404 lines
12 KiB
C#
404 lines
12 KiB
C#
using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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public enum GemType
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{
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None,
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StarSapphire,
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Emerald,
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Sapphire,
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Ruby,
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Citrine,
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Amethyst,
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Tourmaline,
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Amber,
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Diamond
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}
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public abstract class BaseJewel : Item, ICraftable
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{
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private GemType m_GemType;
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private int m_HitPoints;
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private int m_MaxHitPoints;
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private CraftResource m_Resource;
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public BaseJewel(int itemID, Layer layer) : base(itemID)
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{
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Attributes = new AosAttributes(this);
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Resistances = new AosElementAttributes(this);
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SkillBonuses = new AosSkillBonuses(this);
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m_Resource = CraftResource.Iron;
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m_GemType = GemType.None;
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Layer = layer;
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m_HitPoints = m_MaxHitPoints = Utility.RandomMinMax(InitMinHits, InitMaxHits);
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}
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public BaseJewel(Serial serial) : base(serial)
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{
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int MaxHitPoints
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{
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get => m_MaxHitPoints;
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set
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{
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m_MaxHitPoints = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int HitPoints
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{
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get => m_HitPoints;
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set
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{
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if (value != m_HitPoints && MaxHitPoints > 0)
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{
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m_HitPoints = value;
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if (m_HitPoints < 0)
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Delete();
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else if (m_HitPoints > MaxHitPoints)
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m_HitPoints = MaxHitPoints;
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InvalidateProperties();
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}
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}
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}
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[CommandProperty(AccessLevel.Player)]
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public AosAttributes Attributes{ get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public AosElementAttributes Resistances{ get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public AosSkillBonuses SkillBonuses{ get; private set; }
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[CommandProperty(AccessLevel.GameMaster)]
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public CraftResource Resource
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{
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get => m_Resource;
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set
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{
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m_Resource = value;
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Hue = CraftResources.GetHue(m_Resource);
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public GemType GemType
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{
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get => m_GemType;
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set
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{
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m_GemType = value;
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InvalidateProperties();
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}
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}
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public override int PhysicalResistance => Resistances.Physical;
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public override int FireResistance => Resistances.Fire;
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public override int ColdResistance => Resistances.Cold;
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public override int PoisonResistance => Resistances.Poison;
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public override int EnergyResistance => Resistances.Energy;
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public virtual int BaseGemTypeNumber => 0;
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public virtual int InitMinHits => 0;
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public virtual int InitMaxHits => 0;
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public override int LabelNumber
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{
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get
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{
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if (m_GemType == GemType.None)
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return base.LabelNumber;
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return BaseGemTypeNumber + (int)m_GemType - 1;
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}
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}
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public virtual int ArtifactRarity => 0;
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#region ICraftable Members
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public int OnCraft(int quality, bool makersMark, Mobile from, CraftSystem craftSystem, Type typeRes, BaseTool tool,
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CraftItem craftItem, int resHue)
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{
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Type resourceType = typeRes ?? craftItem.Resources.GetAt(0).ItemType;
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Resource = CraftResources.GetFromType(resourceType);
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CraftContext context = craftSystem.GetContext(from);
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if (context?.DoNotColor == true)
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Hue = 0;
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if (1 < craftItem.Resources.Count)
