ModernUO/Projects/Server.Tests/Tests
Kamron Batman 29a3ab1bd4
feat(admin): replace dead ThreadPool counters with a network readout (#2663)
## Summary

The admin gump's **Performance** page still rendered `ThreadPool` worker / IOCP quotas — a RunUO leftover from `Socket.BeginReceive` days. Both figures are dead: IORingGroup drives RIO / io_uring / epoll / kqueue synchronously on the game loop, so the IOCP figure reads 0% forever, and the real off-loop work (serialization workers, password checks, advanced search, console input) runs on dedicated threads the worker figure never sees.

This replaces the block with a read-only network readout.

## Engine

- `NetState.GetNetworkStats()` — new public accessor returning a `NetworkStats` snapshot (ModernUO-owned record types in `Network/NetworkStats.cs`, so UOContent takes no dependency on transport types):
  - live: connected / max sockets, authenticated count, per-tier growth usage, the three loop queues (throttled, flush pending, pending disconnects)
  - configured: base / pre-auth / max buffer sizes, growth budget, memory ceiling, last-read available memory
  - `LastSweep`: everything the once-a-minute maintenance sweep saw, including the refusal counters it resets
- The sweep already kept four of its results (`_lastTier*`, `_lastBaseCapacityBytes`) for change detection; those fold into one `SendBufferSweep` snapshot. Sweep logic and logging are unchanged.
- The accessor never calls `Maintain()`, so opening the page cannot rotate the retention window.
- Tick age is compared by subtraction; "has a sweep run" is a `bool`, not a zero-tick sentinel.

## Gump

```
Event Loop:    Healthy
Connections:   123 / 4096 (117 authenticated)
Loop Queues:   throttled 0, flush 3, closing 0
Send Buffers:  [scrollable]
  Base: 64.0 KB recv, 256.0 KB send; pre-auth 4.0 KB / 4.0 KB
  Base pools: 10.2 MB
  Growth tiers (live):
    512.0 KB: 3 / 32 in use, floor 5
    1.0 MB: 0 / 0 in use, floor 0
    2.0 MB: 0 / 0 in use, floor 0
  Budget: 16.0 MB of 256.0 MB, max 2.0 MB per socket
  Ceiling: 80% of 7.8 GB available
  Last sweep 42s ago: released 0 tier, 0 base
  Refused: budget 0, at max 0, ceiling 0
```
2026-09-21 15:57:23 -07:00
..
Buffers fix: Harden Advanced Search: crash-safety, autosave, correct results & worker fixes (#2543) 2026-07-21 07:51:06 -07:00
Client fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
Collections chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Console fix(console): stop headless servers from pegging a CPU core (#2535) 2026-07-16 18:52:43 -07:00
Geometry chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Items fix: Removes side effects from locked down items, decaying houses, bracelet of binding, and builds (#2608) 2026-09-06 09:39:00 -07:00
Json fix(json): Rectangle3DConverter loses a z-level on write (#2506) 2026-06-25 23:42:49 -07:00
Localization fix: Fixes flaky tests, formatting, and sequential testing. (#2168) 2025-04-30 16:42:38 -07:00
Maps fix(network): stop sending once a disconnect is handed to the socket (#2637) 2026-09-11 23:18:37 -07:00
Mobiles perf: keep damage entries in an inline intrusive list (#2605) 2026-09-01 23:25:14 -07:00
Network feat(admin): replace dead ThreadPool counters with a network readout (#2663) 2026-09-21 15:57:23 -07:00
PropertyList fix: OPL revision hash collided on reordered and repeated properties (#2615) 2026-09-06 21:32:12 -07:00
Serialization fix: world save failure handling — no partial snapshots, no worker crash, staged publication (#2612) 2026-09-06 13:46:14 -07:00
Text chore: Code Cleanup (#1239) 2022-11-10 22:49:25 -08:00
Timer chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
Utility chore: Fixes flaky tests (#2386) 2026-03-22 10:54:12 -07:00
World chore: Use var everywhere (#2294) 2025-12-27 16:47:28 -08:00
SerialTests.cs fix: Adds ISpanFormattable support to Serial (#1065) 2022-06-14 18:39:46 -07:00