162 lines
3.4 KiB
C#
162 lines
3.4 KiB
C#
namespace Server.Items
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{
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public abstract class BaseShirt : BaseClothing
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{
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public BaseShirt(int itemID, int hue = 0) : base(itemID, Layer.Shirt, hue)
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{
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}
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public BaseShirt(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1efd, 0x1efe)]
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public class FancyShirt : BaseShirt
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{
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[Constructible]
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public FancyShirt(int hue = 0) : base(0x1EFD, hue) => Weight = 2.0;
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public FancyShirt(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[Flippable(0x1517, 0x1518)]
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public class Shirt : BaseShirt
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{
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[Constructible]
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public Shirt(int hue = 0) : base(0x1517, hue) => Weight = 1.0;
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public Shirt(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (Weight == 2.0)
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Weight = 1.0;
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}
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}
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[Flippable(0x2794, 0x27DF)]
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public class ClothNinjaJacket : BaseShirt
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{
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[Constructible]
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public ClothNinjaJacket(int hue = 0) : base(0x2794, hue)
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{
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Weight = 5.0;
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Layer = Layer.InnerTorso;
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}
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public ClothNinjaJacket(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class ElvenShirt : BaseShirt
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{
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[Constructible]
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public ElvenShirt(int hue = 0) : base(0x3175, hue) => Weight = 2.0;
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public ElvenShirt(Serial serial)
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: base(serial)
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{
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}
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public override Race RequiredRace => Race.Elf;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class ElvenDarkShirt : BaseShirt
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{
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[Constructible]
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public ElvenDarkShirt(int hue = 0) : base(0x3176, hue) => Weight = 2.0;
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public ElvenDarkShirt(Serial serial) : base(serial)
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{
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}
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public override Race RequiredRace => Race.Elf;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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