ModernUO/Projects/UOContent/Items/Weapons/Artifacts/TheDragonSlayer.cs
2021-08-17 09:00:12 -07:00

32 lines
962 B
C#

namespace Server.Items
{
[Serializable(0, false)]
public partial class TheDragonSlayer : Lance
{
[Constructible]
public TheDragonSlayer()
{
Hue = 0x530;
Slayer = SlayerName.DragonSlaying;
Attributes.Luck = 110;
Attributes.WeaponDamage = 50;
WeaponAttributes.ResistFireBonus = 20;
WeaponAttributes.UseBestSkill = 1;
}
public override int LabelNumber => 1061248; // The Dragon Slayer
public override int ArtifactRarity => 11;
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
public override void GetDamageTypes(
Mobile wielder, out int phys, out int fire, out int cold, out int pois,
out int nrgy, out int chaos, out int direct
)
{
phys = fire = cold = pois = chaos = direct = 0;
nrgy = 100;
}
}
}