ModernUO/Projects/UOContent.Tests/Tests/Items
Crome696 28513b00dd feat: implement Spell Focusing Sash (Closes #22)
Adds the Stygian Abyss-era Spell Focusing Sash with full lifecycle,
equipment stat block, and damage sequence behavior:

- New SpellFocusingSash (BaseMiddleTorso) with Brittle, Mana Increase,
  Defense Chance Increase, +10 Strength Requirement, and 255/255 durability.
- Context-menu enable/disable on the worn sash.
- Sequence damage modifier: -30 -> 0 over six casts, then +2 per cast
  capped at +30 (PvM) or +20 held for five casts (PvP), resetting at the
  peak, on target change, on unequip, on disable, on death, and on logout.
- Centralized eligibility gate (SpellFocusingEligible) and shared
  SpellHelper.Damage hooks, plus a direct hook in PainSpike.
- Brittle is forced on under Core.SA via AOS.IsBrittle.
- Regression tests covering stats/property ordering, enable state
  serialization, context-menu toggle, PvM and PvP sequences, target
  resets, disabled state, and non-eligible spells.
2026-07-10 08:03:19 +02:00
..
Armor feat(items): add Casting Focus property 2026-07-09 14:07:07 +02:00
Books feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
Bulletin Boards feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
Games/Mahjong feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
Jewels feat: Pre-Publish 14 Crafting (supersedes #2181, #2381) (#2476) 2026-06-07 20:27:22 -07:00
Maps feat: Upgrades networking to use io_uring. (#2315) 2026-02-01 16:02:32 -08:00
Misc/Corpses refactor: decompose mobile/corpse hair, delete VirtualHairInfo, fix removal serial (#2462) (#2463) 2026-06-06 14:33:28 -07:00
Talismans test(items): cover craft exceptional talisman bonus 2026-07-09 20:48:16 +02:00
Weapons feat: add last parry chance tooltip 2026-07-09 20:29:15 +02:00
BrittlePropertyTests.cs feat(items): add Brittle negative property 2026-07-09 10:24:19 +02:00
MassivePropertyTests.cs feat(items): add Massive negative property 2026-07-09 08:29:26 +02:00
PrizedPropertyTests.cs feat(items): add Prized negative property 2026-07-08 23:10:13 +02:00
SpellFocusingSashTests.cs feat: implement Spell Focusing Sash (Closes #22) 2026-07-10 08:03:19 +02:00