ModernUO/Projects/Scripts/Items/Weapons/Ranged/RepeatingCrossbow.cs
2019-12-30 12:16:35 -08:00

52 lines
No EOL
1.4 KiB
C#

using System;
namespace Server.Items
{
[Flippable(0x26C3, 0x26CD)]
public class RepeatingCrossbow : BaseRanged
{
[Constructible]
public RepeatingCrossbow() : base(0x26C3) => Weight = 6.0;
public RepeatingCrossbow(Serial serial) : base(serial)
{
}
public override int EffectID => 0x1BFE;
public override Type AmmoType => typeof(Bolt);
public override Item Ammo => new Bolt();
public override WeaponAbility PrimaryAbility => WeaponAbility.DoubleStrike;
public override WeaponAbility SecondaryAbility => WeaponAbility.MovingShot;
public override int AosStrengthReq => 30;
public override int AosMinDamage => Core.ML ? 8 : 10;
public override int AosMaxDamage => 12;
public override int AosSpeed => 41;
public override float MlSpeed => 2.75f;
public override int OldStrengthReq => 30;
public override int OldMinDamage => 10;
public override int OldMaxDamage => 12;
public override int OldSpeed => 41;
public override int DefMaxRange => 7;
public override int InitMinHits => 31;
public override int InitMaxHits => 80;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}