ModernUO/Projects/Scripts/Skills/AnimalTaming.cs
2019-11-11 08:46:11 -08:00

421 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using Server.Factions;
using Server.Mobiles;
using Server.Network;
using Server.Spells;
using Server.Spells.Necromancy;
using Server.Spells.Spellweaving;
using Server.Targeting;
namespace Server.SkillHandlers
{
public class AnimalTaming
{
private static HashSet<Mobile> m_BeingTamed = new HashSet<Mobile>();
public static bool DisableMessage{ get; set; }
public static void Initialize()
{
SkillInfo.Table[(int)SkillName.AnimalTaming].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
m.RevealingAction();
m.Target = new InternalTarget();
m.RevealingAction();
if (!DisableMessage)
m.SendLocalizedMessage(502789); // Tame which animal?
return TimeSpan.FromHours(6.0);
}
public static bool CheckMastery(Mobile tamer, BaseCreature creature) =>
SummonFamiliarSpell.Table.TryGetValue(tamer, out BaseCreature bc) && bc is DarkWolfFamiliar familiar &&
!familiar.Deleted && (creature is DireWolf || creature is GreyWolf || creature is TimberWolf ||
creature is WhiteWolf ||
creature is BakeKitsune);
public static bool MustBeSubdued(BaseCreature bc) => bc.Owners.Count <= 0 && bc.SubdueBeforeTame && bc.Hits > bc.HitsMax / 10;
public static void ScaleStats(BaseCreature bc, double scalar)
{
if (bc.RawStr > 0)
bc.RawStr = (int)Math.Max(1, bc.RawStr * scalar);
if (bc.RawDex > 0)
bc.RawDex = (int)Math.Max(1, bc.RawDex * scalar);
if (bc.RawInt > 0)
bc.RawInt = (int)Math.Max(1, bc.RawInt * scalar);
if (bc.HitsMaxSeed > 0)
{
bc.HitsMaxSeed = (int)Math.Max(1, bc.HitsMaxSeed * scalar);
bc.Hits = bc.Hits;
}
if (bc.StamMaxSeed > 0)
{
bc.StamMaxSeed = (int)Math.Max(1, bc.StamMaxSeed * scalar);
bc.Stam = bc.Stam;
}
}
public static void ScaleSkills(BaseCreature bc, double scalar)
{
ScaleSkills(bc, scalar, scalar);
}
public static void ScaleSkills(BaseCreature bc, double scalar, double capScalar)
{
for (int i = 0; i < bc.Skills.Length; ++i)
{
bc.Skills[i].Base *= scalar;
bc.Skills[i].Cap = Math.Max(100.0, bc.Skills[i].Cap * capScalar);
if (bc.Skills[i].Base > bc.Skills[i].Cap) bc.Skills[i].Cap = bc.Skills[i].Base;
}
}
private class InternalTarget : Target
{
private bool m_SetSkillTime = true;
public InternalTarget() : base(Core.AOS ? 3 : 2, false, TargetFlags.None)
{
}
protected override void OnTargetFinish(Mobile from)
{
if (m_SetSkillTime)
from.NextSkillTime = Core.TickCount;
}
protected override void OnTarget(Mobile from, object targeted)
{
from.RevealingAction();
if (!(targeted is Mobile mobile))
{
from.SendLocalizedMessage(502801); // You can't tame that!
return;
}
if (!(mobile is BaseCreature creature))
{
mobile.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502469,
from.NetState); // That being cannot be tamed.
return;
}
if (!creature.Tamable)
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049655,
from.NetState); // That creature cannot be tamed.
return;
}
if (creature.Controlled)
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502804,
from.NetState); // That animal looks tame already.
return;
}
if (from.Female && !creature.AllowFemaleTamer)
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049653,
from.NetState); // That creature can only be tamed by males.
return;
}
if (!from.Female && !creature.AllowMaleTamer)
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049652,
from.NetState); // That creature can only be tamed by females.
return;
}
if (creature is CuSidhe && from.Race != Race.Elf)
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502801,
from.NetState); // You can't tame that!
