
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if (HandleMoveCommand(e) || HandleTimeCommand(e) || HandleTrainCommand(e))
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{
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return;
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}
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}
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// Staff first, so "<name> obey" reaches a controlled pet.
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if (e.Mobile.AccessLevel >= AccessLevel.GameMaster && HandleGMCommands(e))
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{
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return;
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}
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if (Mobile.Controlled && Mobile.Commandable)
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{
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// Exactly one handler per utterance: named addresses this pet, "all" every pet in range.
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if (WasNamed(e.Speech))
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{
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NamedOnSpeechPet(e);
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}
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else
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{
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AllOnSpeechPet(e);
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}
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}
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}
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private bool HandleMoveCommand(SpeechEventArgs e)
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{
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if (!e.HasKeyword(0x9D)) // *move*
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{
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return false;
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}
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if ((Core.Now - _lastOrder).TotalSeconds < 5)
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{
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return true;
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}
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_lastOrder = Core.Now;
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var map = Mobile.Map;
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var currentLoc = Mobile.Location;
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var newX = currentLoc.X + Utility.RandomMinMax(-1, 1);
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var newY = currentLoc.Y + Utility.RandomMinMax(-1, 1);
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var newZ = currentLoc.Z;
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if (map != null && map.CanFit(newX, newY, newZ, 16, false, false))
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{
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Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501516); // Excuse me?
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Mobile.Location = new Point3D(newX, newY, newZ);
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}
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else
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{
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Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, 501487);
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// You're standing too close, go away.
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}
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return true;
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}
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private bool HandleTimeCommand(SpeechEventArgs e)
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{
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if (!e.HasKeyword(0x9E)) // *time*
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{
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return false;
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}
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if ((Core.Now - _lastOrder).TotalSeconds < 5)
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{
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return true;
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}
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_lastOrder = Core.Now;
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Clock.GetTime(Mobile, out var generalNumber, out _);
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Mobile.PublicOverheadMessage(MessageType.Regular, 0x3B2, generalNumber);
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return true;
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}
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private bool HandleTrainCommand(SpeechEventArgs e)
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{
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if (!e.HasKeyword(0x6C)) // *train*
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{
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return false;
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}
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HandleTraining(e.Mobile);
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return true;
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}
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public virtual void AllOnSpeechPet(SpeechEventArgs e)
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{
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if (!e.Mobile.InRange(Mobile.Location, 14))
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{
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return;
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}
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var isOwner = e.Mobile == Mobile.ControlMaster;
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var isPetFriend = !isOwner && Mobile.IsPetFriend(e.Mobile);
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if (!isOwner && !isPetFriend)
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{
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return;
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}
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var keyword = e.GetFirstKeyword(
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0x164, // all come
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0x165, // all follow
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0x166, // all guard
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0x167, // all stop
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0x168, // all kill
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0x169, // all attack
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0x16B, // all guard me
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0x16C, // all follow me
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0x170 // all stay
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);
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switch (keyword)
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{
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case 0x164: // all come
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{
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HandleComeCommand(e.Mobile, isOwner);
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break;
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}
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case 0x165: // all follow
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{
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BeginPickTarget(e.Mobile, OrderType.Follow);
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break;
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}
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case 0x166: // all guard
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case 0x16B: // all guard me
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{
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HandleGuardCommand(e.Mobile, isOwner);
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break;
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}
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case 0x167: // all stop
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{
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HandleStayStopFollowCommand(e.Mobile, OrderType.Stop);
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break;
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}
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case 0x168: // all kill
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case 0x169: // all attack
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{
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HandleAttackCommand(e.Mobile, isOwner);
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break;
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}
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case 0x16C: // all follow me
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{
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HandleStayStopFollowCommand(e.Mobile, OrderType.Follow, e.Mobile);
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break;
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}
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case 0x170: // all stay
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{
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HandleStayStopFollowCommand(e.Mobile, OrderType.Stay);
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break;
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}
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}
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}
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public virtual void NamedOnSpeechPet(SpeechEventArgs e)
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{
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if (!e.Mobile.InRange(Mobile.Location, 14))
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{
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return;
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}
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var isOwner = e.Mobile == Mobile.ControlMaster;
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var isPetFriend = !isOwner && Mobile.IsPetFriend(e.Mobile);
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if (!isOwner && !isPetFriend)
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{
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return;
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}
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var keyword = e.GetFirstKeyword(
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0x155, // *come
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0x156, // *drop
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0x15A, // *follow
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0x15B, // *friend
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0x15C, // *guard
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0x15D, // *kill
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0x15E, // *attack
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0x161, // *stop
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0x163, // *follow me
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0x16D, // *release
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0x16E, // *transfer
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0x16F // *stay
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);
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switch (keyword)
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{
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case 0x155: // *come
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{
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HandleComeCommand(e.Mobile, isOwner);
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break;
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}
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case 0x156: // *drop
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{
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HandleDropCommand(e.Mobile, isOwner);
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break;
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}
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case 0x15A: // *follow
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{
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BeginPickTarget(e.Mobile, OrderType.Follow);
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break;
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}
