## The bug
`ObjectPropertyList.AddHash` folded each cliloc and a Marvin hash of each argument together with XOR, which is both commutative and self-inverse. Any value mixed in an even number of times cancelled outright, so two properties sharing one argument hashed identically no matter what that argument was:
```
_hash = 31659021
AddHash(1063752); AddHash(hash("10"))
AddHash(1063737); AddHash(hash("10")) // the argument cancels here
AddHash(1063740) // -> 32714560, for ANY argument
```
The 10% and 5% variants of the same item therefore produced the same revision. The client caches the tooltip by revision and only re-requests when it changes, so it kept rendering the stale percentage.
Same root cause, three more shapes:
| | old | new |
|---|---|---|
| Two properties sharing an argument | collides | distinct |
| Properties reordered | collides | distinct |
| Two properties trading arguments | collides | distinct |
| Argument-less property added twice | cancels to 0 | distinct |
## The fix
Hash the finished property block in `Terminate()` instead of accumulating per property. Those bytes — cliloc, length prefix and UTF-16 text, in emission order — are the exact content the client renders, so anything that changes the tooltip changes the hash. The length prefix also removes the concatenation ambiguity the old scheme had.
`AddHash` and both `string.GetHashCode` calls are gone.
## Why 26 bits, and why not 64
The client never recomputes the hash — it stores what we send in 0xD6 and compares it for equality against the 0xDC revision (`ObjectPropertiesListManager.IsRevisionEquals`). So the algorithm is ours to choose, but the width is not:
- Both packets carry a **4-byte** revision, so 64 bits is not available. A wider internal value would be worse than useless: the server would see a change and send a 0xDC whose truncated 32 bits are identical, and the client still wouldn't refresh.
- `Terminate` writes the bare hash into 0xD6 while `SendOPLInfo` writes `Hash` with bit 30 set. The client recovers one from the other by masking off `0x40000000`, which only holds while the hash stays below that bit. Hence 26 bits, unchanged from before.
- `Hash => 0x40000000 + _hash` keeps the revision non-zero; the client parks 0 as its "nothing cached" sentinel.
## Collision behaviour
Enumerated real small-OPL spaces and counted 26-bit collisions against the birthday expectation for a uniform hash:
| Scenario | block | n | collisions | expected |
|---|---|---|---|---|
| 1 cliloc, no arg (every cliloc 1.0M–3.2M) | 6 B | 2,200,000 | 35,591 | ~36,061 |
| 1 cliloc + numeric arg 0–199,999 | 8–12 B | 200,000 | 300 | ~298 |
| 2 clilocs, both with numeric args | 12–24 B | 202,500 | 288 | ~306 |
| 1 cliloc + 1-char arg | 8 B | 4,000,000 | 116,291 | ~119,209 |
Every case lands on the random-model line, and per-bit P(1) across all 26 bits is 0.4962–0.5024 — XXH3's short-input paths still avalanche fully, so a 6-byte block behaves like a uniform 26-bit draw. Masking the low 26 bits versus folding all 64 down was a wash (35,591 vs 35,558).
The metric that matters is narrower, since the client compares a revision only against the previous revision **for the same serial**: 2^-26 = 1.5e-8 per genuine tooltip change. Consecutive-value transitions (charges 50 -> 49) collided 0 times in 200,000.
Row 3 is the old scheme quantified: it collapsed 202,500 inputs into 100,954 distinct hashes, a 50% collision rate — systematic, not probabilistic.
One honest regression: in row 1 the old scheme had zero collisions, because for a single argument-less cliloc under 2^26 the hash was the identity function. An item whose whole tooltip is one argument-less cliloc changing to a different one goes from never colliding to 1.5e-8.
## Performance
Cheaper, not just correct — one xxHash3 pass replaces a Marvin hash per string property over those same bytes. A 12-property, 302-byte tooltip, steady state:
```
old (XOR + Marvin per property) 70.5 ns
xxHash3 (streaming, HashUtility) 27.0 ns
```
`XxHash3.HashToUInt64` one-shot is a further ~7ns faster and produces byte-identical output, but taking it would mean editing `HashUtility.ComputeHash64`, whose values are baked into save files via `AssemblyHandler.GetTypeHash`. Not worth it.
