ModernUO/Projects/Scripts/Items/Armor/Ranger/RangerChest.cs
2019-12-30 12:16:35 -08:00

51 lines
No EOL
1.3 KiB
C#

namespace Server.Items
{
[Flippable(0x13db, 0x13e2)]
public class RangerChest : BaseArmor
{
[Constructible]
public RangerChest() : base(0x13DB)
{
Weight = 8.0;
Hue = 0x59C;
}
public RangerChest(Serial serial) : base(serial)
{
}
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override int LabelNumber => 1041497; // studded tunic, ranger armor
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
if (Weight == 1.0)
Weight = 8.0;
}
}
}