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{
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resourceType = craftItem.Resources.GetAt(1).ItemType;
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if (resourceType == typeof(StarSapphire))
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GemType = GemType.StarSapphire;
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else if (resourceType == typeof(Emerald))
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GemType = GemType.Emerald;
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else if (resourceType == typeof(Sapphire))
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GemType = GemType.Sapphire;
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else if (resourceType == typeof(Ruby))
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GemType = GemType.Ruby;
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else if (resourceType == typeof(Citrine))
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GemType = GemType.Citrine;
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else if (resourceType == typeof(Amethyst))
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GemType = GemType.Amethyst;
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else if (resourceType == typeof(Tourmaline))
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GemType = GemType.Tourmaline;
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else if (resourceType == typeof(Amber))
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GemType = GemType.Amber;
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else if (resourceType == typeof(Diamond))
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GemType = GemType.Diamond;
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}
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return 1;
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}
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#endregion
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public override void OnAfterDuped(Item newItem)
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{
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if (!(newItem is BaseJewel jewel))
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return;
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jewel.Attributes = new AosAttributes(newItem, Attributes);
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jewel.Resistances = new AosElementAttributes(newItem, Resistances);
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jewel.SkillBonuses = new AosSkillBonuses(newItem, SkillBonuses);
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}
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public override void OnAdded(IEntity parent)
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{
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if (Core.AOS && parent is Mobile from)
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{
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SkillBonuses.AddTo(from);
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int strBonus = Attributes.BonusStr;
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int dexBonus = Attributes.BonusDex;
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int intBonus = Attributes.BonusInt;
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if (strBonus != 0 || dexBonus != 0 || intBonus != 0)
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{
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string modName = Serial.ToString();
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if (strBonus != 0)
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from.AddStatMod(new StatMod(StatType.Str, $"{modName}Str", strBonus, TimeSpan.Zero));
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if (dexBonus != 0)
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from.AddStatMod(new StatMod(StatType.Dex, $"{modName}Dex", dexBonus, TimeSpan.Zero));
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if (intBonus != 0)
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from.AddStatMod(new StatMod(StatType.Int, $"{modName}Int", intBonus, TimeSpan.Zero));
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}
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from.CheckStatTimers();
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}
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}
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public override void OnRemoved(IEntity parent)
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{
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if (Core.AOS && parent is Mobile from)
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{
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SkillBonuses.Remove();
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string modName = Serial.ToString();
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from.RemoveStatMod($"{modName}Str");
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from.RemoveStatMod($"{modName}Dex");
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from.RemoveStatMod($"{modName}Int");
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from.CheckStatTimers();
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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SkillBonuses.GetProperties(list);
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int prop;
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if ((prop = ArtifactRarity) > 0)
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list.Add(1061078, prop.ToString()); // artifact rarity ~1_val~
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if ((prop = Attributes.WeaponDamage) != 0)
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list.Add(1060401, prop.ToString()); // damage increase ~1_val~%
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if ((prop = Attributes.DefendChance) != 0)
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list.Add(1060408, prop.ToString()); // defense chance increase ~1_val~%
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if ((prop = Attributes.BonusDex) != 0)
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list.Add(1060409, prop.ToString()); // dexterity bonus ~1_val~
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if ((prop = Attributes.EnhancePotions) != 0)
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list.Add(1060411, prop.ToString()); // enhance potions ~1_val~%
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if ((prop = Attributes.CastRecovery) != 0)
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list.Add(1060412, prop.ToString()); // faster cast recovery ~1_val~
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if ((prop = Attributes.CastSpeed) != 0)
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list.Add(1060413, prop.ToString()); // faster casting ~1_val~
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if ((prop = Attributes.AttackChance) != 0)
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list.Add(1060415, prop.ToString()); // hit chance increase ~1_val~%
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if ((prop = Attributes.BonusHits) != 0)
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list.Add(1060431, prop.ToString()); // hit point increase ~1_val~
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if ((prop = Attributes.BonusInt) != 0)
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list.Add(1060432, prop.ToString()); // intelligence bonus ~1_val~
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if ((prop = Attributes.LowerManaCost) != 0)
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list.Add(1060433, prop.ToString()); // lower mana cost ~1_val~%
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if ((prop = Attributes.LowerRegCost) != 0)
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list.Add(1060434, prop.ToString()); // lower reagent cost ~1_val~%