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case 0x15B: // *friend
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{
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HandleFriendCommand(e.Mobile, isOwner);
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break;
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}
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case 0x15C: // *guard
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{
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HandleGuardCommand(e.Mobile, isOwner);
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break;
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}
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case 0x15D: // *kill
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case 0x15E: // *attack
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{
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HandleAttackCommand(e.Mobile, isOwner);
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break;
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}
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case 0x161: // *stop
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{
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HandleStayStopFollowCommand(e.Mobile, OrderType.Stop);
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break;
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}
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case 0x163: // *follow me
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{
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HandleStayStopFollowCommand(e.Mobile, OrderType.Follow, e.Mobile);
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break;
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}
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case 0x16D: // *release
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{
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HandleReleaseCommand(e.Mobile, isOwner);
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break;
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}
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case 0x16E: // *transfer
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{
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HandleTransferCommand(e.Mobile, isOwner);
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break;
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}
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case 0x16F: // *stay
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{
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HandleStayStopFollowCommand(e.Mobile, OrderType.Stay);
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break;
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}
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}
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}
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private void HandleTraining(Mobile from)
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{
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var foundSomething = false;
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foreach (var skill in Mobile.Skills)
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{
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if (skill.Base < 60.0 || !Mobile.CheckTeach(skill.SkillName, from))
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{
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continue;
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}
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var toTeach = Math.Min(skill.Base / 3.0, 42.0);
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if (toTeach <= from.Skills[skill.SkillName].Base)
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{
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continue;
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}
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var number = 1043059 + (int)skill.SkillName; // alchemy
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if (number > 1043107) // disarming traps
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{
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continue;
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}
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if (!foundSomething)
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{
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Mobile.Say(1043058); // I can train the following:
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foundSomething = true;
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}
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Mobile.Say(number);
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}
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if (!foundSomething)
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{
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Mobile.Say(501505); // Alas, I cannot teach thee anything.
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}
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}
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private void HandleComeCommand(Mobile from, bool isOwner)
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{
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if (isOwner && Mobile.CheckControlChance(from))
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{
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Mobile.IssueOrder(OrderType.Come, from);
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}
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}
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private void HandleGuardCommand(Mobile from, bool isOwner)
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{
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if (isOwner && Mobile.CheckControlChance(from))
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{
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Mobile.IssueOrder(OrderType.Guard, from);
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}
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}
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private void HandleStayStopFollowCommand(Mobile from, OrderType order, Mobile target = null)
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{
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if (Mobile.CheckControlChance(from))
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{
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Mobile.IssueOrder(order, from, target);
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}
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}
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private void HandleAttackCommand(Mobile from, bool isOwner)
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{
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if (isOwner)
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{
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BeginPickTarget(from, OrderType.Attack);
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}
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}
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private void HandleDropCommand(Mobile from, bool isOwner)
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{
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if (isOwner && !Mobile.IsDeadPet && !Mobile.Summoned && Mobile.CheckControlChance(from))
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{
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Mobile.IssueOrder(OrderType.Drop, from);
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}
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}
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private void HandleFriendCommand(Mobile from, bool isOwner)
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{
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if (isOwner && Mobile.CheckControlChance(from))
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{
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if (Mobile.Summoned || Mobile is GrizzledMare)
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{
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from.SendLocalizedMessage(1005481);
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// Summoned creatures are loyal only to their summoners.
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return;
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}
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if (from.HasTrade)
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{
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from.SendLocalizedMessage(1070947);
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// You cannot friend a pet with a trade pending
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return;
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}
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BeginPickTarget(from, OrderType.Friend);
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}
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}
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private void HandleReleaseCommand(Mobile from, bool isOwner)
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{
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if (!isOwner)
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{
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return;
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}
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// No control roll: see InternalEntry.HandleReleaseOrder.
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if (!Mobile.CanBeControlledBy(from))
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{
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return;
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}
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if (Mobile.Summoned)
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{
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Mobile.IssueOrder(OrderType.Release, from);
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return;
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}
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from.SendGump(new ConfirmReleaseGump(from, Mobile));
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}
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private void HandleTransferCommand(Mobile from, bool isOwner)
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{
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if (isOwner && !Mobile.IsDeadPet && Mobile.CheckControlChance(from))
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{
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if (Mobile.Summoned || Mobile is GrizzledMare)
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{
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from.SendLocalizedMessage(1005487);
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// You cannot transfer ownership of a summoned creature.
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return;
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}
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if (from.HasTrade)
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{
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from.SendLocalizedMessage(1010507);
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// You cannot transfer a pet with a trade pending
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return;
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}
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BeginPickTarget(from, OrderType.Transfer);
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}
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}
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private bool HandleGMCommands(SpeechEventArgs e)
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{
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this.DebugSayFormatted($"Command is from GM: {e.Mobile.Name}, Target: {Mobile.ControlTarget?.Name ?? "None or Unknown"}");
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// "all obey" is for wild creatures; a controlled pet must be named.
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if (!Mobile.FindMyName(e.Speech, !Mobile.Controlled) || !e.Speech.InsensitiveContains("obey"))
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{
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return false;
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}
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Mobile.SetControlMaster(e.Mobile);
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return true;
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}
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}
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