return;
}
if (from.Followers + creature.ControlSlots > from.FollowersMax)
{
from.SendLocalizedMessage(1049611); // You have too many followers to tame that creature.
return;
}
if (creature.Owners.Count >= BaseCreature.MaxOwners && !creature.Owners.Contains(from))
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1005615,
from.NetState); // This animal has had too many owners and is too upset for you to tame.
return;
}
if (MustBeSubdued(creature))
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1054025,
from.NetState); // You must subdue this creature before you can tame it!
return;
}
if (!(CheckMastery(from, creature) || from.Skills.AnimalTaming.Value >= creature.MinTameSkill))
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502806,
from.NetState); // You have no chance of taming this creature.
return;
}
if (creature is FactionWarHorse warHorse)
{
Faction faction = Faction.Find(from);
if (faction == null || faction != warHorse.Faction)
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1042590,
from.NetState); // You cannot tame this creature.
return;
}
}
if (m_BeingTamed.Contains(creature))
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502802,
from.NetState); // Someone else is already taming this.
}
else if (creature.CanAngerOnTame && 0.95 >= Utility.RandomDouble())
{
creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502805,
from.NetState); // You seem to anger the beast!
creature.PlaySound(creature.GetAngerSound());
creature.Direction = creature.GetDirectionTo(from);
if (creature.BardPacified && Utility.RandomDouble() > .24)
Timer.DelayCall(TimeSpan.FromSeconds(2.0), () => creature.BardPacified = true);
else
creature.BardEndTime = DateTime.UtcNow;
creature.BardPacified = false;
creature.AIObject?.DoMove(creature.Direction);
if (from is PlayerMobile pm &&
!(pm.HonorActive ||
TransformationSpellHelper.UnderTransformation(pm, typeof(EtherealVoyageSpell))))
creature.Combatant = pm;
}
else
{
m_BeingTamed.Add(creature);
from.LocalOverheadMessage(MessageType.Emote, 0x59,
1010597); // You start to tame the creature.
from.NonlocalOverheadMessage(MessageType.Emote, 0x59,
1010598); // *begins taming a creature.*
new InternalTimer(from, creature, Utility.Random(3, 2)).Start();
m_SetSkillTime = false;
}
}
private class InternalTimer : Timer
{
private int m_Count;
private BaseCreature m_Creature;
private int m_MaxCount;
private bool m_Paralyzed;
private DateTime m_StartTime;
private Mobile m_Tamer;
public InternalTimer(Mobile tamer, BaseCreature creature, int count) : base(TimeSpan.FromSeconds(3.0),
TimeSpan.FromSeconds(3.0), count)
{
m_Tamer = tamer;
m_Creature = creature;
m_MaxCount = count;
m_Paralyzed = creature.Paralyzed;
m_StartTime = DateTime.UtcNow;
Priority = TimerPriority.TwoFiftyMS;
}
protected override void OnTick()
{
m_Count++;
DamageEntry de = m_Creature.FindMostRecentDamageEntry(false);
bool alreadyOwned = m_Creature.Owners.Contains(m_Tamer);
if (!m_Tamer.InRange(m_Creature, Core.AOS ? 7 : 6))
{
m_BeingTamed.Remove(m_Creature);
m_Tamer.NextSkillTime = Core.TickCount;
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502795,
m_Tamer.NetState); // You are too far away to continue taming.
Stop();
}
else if (!m_Tamer.CheckAlive())
{
m_BeingTamed.Remove(m_Creature);
m_Tamer.NextSkillTime = Core.TickCount;
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502796,
m_Tamer.NetState); // You are dead, and cannot continue taming.
Stop();
}
else if (!m_Tamer.CanSee(m_Creature) || !m_Tamer.InLOS(m_Creature) || !CanPath())
{
m_BeingTamed.Remove(m_Creature);
m_Tamer.NextSkillTime = Core.TickCount;
m_Tamer.SendLocalizedMessage(
1049654); // You do not have a clear path to the animal you are taming, and must cease your attempt.
Stop();
}
else if (!m_Creature.Tamable)
{
m_BeingTamed.Remove(m_Creature);
m_Tamer.NextSkillTime = Core.TickCount;
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1049655,
m_Tamer.NetState); // That creature cannot be tamed.
