ModernUO/Projects/UOContent/Engines/Spawners
Kamron Batman b042edcf0b
refactor: fold hand-written serializable property setters into field hooks (#2587)
## Summary

Folds **113** hand-written `[SerializableProperty]` members into plain `[SerializableField]` declarations using the v4 setter hooks — value coercion/vetoes via `allowFieldChange`, post-change side effects via `fieldChanged` (whose `oldValue` parameter covers the old-house/old-sender unsubscribe patterns). Net **-450 lines** of setter boilerplate.

```cs
// before
[SerializableProperty(1)]
[CommandProperty(AccessLevel.GameMaster)]
public int Charges
{
    get => _charges;
    set
    {
        _charges = Math.Clamp(value, 0, MaxCharges);
        InvalidateProperties();
        this.MarkDirty();
    }
}

// after
[SerializableField(1, allowFieldChange: nameof(AllowChargesChange))]
[SerializedCommandProperty(AccessLevel.GameMaster)]
[InvalidateProperties]
private int _charges;

private bool AllowChargesChange(ref int value)
{
    value = Math.Clamp(value, 0, MaxCharges);
    return true;
}
```

## How sites were selected

A classifier parsed all 204 `[SerializableProperty]` sites and converted only those matching strict shapes: getter is exactly `get => _field;`, the assignment comes first (after at most an equality guard), and relocated side effects contain no `return`, no `value` mutation, and no field re-assignment. Everything else was left alone deliberately:

- **~34 custom getters** (fallback defaults like `_x == -1 ? Default : _x`, self-healing refs) — no setter hook can express these.
- **~35 pre-assignment logic** (durability Unscale/Scale sandwiches, old-state captures like PotionKeg's pile weight).
- **virtual/override members, name-mismatched backing fields (`m_`), exotic semantics** (guards' `Focus` does work on *equal* assignment; `ChampionSpawn.Active` never assigns its field).

Five sites the classifier refused were converted by hand where the hooks fit cleanly: `ReceiverCrystal.Sender`, `PlayerVendor.House`, `PlayerBarkeeper.House` (old-value unsubscribe via `oldValue`), `BaseSuit.AccessLevel` (its existing virtual `OnAccessLevelChanged` already had the exact callback shape), and `DyeTub.DyedHue` (a true veto: `AllowDyedHueChange(ref int value) => _redyable`).

## Verification

- Build: **0 errors, 0 warnings**.
- **Schema regeneration produces zero Migrations changes** — the conversion is wire- and schema-neutral by construction (same orders, types, and property names), and CI's schema diff check enforces it.
- **835 + 708 tests green.**

## Behavioral notes (all strict improvements, called out for review)

- Generated setters skip everything when the incoming value equals the current one; a few converted setters previously re-ran side effects on equal assignment (redundant `Update()`-style refreshes).
- Generated setters always `MarkDirty()` on change; several converted setters never did (e.g. `DyeTub.DyedHue`, `MorphItem` ranges) — their changes only persisted if something else dirtied the entity. Those latent persistence bugs are fixed by construction.
2026-08-22 18:20:39 -07:00
..
Commands refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
Json refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
BaseSpawner.cs refactor: fold hand-written serializable property setters into field hooks (#2587) 2026-08-22 18:20:39 -07:00
BaseSpawner.Dto.cs refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
BaseSpawner.Migrations.cs feat: Add spawn position caching and spiral scan optimization (#2295) 2025-12-28 02:40:21 -08:00
ProximitySpawner.cs refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
ProximitySpawner.Dto.cs refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
RegionSpawner.cs refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
RegionSpawner.Dto.cs refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
SectorSpawnCache.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
Spawner.cs feat: adopt serialization generator v4 (field-side linkage, anchored timers) (#2586) 2026-08-22 17:54:02 -07:00
Spawner.Dto.cs refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
SpawnerControllerGump.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
SpawnerEntry.cs fix: Fixes spawn entry deserialization (#1693) 2024-03-03 08:45:16 -08:00
SpawnerGump.cs chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
SpawnerJsonSerializer.cs refactor(spawners): replace DynamicJson with typed SpawnerDto records (#2505) 2026-06-25 23:24:45 -07:00
SpawnPositionState.cs fix: Bumps deps. Updates copyrights (#2353) 2026-03-05 19:36:54 -08:00
SpawnPropsGump.cs feat: Consolidates staff gump layouts (#2404) 2026-04-08 11:42:46 -06:00