41 lines
No EOL
1 KiB
C#
41 lines
No EOL
1 KiB
C#
namespace Server.Items
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{
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public abstract class BaseStaff : BaseMeleeWeapon
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{
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public BaseStaff(int itemID) : base(itemID)
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{
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}
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public BaseStaff(Serial serial) : base(serial)
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{
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}
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public override int DefHitSound => 0x233;
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public override int DefMissSound => 0x239;
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public override SkillName DefSkill => SkillName.Macing;
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public override WeaponType DefType => WeaponType.Staff;
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public override WeaponAnimation DefAnimation => WeaponAnimation.Bash2H;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override void OnHit(Mobile attacker, Mobile defender, double damageBonus = 1)
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{
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base.OnHit(attacker, defender, damageBonus);
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defender.Stam -= Utility.Random(3, 3); // 3-5 points of stamina loss
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}
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}
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} |