ModernUO/Projects/UOContent/Holiday Stuff/Christmas/2004/PileOfGlacialSnow.cs

51 lines
1.4 KiB
C#

using ModernUO.Serialization;
namespace Server.Items;
[SerializationGenerator(0, false)]
public partial class PileOfGlacialSnow : Item
{
[Constructible]
public PileOfGlacialSnow() : base(0x913)
{
Hue = 0x480;
LootType = LootType.Blessed;
}
public override double DefaultWeight => 1.0;
public override int LabelNumber => 1070874; // a Pile of Glacial Snow
public override void OnSingleClick(Mobile from)
{
base.OnSingleClick(from);
LabelTo(from, 1070880); // Winter 2004
}
public override void GetProperties(IPropertyList list)
{
base.GetProperties(list);
list.Add(1070880); // Winter 2004
}
public override void OnDoubleClick(Mobile from)
{
if (!IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1042010); // You must have the object in your backpack to use it.
}
else if (from.Mounted)
{
from.SendLocalizedMessage(1010097); // You cannot use this while mounted.
}
else if (from.CanBeginAction<SnowPile>())
{
from.SendLocalizedMessage(1005575); // You carefully pack the snow into a ball...
from.Target = new SnowTarget();
}
else
{
from.SendLocalizedMessage(1005574); // The snow is not ready to be packed yet. Keep trying.
}
}
}