ModernUO/Projects/Scripts/Spells/Base/MagerySpell.cs
2019-10-04 23:08:13 -07:00

93 lines
2.7 KiB
C#

using System;
using Server.Items;
namespace Server.Spells
{
public abstract class MagerySpell : Spell
{
private const double ChanceOffset = 20.0, ChanceLength = 100.0 / 7.0;
private static int[] m_ManaTable = { 4, 6, 9, 11, 14, 20, 40, 50 };
public MagerySpell(Mobile caster, Item scroll, SpellInfo info)
: base(caster, scroll, info)
{
}
public abstract SpellCircle Circle{ get; }
public override TimeSpan CastDelayBase => TimeSpan.FromSeconds((3 + (int)Circle) * CastDelaySecondsPerTick);
public override bool ConsumeReagents() => base.ConsumeReagents() || ArcaneGem.ConsumeCharges(Caster, Core.SE ? 1 : 1 + (int)Circle);
public override void GetCastSkills(out double min, out double max)
{
int circle = (int)Circle;
if (Scroll != null)
circle -= 2;
double avg = ChanceLength * circle;
min = avg - ChanceOffset;
max = avg + ChanceOffset;
}
public override int GetMana() => Scroll is BaseWand ? 0 : m_ManaTable[(int)Circle];
public override double GetResistSkill(Mobile m)
{
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
if (m.Skills.MagicResist.Value < maxSkill)
m.CheckSkill(SkillName.MagicResist, 0.0, m.Skills.MagicResist.Cap);
return m.Skills.MagicResist.Value;
}
public virtual bool CheckResisted(Mobile target)
{
double n = GetResistPercent(target);
n /= 100.0;
if (n <= 0.0)
return false;
if (n >= 1.0)
return true;
int maxSkill = (1 + (int)Circle) * 10;
maxSkill += (1 + (int)Circle / 6) * 25;
if (target.Skills.MagicResist.Value < maxSkill)
target.CheckSkill(SkillName.MagicResist, 0.0, target.Skills.MagicResist.Cap);
return n >= Utility.RandomDouble();
}
public virtual double GetResistPercentForCircle(Mobile target, SpellCircle circle)
{
double firstPercent = target.Skills.MagicResist.Value / 5.0;
double secondPercent = target.Skills.MagicResist.Value -
((Caster.Skills[CastSkill].Value - 20.0) / 5.0 + (1 + (int)circle) * 5.0);
return (firstPercent > secondPercent ? firstPercent : secondPercent) /
2.0; // Seems should be about half of what stratics says.
}
public virtual double GetResistPercent(Mobile target) => GetResistPercentForCircle(target, Circle);
public override TimeSpan GetCastDelay()
{
if (!Core.ML && Scroll is BaseWand)
return TimeSpan.Zero;
if (!Core.AOS)
return TimeSpan.FromSeconds(0.5 + 0.25 * (int)Circle);
return base.GetCastDelay();
}
}
}