ModernUO/Projects/Scripts/Items/Lights/WallSconce.cs
2019-12-30 12:16:35 -08:00

71 lines
No EOL
1.3 KiB
C#

using System;
namespace Server.Items
{
[Flippable]
public class WallSconce : BaseLight
{
[Constructible]
public WallSconce() : base(0x9FB)
{
Movable = false;
Duration = TimeSpan.Zero; // Never burnt out
Burning = false;
Light = LightType.WestBig;
Weight = 3.0;
}
public WallSconce(Serial serial) : base(serial)
{
}
public override int LitItemID
{
get
{
if (ItemID == 0x9FB)
return 0x9FD;
return 0xA02;
}
}
public override int UnlitItemID
{
get
{
if (ItemID == 0x9FD)
return 0x9FB;
return 0xA00;
}
}
public void Flip()
{
if (Light == LightType.WestBig)
Light = LightType.NorthBig;
else if (Light == LightType.NorthBig)
Light = LightType.WestBig;
ItemID = ItemID switch
{
0x9FB => 0xA00,
0x9FD => 0xA02,
0xA00 => 0x9FB,
0xA02 => 0x9FD,
_ => ItemID
};
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0);
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}