ModernUO/Projects/Scripts/Items/Armor/Leather/LeatherHiroSode.cs
2019-12-30 12:16:35 -08:00

43 lines
No EOL
1.2 KiB
C#

namespace Server.Items
{
public class LeatherHiroSode : BaseArmor
{
[Constructible]
public LeatherHiroSode() : base(0x277E) => Weight = 1.0;
public LeatherHiroSode(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}