Stop();
}
else if (m_Creature.Controlled)
{
m_BeingTamed.Remove(m_Creature);
m_Tamer.NextSkillTime = Core.TickCount;
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502804,
m_Tamer.NetState); // That animal looks tame already.
Stop();
}
else if (m_Creature.Owners.Count >= BaseCreature.MaxOwners && !m_Creature.Owners.Contains(m_Tamer))
{
m_BeingTamed.Remove(m_Creature);
m_Tamer.NextSkillTime = Core.TickCount;
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1005615,
m_Tamer.NetState); // This animal has had too many owners and is too upset for you to tame.
Stop();
}
else if (MustBeSubdued(m_Creature))
{
m_BeingTamed.Remove(m_Creature);
m_Tamer.NextSkillTime = Core.TickCount;
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 1054025,
m_Tamer.NetState); // You must subdue this creature before you can tame it!
Stop();
}
else if (de?.LastDamage > m_StartTime)
{
m_BeingTamed.Remove(m_Creature);
m_Tamer.NextSkillTime = Core.TickCount;
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502794,
m_Tamer.NetState); // The animal is too angry to continue taming.
Stop();
}
else if (m_Count < m_MaxCount)
{
m_Tamer.RevealingAction();
switch (Utility.Random(3))
{
case 0:
m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(502790, 4));
break;
case 1:
m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1005608, 6));
break;
case 2:
m_Tamer.PublicOverheadMessage(MessageType.Regular, 0x3B2, Utility.Random(1010593, 4));
break;
}
if (!alreadyOwned) // Passively check animal lore for gain
m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
if (m_Creature.Paralyzed)
m_Paralyzed = true;
}
else
{
m_Tamer.RevealingAction();
m_Tamer.NextSkillTime = Core.TickCount;
m_BeingTamed.Remove(m_Creature);
if (m_Creature.Paralyzed)
m_Paralyzed = true;
if (!alreadyOwned) // Passively check animal lore for gain
m_Tamer.CheckTargetSkill(SkillName.AnimalLore, m_Creature, 0.0, 120.0);
double minSkill = m_Creature.MinTameSkill + m_Creature.Owners.Count * 6.0;
if (minSkill > -24.9 && CheckMastery(m_Tamer, m_Creature))
minSkill = -24.9; // 50% at 0.0?
minSkill += 24.9;
if (CheckMastery(m_Tamer, m_Creature) || alreadyOwned ||
m_Tamer.CheckTargetSkill(SkillName.AnimalTaming, m_Creature, minSkill - 25.0, minSkill + 25.0))
{
if (m_Creature.Owners.Count == 0) // First tame
{
if (m_Creature is GreaterDragon)
{
ScaleSkills(m_Creature, 0.72, 0.90); // 72% of original skills trainable to 90%
m_Creature.Skills.Magery.Base =
m_Creature.Skills.Magery
.Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
}
else if (m_Paralyzed)
{
ScaleSkills(m_Creature,
0.86); // 86% of original skills if they were paralyzed during the taming
}
else
{
ScaleSkills(m_Creature, 0.90); // 90% of original skills
}
if (m_Creature.StatLossAfterTame)
ScaleStats(m_Creature, 0.50);
}
if (alreadyOwned)
{
m_Tamer.SendLocalizedMessage(502797); // That wasn't even challenging.
}
else
{
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502799,
m_Tamer.NetState); // It seems to accept you as master.
m_Creature.Owners.Add(m_Tamer);
}
m_Creature.SetControlMaster(m_Tamer);
m_Creature.IsBonded = false;
}
else
{
m_Creature.PrivateOverheadMessage(MessageType.Regular, 0x3B2, 502798,
m_Tamer.NetState); // You fail to tame the creature.
}
}
}
private bool CanPath()
{
IPoint3D p = m_Tamer;
return p != null && (m_Creature.InRange(new Point3D(p), 1) ||
new MovementPath(m_Creature, new Point3D(p)).Success);
}
}
}
}
}