ModernUO/Projects/Scripts/Skills/Hiding.cs
2020-01-18 14:56:45 -08:00

87 lines
2.5 KiB
C#

using System;
using System.Linq;
using Server.Multis;
using Server.Network;
using Server.Targeting;
namespace Server.SkillHandlers
{
public class Hiding
{
public static bool CombatOverride{ get; set; }
public static void Initialize()
{
SkillInfo.Table[21].Callback = OnUse;
}
public static TimeSpan OnUse(Mobile m)
{
if (m.Spell != null)
{
m.SendLocalizedMessage(501238); // You are busy doing something else and cannot hide.
return TimeSpan.FromSeconds(1.0);
}
if (Core.ML && m.Target != null) Target.Cancel(m);
double bonus = 0.0;
BaseHouse house = BaseHouse.FindHouseAt(m);
if (house?.IsFriend(m) == true)
bonus = 100.0;
else if (!Core.AOS)
{
house ??= BaseHouse.FindHouseAt(new Point3D(m.X - 1, m.Y, 127), m.Map, 16) ??
BaseHouse.FindHouseAt(new Point3D(m.X + 1, m.Y, 127), m.Map, 16) ??
BaseHouse.FindHouseAt(new Point3D(m.X, m.Y - 1, 127), m.Map, 16) ??
BaseHouse.FindHouseAt(new Point3D(m.X, m.Y + 1, 127), m.Map, 16);
if (house != null)
bonus = 50.0;
}
//int range = 18 - (int)(m.Skills.Hiding.Value / 10);
int range = Math.Min((int)((100 - m.Skills.Hiding.Value) / 2) + 8,
18); //Cap of 18 not OSI-exact, intentional difference
bool badCombat = !CombatOverride && m.Combatant != null && m.InRange(m.Combatant.Location, range) &&
m.Combatant.InLOS(m);
bool ok = !badCombat;
if (ok)
{
if (!CombatOverride)
if (m.GetMobilesInRange(range).Any(check => check.InLOS(m) && check.Combatant == m))
badCombat = true;
ok = !badCombat && m.CheckSkill(SkillName.Hiding, 0.0 - bonus, 100.0 - bonus);
}
if (badCombat)
{
m.RevealingAction();
m.LocalOverheadMessage(MessageType.Regular, 0x22, 501237); // You can't seem to hide right now.
return TimeSpan.FromSeconds(1.0);
}
if (ok)
{
m.Hidden = true;
m.Warmode = false;
m.LocalOverheadMessage(MessageType.Regular, 0x1F4, 501240); // You have hidden yourself well.
}
else
{
m.RevealingAction();
m.LocalOverheadMessage(MessageType.Regular, 0x22, 501241); // You can't seem to hide here.
}
return TimeSpan.FromSeconds(10.0);
}
}
}