## Second commit: plant old-client property list
Found while tracing the `Hash` read sites. `PlantItem.OldClientPropertyList` called `InitializePropertyList` on every access instead of only when the list was null, and without a `Reset`. Every read appended another copy of every property to the same buffer. `SendOPLPacketTo` and `SendPropertiesTo` both go through the getter, so a pre-7.0.12 client looking at a plant grew the buffer without bound and moved the revision on reads alone.
Now builds once, matching `Item.PropertyList`. `InvalidateProperties` already `Reset`s before rebuilding.
## Testing
`Server.Tests` 869 passed, `UOContent.Tests` 779 passed.
New regression tests, each confirmed failing against the old code first:
- `RepeatedArgument_DoesNotCancelOut` — the reported case
- `PropertyOrder_ChangesHash`, `SwappedArguments_ChangeHash`, `DuplicateProperty_ChangesHash`
- `ShortNumericArguments_ConsecutiveValuesDiffer`, `SmallPropertyBlocks_StayWellDistributed` — short-input avalanche, bounded loosely enough to hold for any seed
- `Hash_StaysWithinTheRevisionMask`, `EmptyList_IsNonZeroAndDistinctFromPopulated` — wire constraints
- `PlantItemPropertyListTests.OldClientPropertyList_BuildsOnceAndIsStableAcrossReads`
651 lines
19 KiB
C#
651 lines
19 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2026 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: ObjectPropertyList.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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#nullable enable
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using System;
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using System.Buffers;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.CompilerServices;
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using Server.Buffers;
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using Server.Logging;
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using Server.Network;
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using Server.Text;
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namespace Server;
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public sealed class ObjectPropertyList : IPropertyList, IDisposable
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{
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// Each of these are localized to "~1_NOTHING~" which allows the string argument to be used
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private static readonly int[] _stringNumbers =
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{
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1042971,
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1070722,
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1114057, // ~1_val~
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1114778, // ~1_val~
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1114779 // ~1_val~
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};
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private static readonly ILogger logger = LogFactory.GetLogger(typeof(ObjectPropertyList));
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// Max characters for a SINGLE OPL property argument. The legacy 2D client copies each
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// property's text into a fixed ~512-char (1024-byte) buffer; exceeding it corrupts the heap
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// (smashes an adjacent world object's vtable -> client crash). 504 = multiple of 8, safely
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// under the empirically confirmed ~510-char ceiling. For multi-line content use AddChunked().
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public const int MaxArgumentLength = 504;
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// 0xD6 header: packet id, length, unknown, serial, unknown, hash. Properties start after it.
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private const int HeaderLength = 15;
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// Terminate writes the bare hash into 0xD6, SendOPLInfo writes Hash with bit 30 set, and the
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// client recovers one from the other by masking off 0x40000000. The hash must stay below it.
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private const int HashMask = 0x3FFFFFF;
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private int _hash;
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private int _stringNumbersIndex;
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private byte[] _buffer;
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private int _bufferPos;
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// For string interpolation
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private int _pos;
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private char[]? _arrayToReturnToPool;
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/// <summary>
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/// True while GetProperties is populating this list. Set by the owning entity so a nested
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/// InvalidateProperties can be refused instead of Reset()ing a build already in flight.