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if ((prop = Attributes.Luck) != 0)
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list.Add(1060436, prop.ToString()); // luck ~1_val~
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if ((prop = Attributes.BonusMana) != 0)
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list.Add(1060439, prop.ToString()); // mana increase ~1_val~
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if ((prop = Attributes.RegenMana) != 0)
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list.Add(1060440, prop.ToString()); // mana regeneration ~1_val~
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if (Attributes.NightSight != 0)
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list.Add(1060441); // night sight
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if ((prop = Attributes.ReflectPhysical) != 0)
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list.Add(1060442, prop.ToString()); // reflect physical damage ~1_val~%
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if ((prop = Attributes.RegenStam) != 0)
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list.Add(1060443, prop.ToString()); // stamina regeneration ~1_val~
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if ((prop = Attributes.RegenHits) != 0)
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list.Add(1060444, prop.ToString()); // hit point regeneration ~1_val~
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if (Attributes.SpellChanneling != 0)
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list.Add(1060482); // spell channeling
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if ((prop = Attributes.SpellDamage) != 0)
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list.Add(1060483, prop.ToString()); // spell damage increase ~1_val~%
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if ((prop = Attributes.BonusStam) != 0)
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list.Add(1060484, prop.ToString()); // stamina increase ~1_val~
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if ((prop = Attributes.BonusStr) != 0)
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list.Add(1060485, prop.ToString()); // strength bonus ~1_val~
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if ((prop = Attributes.WeaponSpeed) != 0)
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list.Add(1060486, prop.ToString()); // swing speed increase ~1_val~%
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if (Core.ML && (prop = Attributes.IncreasedKarmaLoss) != 0)
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list.Add(1075210, prop.ToString()); // Increased Karma Loss ~1val~%
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base.AddResistanceProperties(list);
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if (m_HitPoints >= 0 && m_MaxHitPoints > 0)
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list.Add(1060639, "{0}\t{1}", m_HitPoints, m_MaxHitPoints); // durability ~1_val~ / ~2_val~
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(3); // version
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writer.WriteEncodedInt(m_MaxHitPoints);
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writer.WriteEncodedInt(m_HitPoints);
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writer.WriteEncodedInt((int)m_Resource);
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writer.WriteEncodedInt((int)m_GemType);
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Attributes.Serialize(writer);
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Resistances.Serialize(writer);
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SkillBonuses.Serialize(writer);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch (version)
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{
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case 3:
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{
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m_MaxHitPoints = reader.ReadEncodedInt();
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m_HitPoints = reader.ReadEncodedInt();
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goto case 2;
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}
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case 2:
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{
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m_Resource = (CraftResource)reader.ReadEncodedInt();
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m_GemType = (GemType)reader.ReadEncodedInt();
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goto case 1;
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}
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case 1:
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{
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Attributes = new AosAttributes(this, reader);
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Resistances = new AosElementAttributes(this, reader);
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SkillBonuses = new AosSkillBonuses(this, reader);
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Mobile m = Parent as Mobile;
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if (Core.AOS && m != null)
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SkillBonuses.AddTo(m);
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int strBonus = Attributes.BonusStr;
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int dexBonus = Attributes.BonusDex;
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int intBonus = Attributes.BonusInt;
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if (m != null && (strBonus != 0 || dexBonus != 0 || intBonus != 0))
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{
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string modName = Serial.ToString();
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if (strBonus != 0)
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m.AddStatMod(new StatMod(StatType.Str, $"{modName}Str", strBonus, TimeSpan.Zero));
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if (dexBonus != 0)
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m.AddStatMod(new StatMod(StatType.Dex, $"{modName}Dex", dexBonus, TimeSpan.Zero));
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if (intBonus != 0)
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m.AddStatMod(new StatMod(StatType.Int, $"{modName}Int", intBonus, TimeSpan.Zero));
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}
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m?.CheckStatTimers();
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break;
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}
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case 0:
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{
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Attributes = new AosAttributes(this);
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Resistances = new AosElementAttributes(this);
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SkillBonuses = new AosSkillBonuses(this);
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break;
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}
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}
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if (version < 2)
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{
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m_Resource = CraftResource.Iron;
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m_GemType = GemType.None;
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}
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}
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}
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}
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