ModernUO/Projects/UOContent/Engines/ML Quests/MLQuestContext.cs
Kamron Batman b4b1b0b122
fix(core): Converts more packets and switches to Moq (#415)
- [X] Switches testing to moq for mocking
- [X] Converts race changer packets
- [X] Renames some more folders and misc cleanup
2021-01-16 22:09:05 -08:00

307 lines
8.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Engines.MLQuests
{
[Flags]
public enum MLQuestFlag
{
None = 0x00,
Spellweaving = 0x01,
SummonFey = 0x02,
SummonFiend = 0x04,
BedlamAccess = 0x08
}
[PropertyObject]
public class MLQuestContext
{
private readonly List<MLDoneQuestInfo> m_DoneQuests;
private MLQuestFlag m_Flags;
public MLQuestContext(PlayerMobile owner)
{
Owner = owner;
QuestInstances = new List<MLQuestInstance>();
m_DoneQuests = new List<MLDoneQuestInfo>();
ChainOffers = new List<MLQuest>();
m_Flags = MLQuestFlag.None;
}
public MLQuestContext(IGenericReader reader, int version)
{
Owner = reader.ReadEntity<PlayerMobile>();
QuestInstances = new List<MLQuestInstance>();
m_DoneQuests = new List<MLDoneQuestInfo>();
ChainOffers = new List<MLQuest>();
var instances = reader.ReadInt();
for (var i = 0; i < instances; ++i)
{
var instance = MLQuestInstance.Deserialize(reader, version, Owner);
if (instance != null)
{
QuestInstances.Add(instance);
}
}
var doneQuests = reader.ReadInt();
for (var i = 0; i < doneQuests; ++i)
{
var info = MLDoneQuestInfo.Deserialize(reader, version);
if (info != null)
{
m_DoneQuests.Add(info);
}
}
var chainOffers = reader.ReadInt();
for (var i = 0; i < chainOffers; ++i)
{
var quest = MLQuestSystem.ReadQuestRef(reader);
if (quest?.IsChainTriggered == true)
{
ChainOffers.Add(quest);
}
}
m_Flags = (MLQuestFlag)reader.ReadEncodedInt();
}
public PlayerMobile Owner { get; }
public List<MLQuestInstance> QuestInstances { get; }
public List<MLQuest> ChainOffers { get; }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsFull => QuestInstances.Count >= MLQuestSystem.MaxConcurrentQuests;
[CommandProperty(AccessLevel.GameMaster)]
public bool Spellweaving
{
get => GetFlag(MLQuestFlag.Spellweaving);
set => SetFlag(MLQuestFlag.Spellweaving, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SummonFey
{
get => GetFlag(MLQuestFlag.SummonFey);
set => SetFlag(MLQuestFlag.SummonFey, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public bool SummonFiend
{
get => GetFlag(MLQuestFlag.SummonFiend);
set => SetFlag(MLQuestFlag.SummonFiend, value);
}
[CommandProperty(AccessLevel.GameMaster)]
public bool BedlamAccess
{
get => GetFlag(MLQuestFlag.BedlamAccess);
set => SetFlag(MLQuestFlag.BedlamAccess, value);
}
public bool HasDoneQuest(Type questType)
{
var quest = MLQuestSystem.FindQuest(questType);
return quest != null && HasDoneQuest(quest);
}
public bool HasDoneQuest(MLQuest quest)
{
foreach (var info in m_DoneQuests)
{
if (info.m_Quest == quest)
{
return true;
}
}
return false;
}
public bool HasDoneQuest(MLQuest quest, out DateTime nextAvailable)
{
nextAvailable = DateTime.MinValue;
foreach (var info in m_DoneQuests)
{
if (info.m_Quest == quest)
{
nextAvailable = info.m_NextAvailable;
return true;
}
}
return false;
}
public void SetDoneQuest(MLQuest quest)
{
SetDoneQuest(quest, DateTime.MinValue);
}
public void SetDoneQuest(MLQuest quest, DateTime nextAvailable)
{
foreach (var info in m_DoneQuests)
{
if (info.m_Quest == quest)
{
info.m_NextAvailable = nextAvailable;
return;
}
}
m_DoneQuests.Add(new MLDoneQuestInfo(quest, nextAvailable));
}
public void RemoveDoneQuest(MLQuest quest)
{
for (var i = m_DoneQuests.Count - 1; i >= 0; --i)
{
var info = m_DoneQuests[i];
if (info.m_Quest == quest)
{
m_DoneQuests.RemoveAt(i);
}
}
}
public void HandleDeath()
{
for (var i = QuestInstances.Count - 1; i >= 0; --i)
{
QuestInstances[i].OnPlayerDeath();
}
}
public void HandleDeletion()
{
for (var i = QuestInstances.Count - 1; i >= 0; --i)
{
QuestInstances[i].Remove();
}
}
public MLQuestInstance FindInstance(Type questType)
{
var quest = MLQuestSystem.FindQuest(questType);
if (quest == null)
{
return null;
}
return FindInstance(quest);
}
public MLQuestInstance FindInstance(MLQuest quest)
{
foreach (var instance in QuestInstances)
{
if (instance.Quest == quest)
{
return instance;
}
}
return null;
}
public bool IsDoingQuest(Type questType)
{
var quest = MLQuestSystem.FindQuest(questType);
return quest != null && IsDoingQuest(quest);
}
public bool IsDoingQuest(MLQuest quest) => FindInstance(quest) != null;
public void Serialize(IGenericWriter writer)
{
// Version info is written in MLQuestPersistence.Serialize
writer.Write(Owner);
writer.Write(QuestInstances.Count);
foreach (var instance in QuestInstances)
{
instance.Serialize(writer);
}
writer.Write(m_DoneQuests.Count);
foreach (var info in m_DoneQuests)
{
info.Serialize(writer);
}
writer.Write(ChainOffers.Count);
foreach (var quest in ChainOffers)
{
MLQuestSystem.WriteQuestRef(writer, quest);
}
writer.WriteEncodedInt((int)m_Flags);
}
public bool GetFlag(MLQuestFlag flag) => (m_Flags & flag) != 0;
public void SetFlag(MLQuestFlag flag, bool value)
{
if (value)
{
m_Flags |= flag;
}
else
{
m_Flags &= ~flag;
}
}
private class MLDoneQuestInfo
{
public readonly MLQuest m_Quest;
public DateTime m_NextAvailable;
public MLDoneQuestInfo(MLQuest quest, DateTime nextAvailable)
{
m_Quest = quest;
m_NextAvailable = nextAvailable;
}
public void Serialize(IGenericWriter writer)
{
MLQuestSystem.WriteQuestRef(writer, m_Quest);
writer.Write(m_NextAvailable);
}
public static MLDoneQuestInfo Deserialize(IGenericReader reader, int version)
{
var quest = MLQuestSystem.ReadQuestRef(reader);
var nextAvailable = reader.ReadDateTime();
if (quest?.RecordCompletion != true)
{
return null; // forget about this record
}
return new MLDoneQuestInfo(quest, nextAvailable);
}
}
}
}