ModernUO/Projects/Scripts/Items/Weapons/Staves/BaseStaff.cs
2019-12-30 12:16:35 -08:00

41 lines
No EOL
1 KiB
C#

namespace Server.Items
{
public abstract class BaseStaff : BaseMeleeWeapon
{
public BaseStaff(int itemID) : base(itemID)
{
}
public BaseStaff(Serial serial) : base(serial)
{
}
public override int DefHitSound => 0x233;
public override int DefMissSound => 0x239;
public override SkillName DefSkill => SkillName.Macing;
public override WeaponType DefType => WeaponType.Staff;
public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
{
base.OnHit(attacker, defender, damageBonus);
defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
}
}
}