ModernUO/Projects/Scripts/Items/Weapons/Swords/Lance.cs
2019-12-30 12:16:35 -08:00

51 lines
No EOL
1.5 KiB
C#

namespace Server.Items
{
[Flippable(0x26C0, 0x26CA)]
public class Lance : BaseSword
{
[Constructible]
public Lance() : base(0x26C0) => Weight = 12.0;
public Lance(Serial serial) : base(serial)
{
}
public override WeaponAbility PrimaryAbility => WeaponAbility.Dismount;
public override WeaponAbility SecondaryAbility => WeaponAbility.ConcussionBlow;
public override int AosStrengthReq => 95;
public override int AosMinDamage => 17;
public override int AosMaxDamage => 18;
public override int AosSpeed => 24;
public override float MlSpeed => 4.50f;
public override int OldStrengthReq => 95;
public override int OldMinDamage => 17;
public override int OldMaxDamage => 18;
public override int OldSpeed => 24;
public override int DefHitSound => 0x23C;
public override int DefMissSound => 0x238;
public override int InitMinHits => 31;
public override int InitMaxHits => 110;
public override SkillName DefSkill => SkillName.Fencing;
public override WeaponType DefType => WeaponType.Piercing;
public override WeaponAnimation DefAnimation => WeaponAnimation.Pierce1H;
public override void Serialize(IGenericWriter writer)
{
base.Serialize(writer);
writer.Write(0); // version
}
public override void Deserialize(IGenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}