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/// </summary>
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internal bool IsBuilding { get; set; }
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public ObjectPropertyList(IEntity? e)
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{
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Entity = e;
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_buffer = GC.AllocateUninitializedArray<byte>(64);
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var writer = new SpanWriter(_buffer);
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writer.Write((byte)0xD6); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write((ushort)1);
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writer.Write(e?.Serial ?? Serial.Zero);
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writer.Write((ushort)0);
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_bufferPos = writer.Position + 4; // Hash
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}
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public IEntity? Entity { get; }
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public int Hash => 0x40000000 + _hash;
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public int Header { get; set; }
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public string HeaderArgs { get; set; }
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public static bool Enabled { get; set; }
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public byte[] Buffer => _buffer;
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public void Reset()
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{
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_bufferPos = HeaderLength;
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_hash = 0;
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_stringNumbersIndex = 0;
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Header = 0;
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HeaderArgs = null;
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_pos = 0;
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Dispose();
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}
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private void Flush()
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{
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Resize(_buffer.Length * 2);
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void Resize(int amount)
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{
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var newBuffer = GC.AllocateUninitializedArray<byte>(amount);
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_buffer.AsSpan(0, Math.Min(amount, _buffer.Length)).CopyTo(newBuffer);
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_buffer = newBuffer;
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}
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public void Terminate()
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{
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var length = _bufferPos + 4;
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if (length != _buffer.Length)
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{
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Resize(length);
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}
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// xxHash3 over the finished property block. Order and repetition sensitive, unlike the
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// XOR fold it replaces, which collided whenever properties were reordered or shared an
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// argument.
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_hash = (int)(HashUtility.ComputeHash64(_buffer.AsSpan(HeaderLength, _bufferPos - HeaderLength)) & HashMask);
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var writer = new SpanWriter(_buffer);
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writer.Seek(_bufferPos, SeekOrigin.Begin);
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writer.Write(0);
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writer.Seek(11, SeekOrigin.Begin);
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writer.Write(_hash);
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writer.WritePacketLength();
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}
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public void Add(int number)
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{
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if (number == 0)
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{
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return;
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}
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if (Header == 0)
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{
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Header = number;
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HeaderArgs = "";
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}
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var length = _bufferPos + 6;
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while (length > _buffer.Length)
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{
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Flush();
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}
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var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
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writer.Write(number);
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writer.Write((ushort)0);
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_bufferPos += 6;
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}
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public void Add(int number, string? arguments) => InternalAdd(number, $"{arguments}");
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public void Add(int number, int value) => InternalAdd(number, $"{value}");
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public void AddLocalized(int value) => InternalAdd(GetStringNumber(), $"{value:#}");
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public void AddLocalized(int number, int value) => InternalAdd(number, $"{value:#}");
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public void Add(ReadOnlySpan<char> argument) => InternalAdd(GetStringNumber(), argument);
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public void Add(int number, ReadOnlySpan<char> argument) => InternalAdd(number, argument);
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public OplTextBlock TextBlock() => new(this);
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// Emits newline-joined text across as many OPL properties as needed, breaking ONLY at '\n',
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// so no single property exceeds MaxArgumentLength characters. Each chunk goes through the
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// passthrough-cliloc rotation. Use for variable-length multi-line content instead of one
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// Add(joined) call, which would overflow the legacy 2D-client per-property tooltip buffer.
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public void AddChunked(ReadOnlySpan<char> text)
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{
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if (text.IsEmpty)
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{
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return;
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}
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var chunkStart = 0;
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var searchFrom = 0;
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while (true)
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{
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var nl = text[searchFrom..].IndexOf('\n');
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var lineEnd = nl < 0 ? text.Length : searchFrom + nl;
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// If appending this line would push the current chunk past the cap, flush the chunk
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// up to the end of the previous line (excluding its '\n') first.
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if (lineEnd - chunkStart > MaxArgumentLength && searchFrom > chunkStart)
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{
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Add(text[chunkStart..(searchFrom - 1)]);
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chunkStart = searchFrom;
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continue;
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}
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if (nl < 0)
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{
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Add(text[chunkStart..]); // remainder (a single over-cap line is clamped by Add)
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return;
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}
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searchFrom = lineEnd + 1;
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}
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}
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// Hard backstop: never let a single property exceed the legacy client's per-property buffer.
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// Callers with multi-line content should use AddChunked(); this truncates anything that slips
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// through and surfaces the offending entity/cliloc.
