ModernUO/Projects/UOContent/Mobiles/AI/VendorAI.cs
Kamron Batman aab731ed96
feat: Overhauls AI (Speech/Movement) (#2232)
### Summary

* Refactors AI so it is easier to read and maintain
* Fixes NPC speed issues
* Fixes pet sector AI issue that was causing stuttering
* Fixes direction snapping for Melee/Mage AI
* Refactors pet orders
* Refactors speech commands
* Removes scale speed by dex for HS+ (it was a stupid feature anyways)
2025-07-18 22:39:57 -07:00

141 lines
3.3 KiB
C#

using System.Runtime.CompilerServices;
namespace Server.Mobiles;
public class VendorAI : BaseAI
{
// Guards! A villan attacks me!
// Guards! Help!
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private static int GetRandomGuardMessage() => Utility.RandomBool() ? 1005305 : 501603;
public VendorAI(BaseCreature m) : base(m)
{
}
public override bool DoActionWander()
{
DebugSay("I'm fine");
if (Mobile.Combatant != null)
{
this.DebugSayFormatted($"{Mobile.Combatant.Name} is attacking me");
Mobile.Say(GetRandomGuardMessage());
Action = ActionType.Flee;
}
else if (Mobile.FocusMob != null)
{
this.DebugSayFormatted($"{Mobile.FocusMob.Name} has talked to me");
Action = ActionType.Interact;
}
else
{
Mobile.Warmode = false;
base.DoActionWander();
}
return true;
}
public override bool DoActionInteract()
{
var customer = Mobile.FocusMob;
if (Mobile.Combatant != null)
{
this.DebugSayFormatted($"{Mobile.Combatant.Name} is attacking me");
Mobile.Say(GetRandomGuardMessage());
Action = ActionType.Flee;
return true;
}
if (customer?.Deleted != false || customer.Map != Mobile.Map)
{
DebugSay("My customer has disappeared");
Mobile.FocusMob = null;
Action = ActionType.Wander;
}
else if (customer.InRange(Mobile, Mobile.RangeFight))
{
this.DebugSayFormatted($"I am with {customer.Name}");
Mobile.Direction = Mobile.GetDirectionTo(customer);
}
else
{
this.DebugSayFormatted($"{customer.Name} is gone");
Mobile.FocusMob = null;
Action = ActionType.Wander;
}
return true;
}
public override bool DoActionGuard()
{
Mobile.FocusMob = Mobile.Combatant;
return base.DoActionGuard();
}
public override bool HandlesOnSpeech(Mobile from)
{
if (from.InRange(Mobile, 4))
{
return true;
}
return base.HandlesOnSpeech(from);
}
// Temporary
public override void OnSpeech(SpeechEventArgs e)
{
base.OnSpeech(e);
var from = e.Mobile;
if (Mobile is BaseVendor vendor && from.InRange(Mobile, Core.AOS ? 1 : 4) && !e.Handled)
{
if (e.HasKeyword(0x14D)) // *vendor sell*
{
e.Handled = true;
vendor.VendorSell(from);
vendor.FocusMob = from;
}
else if (e.HasKeyword(0x3C)) // *vendor buy*
{
e.Handled = true;
vendor.VendorBuy(from);
vendor.FocusMob = from;
}
else if (WasNamed(e.Speech))
{
if (e.HasKeyword(0x177)) // *sell*
{
e.Handled = true;
vendor.VendorSell(from);
}
else if (e.HasKeyword(0x171)) // *buy*
{
e.Handled = true;
vendor.VendorBuy(from);
}
vendor.FocusMob = from;
}
}
}
}