ModernUO/Projects/UOContent/Items/Weapons/Artifacts/Frostbringer.cs
2021-08-17 09:00:12 -07:00

30 lines
853 B
C#

namespace Server.Items
{
[Serializable(0, false)]
public partial class Frostbringer : Bow
{
[Constructible]
public Frostbringer()
{
Hue = 0x4F2;
WeaponAttributes.HitDispel = 50;
Attributes.RegenStam = 10;
Attributes.WeaponDamage = 50;
}
public override int LabelNumber => 1061111; // Frostbringer
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
phys = fire = pois = nrgy = chaos = direct = 0;
cold = 100;
}
}
}