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private ReadOnlySpan<char> ClampArgument(int number, ReadOnlySpan<char> chars)
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{
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if (chars.Length <= MaxArgumentLength)
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{
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return chars;
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}
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logger.Warning(
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"OPL property on {Entity} (cliloc {Cliloc}) is {Length} chars; truncating to {Max} to avoid legacy 2D-client tooltip-buffer overflow. Use AddChunked for multi-line text.",
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Entity,
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number,
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chars.Length,
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MaxArgumentLength
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);
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return chars[..MaxArgumentLength];
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}
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private void InternalAdd(int number, ReadOnlySpan<char> chars)
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{
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if (number == 0)
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{
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return;
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}
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chars = ClampArgument(number, chars);
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if (Header == 0)
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{
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Header = number;
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HeaderArgs = chars.ToString();
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}
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var strLength = chars.Length * 2;
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var length = _bufferPos + 6 + strLength;
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while (length > _buffer.Length)
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{
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Flush();
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}
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var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
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writer.Write(number);
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writer.Write((ushort)strLength);
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writer.Write(chars, TextEncoding.UnicodeLE);
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_bufferPos += writer.BytesWritten;
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}
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private int GetStringNumber() => _stringNumbers[_stringNumbersIndex++ % _stringNumbers.Length];
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// String Interpolation
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public void Add(
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler
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) => InternalAdd(GetStringNumber(), ref handler);
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public void Add(
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int number,
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler
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) => InternalAdd(number, ref handler);
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private void InternalAdd(
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int number,
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[InterpolatedStringHandlerArgument("")]
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ref IPropertyList.InterpolatedStringHandler handler)
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{
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if (number == 0)
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{
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return;
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}
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var chars = ClampArgument(number, _arrayToReturnToPool.AsSpan(0, _pos));
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if (Header == 0)
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{
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Header = number;
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HeaderArgs = chars.ToString();
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}
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var strLength = chars.Length * 2;
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var length = _bufferPos + 6 + strLength;
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while (length > _buffer.Length)
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{
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Flush();
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}
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var writer = new SpanWriter(_buffer.AsSpan(_bufferPos));
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writer.Write(number);
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writer.Write((ushort)strLength);
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writer.Write(chars, TextEncoding.UnicodeLE);
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_bufferPos += writer.BytesWritten;
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}
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public void InitializeInterpolation(int literalLength, int formattedCount)
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{
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_arrayToReturnToPool ??= STArrayPool<char>.Shared.Rent(GetDefaultLength(literalLength, formattedCount));
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_pos = 0;
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}
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// Copied from RawInterpolatedStringHandler
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private static int GetDefaultLength(int literalLength, int formattedCount) =>
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Math.Max(256, literalLength + formattedCount * 11);
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// Reset()/Dispose() return the scratch buffer to the pool. If either lands while a `$"..."`
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// handler is still appending, re-rent rather than spanning a null array and throwing out of
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// GetProperties. Mobile/Item hold the primary guard; this covers any other caller.
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void EnsureInterpolationBuffer()
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{
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if (_arrayToReturnToPool == null)
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{
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_arrayToReturnToPool = STArrayPool<char>.Shared.Rent(256);
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_pos = 0;
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}
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}
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public void AppendLiteral(string value)
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{
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EnsureInterpolationBuffer();
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if (value.Length == 1)
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{
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var chars = _arrayToReturnToPool.AsSpan();
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var pos = _pos;
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if ((uint)pos < (uint)chars.Length)
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{
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chars[pos] = value[0];
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_pos = pos + 1;
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}
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else
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{
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GrowThenCopyString(value);
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}
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return;
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}
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AppendStringDirect(value);
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}
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private void AppendStringDirect(string value)
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{
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if (value.TryCopyTo(_arrayToReturnToPool.AsSpan(_pos..)))
