ModernUO/Projects/Scripts/Items/Traps/StoneFaceTrap.cs
2019-12-30 12:16:35 -08:00

160 lines
No EOL
3.8 KiB
C#

using System;
using Server.Spells;
namespace Server.Items
{
public enum StoneFaceTrapType
{
NorthWestWall,
NorthWall,
WestWall
}
public class StoneFaceTrap : BaseTrap
{
[Constructible]
public StoneFaceTrap() : base(0x10FC) => Light = LightType.Circle225;
public StoneFaceTrap(Serial serial) : base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public StoneFaceTrapType Type
{
get
{
return ItemID switch
{
0x10F5 => StoneFaceTrapType.NorthWestWall,
0x10F6 => StoneFaceTrapType.NorthWestWall,
0x10F7 => StoneFaceTrapType.NorthWestWall,
0x10FC => StoneFaceTrapType.NorthWall,
0x10FD => StoneFaceTrapType.NorthWall,
0x10FE => StoneFaceTrapType.NorthWall,
0x110F => StoneFaceTrapType.WestWall,
0x1110 => StoneFaceTrapType.WestWall,
0x1111 => StoneFaceTrapType.WestWall,
_ => StoneFaceTrapType.NorthWestWall
};
}
set
{
bool breathing = Breathing;
ItemID = breathing ? GetFireID(value) : GetBaseID(value);
}
}
public bool Breathing
{
get => ItemID == GetFireID(Type);
set
{
if (value)
ItemID = GetFireID(Type);
else
ItemID = GetBaseID(Type);
}
}
public override bool PassivelyTriggered => true;
public override TimeSpan PassiveTriggerDelay => TimeSpan.Zero;
public override int PassiveTriggerRange => 2;
public override TimeSpan ResetDelay => TimeSpan.Zero;
public static int GetBaseID(StoneFaceTrapType type)
{
return type switch
{
StoneFaceTrapType.NorthWestWall => 0x10F5,
StoneFaceTrapType.NorthWall => 0x10FC,
StoneFaceTrapType.WestWall => 0x110F,
_ => 0
};
}
public static int GetFireID(StoneFaceTrapType type)
{
return type switch
{
StoneFaceTrapType.NorthWestWall => 0x10F7,
StoneFaceTrapType.NorthWall => 0x10FE,
StoneFaceTrapType.WestWall => 0x1111,
_ => 0
};
}
public override void OnTrigger(Mobile from)
{
if (!from.Alive || from.AccessLevel > AccessLevel.Player)
return;
Effects.PlaySound(Location, Map, 0x359);
Breathing = true;
Timer.DelayCall(TimeSpan.FromSeconds(2.0), FinishBreath);
Timer.DelayCall(TimeSpan.FromSeconds(1.0), TriggerDamage);
}
public virtual void FinishBreath()
{
Breathing = false;
}
public virtual void TriggerDamage()
{
foreach (Mobile mob in GetMobilesInRange(1))
if (mob.Alive && !mob.IsDeadBondedPet && mob.AccessLevel == AccessLevel.Player)
SpellHelper.Damage(TimeSpan.FromTicks(1), mob, mob, Utility.Dice(3, 15, 0));
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
Breathing = false;
}
}
public class StoneFaceTrapNoDamage : StoneFaceTrap
{
[Constructible]
public StoneFaceTrapNoDamage()
{
}
public StoneFaceTrapNoDamage(Serial serial) : base(serial)
{
}
public override void TriggerDamage()
{
// nothing..
}
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}