ModernUO/Projects/Scripts/Items/Armor/Dragon/DragonChest.cs
2019-12-30 12:16:35 -08:00

47 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
[Flippable(0x2641, 0x2642)]
public class DragonChest : BaseArmor
{
[Constructible]
public DragonChest() : base(0x2641) => Weight = 10.0;
public DragonChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq => 75;
public override int OldStrReq => 60;
public override int OldDexBonus => -8;
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.RedScales;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 15.0;
}
}
}