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{
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_pos += value.Length;
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}
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else
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{
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GrowThenCopyString(value);
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}
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}
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public void AppendFormatted<T>(T value)
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{
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EnsureInterpolationBuffer();
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string? s;
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if (value is IFormattable)
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{
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if (value is ISpanFormattable)
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{
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int charsWritten;
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while (!((ISpanFormattable)value).TryFormat(_arrayToReturnToPool.AsSpan(_pos..), out charsWritten, default, null))
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{
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Grow();
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}
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_pos += charsWritten;
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return;
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}
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s = ((IFormattable)value).ToString(format: null, null);
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}
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else
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{
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s = value?.ToString();
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}
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if (s is not null)
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{
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AppendStringDirect(s);
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}
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}
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public void AppendFormatted<T>(T value, string? format)
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{
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EnsureInterpolationBuffer();
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// '#' marks an integer argument as a cliloc ("#<value>"). Integers only -- a float/double/decimal
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// '#' is the standard numeric format, not a cliloc marker.
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if (format == "#" && value is int or uint or long or ulong or short or ushort or byte or sbyte)
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{
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AppendLiteral("#");
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format = null;
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}
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string? s;
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if (value is IFormattable)
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{
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if (value is ISpanFormattable)
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{
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int charsWritten;
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while (!((ISpanFormattable)value).TryFormat(_arrayToReturnToPool.AsSpan(_pos..), out charsWritten, format, null))
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{
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Grow();
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}
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_pos += charsWritten;
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return;
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}
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s = ((IFormattable)value).ToString(format, null);
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}
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else
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{
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s = value?.ToString();
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}
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if (s is not null)
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{
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AppendStringDirect(s);
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}
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}
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public void AppendFormatted<T>(T value, int alignment)
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{
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var startingPos = _pos;
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AppendFormatted(value);
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if (alignment != 0)
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{
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AppendOrInsertAlignmentIfNeeded(startingPos, alignment);
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}
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}
