51 lines
1.4 KiB
C#
51 lines
1.4 KiB
C#
using ModernUO.Serialization;
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namespace Server.Items;
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[SerializationGenerator(0, false)]
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public partial class PileOfGlacialSnow : Item
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{
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[Constructible]
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public PileOfGlacialSnow() : base(0x913)
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{
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Hue = 0x480;
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LootType = LootType.Blessed;
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}
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public override double DefaultWeight => 1.0;
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public override int LabelNumber => 1070874; // a Pile of Glacial Snow
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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LabelTo(from, 1070880); // Winter 2004
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}
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public override void GetProperties(IPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1070880); // Winter 2004
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (!IsChildOf(from.Backpack))
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{
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from.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it.
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}
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else if (from.Mounted)
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{
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from.SendLocalizedMessage(1010097); // You cannot use this while mounted.
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}
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else if (from.CanBeginAction<SnowPile>())
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{
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from.SendLocalizedMessage(1005575); // You carefully pack the snow into a ball...
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from.Target = new SnowTarget();
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}
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else
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{
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from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying.
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}
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}
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}
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