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public void AppendFormatted<T>(T value, int alignment, string? format)
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{
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var startingPos = _pos;
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AppendFormatted(value, format);
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if (alignment != 0)
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{
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AppendOrInsertAlignmentIfNeeded(startingPos, alignment);
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}
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}
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public void AppendFormatted(ReadOnlySpan<char> value)
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{
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EnsureInterpolationBuffer();
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|
if (value.TryCopyTo(_arrayToReturnToPool.AsSpan(_pos..)))
|
|
{
|
|
_pos += value.Length;
|
|
}
|
|
else
|
|
{
|
|
GrowThenCopySpan(value);
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(ReadOnlySpan<char> value, int alignment = 0, string? format = null)
|
|
{
|
|
EnsureInterpolationBuffer();
|
|
|
|
var leftAlign = false;
|
|
if (alignment < 0)
|
|
{
|
|
leftAlign = true;
|
|
alignment = -alignment;
|
|
}
|
|
|
|
var paddingRequired = alignment - value.Length;
|
|
if (paddingRequired <= 0)
|
|
{
|
|
AppendFormatted(value);
|
|
return;
|
|
}
|
|
|
|
EnsureCapacityForAdditionalChars(value.Length + paddingRequired);
|
|
var chars = _arrayToReturnToPool.AsSpan();
|
|
if (leftAlign)
|
|
{
|
|
value.CopyTo(chars[_pos..]);
|
|
_pos += value.Length;
|
|
chars.Slice(_pos, paddingRequired).Fill(' ');
|
|
_pos += paddingRequired;
|
|
}
|
|
else
|
|
{
|
|
chars.Slice(_pos, paddingRequired).Fill(' ');
|
|
_pos += paddingRequired;
|
|
value.CopyTo(chars[_pos..]);
|
|
_pos += value.Length;
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(string? value)
|
|
{
|
|
EnsureInterpolationBuffer();
|
|
|
|
if (value?.TryCopyTo(_arrayToReturnToPool.AsSpan(_pos..)) == true)
|
|
{
|
|
_pos += value.Length;
|
|
}
|
|
else
|
|
{
|
|
AppendFormattedSlow(value);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void AppendFormattedSlow(string? value)
|
|
{
|
|
if (value is not null)
|
|
{
|
|
EnsureCapacityForAdditionalChars(value.Length);
|
|
value.CopyTo(_arrayToReturnToPool.AsSpan(_pos..));
|
|
_pos += value.Length;
|
|
}
|
|
}
|
|
|
|
public void AppendFormatted(string? value, int alignment = 0, string? format = null) =>
|
|
AppendFormatted<string?>(value, alignment, format);
|
|
|
|
public void AppendFormatted(object? value, int alignment = 0, string? format = null) =>
|
|
AppendFormatted<object?>(value, alignment, format);
|
|
|
|
private void AppendOrInsertAlignmentIfNeeded(int startingPos, int alignment)
|
|
{
|
|
Debug.Assert(startingPos >= 0 && startingPos <= _pos);
|
|
Debug.Assert(alignment != 0);
|
|
|
|
var charsWritten = _pos - startingPos;
|
|
|
|
var leftAlign = false;
|
|
if (alignment < 0)
|
|
{
|
|
leftAlign = true;
|
|
alignment = -alignment;
|
|
}
|
|
|
|
var paddingNeeded = alignment - charsWritten;
|
|
if (paddingNeeded > 0)
|
|
{
|
|
EnsureCapacityForAdditionalChars(paddingNeeded);
|
|
|
|
var chars = _arrayToReturnToPool.AsSpan();
|
|
if (leftAlign)
|
|
{
|
|
chars.Slice(_pos, paddingNeeded).Fill(' ');
|
|
}
|
|
else
|
|
{
|
|
chars.Slice(startingPos, charsWritten).CopyTo(chars[(startingPos + paddingNeeded)..]);
|
|
chars.Slice(startingPos, paddingNeeded).Fill(' ');
|
|
}
|
|
|
|
_pos += paddingNeeded;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void EnsureCapacityForAdditionalChars(int additionalChars)
|
|
{
|
|
if (_arrayToReturnToPool.Length - _pos < additionalChars)
|
|
{
|
|
Grow(additionalChars);
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void GrowThenCopyString(string value)
|
|
{
|
|
Grow(value.Length);
|
|
value.CopyTo(_arrayToReturnToPool.AsSpan(_pos..));
|
|
_pos += value.Length;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void GrowThenCopySpan(ReadOnlySpan<char> value)
|
|
{
|
|
Grow(value.Length);
|
|
value.CopyTo(_arrayToReturnToPool.AsSpan(_pos..));
|
|
_pos += value.Length;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void Grow(int additionalChars)
|
|
{
|
|
Debug.Assert(additionalChars > _arrayToReturnToPool.Length - _pos);
|
|
GrowCore((uint)_pos + (uint)additionalChars);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.NoInlining)]
|
|
private void Grow()
|
|
{
|
|
GrowCore((uint)_arrayToReturnToPool.Length + 1);
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void GrowCore(uint requiredMinCapacity)
|
|
{
|
|
var newCapacity = Math.Max(requiredMinCapacity, Math.Min((uint)_arrayToReturnToPool.Length * 2, 0x3FFFFFDF));
|
|
var arraySize = (int)Math.Clamp(newCapacity, 256, int.MaxValue);
|
|
|
|
var newArray = STArrayPool<char>.Shared.Rent(arraySize);
|
|
_arrayToReturnToPool.AsSpan(.._pos).CopyTo(newArray);
|
|
|
|
var toReturn = _arrayToReturnToPool;
|
|
_arrayToReturnToPool = newArray;
|
|
|
|
STArrayPool<char>.Shared.Return(toReturn);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
if (_arrayToReturnToPool != null)
|
|
{
|
|
STArrayPool<char>.Shared.Return(_arrayToReturnToPool);
|
|
_arrayToReturnToPool = null;
|
|
}
|
|
}
|
|
|
|
~ObjectPropertyList()
|
|
{
|
|
if (_arrayToReturnToPool != null)
|
|
{
|
|
STArrayPool<char>.Shared.Return(_arrayToReturnToPool);
|
|
_arrayToReturnToPool = null;
|
|
}
|
|
}
|
|
}
|