ModernUO/Projects/UOContent/Items/Misc/PowerGenerator.cs
Kamron Batman 598c3c125c
perf: Migrate Item Interaction gumps to DynamicGump/StaticGump (#2421)
## Summary

Migrates 11 player-facing Item Interaction gumps from legacy `Gump` to `StaticGump<T>` or `DynamicGump`.

| File | Gump | Base | Reason |
|---|---|---|---|
| `Items/Deeds/NameChangeDeed.cs` | `NameChangeDeedGump` | `StaticGump<T>` | Fully fixed layout |
| `Items/Deeds/HairRestylingDeed.cs` | `HairRestylingDeedGump` (renamed from `InternalGump`) | `DynamicGump` | Per-race/per-gender cliloc IDs and gump images vary every instance |
| `Items/Deeds/HolidayTreeDeed.cs` | `HolidayTreeChoiceGump` | `StaticGump<T>` | Fully fixed (Classic/Modern radio) |
| `Items/Deeds/NewPlayerTicket.cs` | `NewPlayerTicketGump` (renamed from `InternalGump`) | `StaticGump<T>` | Fully fixed gift menu |
| `Items/Misc/PromotionalToken.cs` | `PromotionalTokenGump` | `DynamicGump` | `TextDefinition` (`ItemGumpName`) varies per token subclass — cliloc/string differs |
| `Items/Misc/SpecialHairDye.cs` | `SpecialHairDyeGump` | `StaticGump<T>` | Static entry array drives a fixed layout |
| `Items/Misc/InteriorDecorator.cs` | `InteriorDecoratorGump` (renamed from `InternalGump`) | `DynamicGump` | Button art flips per `decorator.Command` (Turn/Up/Down) |
| `Items/Special/8th Anniversary Items/Dawn's Music Box/DawnsMusicBoxGump.cs` | `DawnsMusicBoxGump` | `DynamicGump` | Page count derived from variable `Tracks.Count` |
| `Items/Misc/PowerGenerator.cs` | `PowerGeneratorGump` (renamed from `GameGump`) | `DynamicGump` | Variable side length 3-6 and per-step node hues |
| `Gumps/HeritageTokenGump.cs` | `HeritageTokenGump` | `StaticGump<T>` | All 7 pages fully baked — only static cliloc IDs |
| `Gumps/ConfirmHeritageGump.cs` | `ConfirmHeritageGump` | `DynamicGump` | Confirmation cliloc chosen at runtime per item selected |

All gumps use `Singleton => true`, private constructors, and a static `DisplayTo` entry point that validates prerequisites before constructing.

External callers updated (`HeritageToken`, `DawnsMusicBox`) to the new `DisplayTo` entry points. `Console.WriteLine` in `ConfirmHeritageGump` exception handler replaced with `LogFactory`-backed logger.
2026-04-26 11:31:49 -07:00

560 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using ModernUO.Serialization;
using Server.Gumps;
using Server.Network;
namespace Server.Items;
[SerializationGenerator(0)]
public partial class PowerGenerator : BaseAddon
{
[Constructible]
public PowerGenerator() : this(Utility.RandomMinMax(3, 6))
{
}
[Constructible]
public PowerGenerator(int sideLength)
{
AddGeneratorComponent(0x4FA1, 0, 0, 0);
AddGeneratorComponent(0x76, -1, 0, 0);
AddGeneratorComponent(0x75, 0, -1, 0);
AddGeneratorComponent(0x37F4, 0, 0, 13);
AddComponent(new ControlPanel(sideLength), 1, 0, -2);
}
public override bool ShareHue => false;
private void AddGeneratorComponent(int itemID, int x, int y, int z)
{
var component = new AddonComponent(itemID);
component.Name = "a power generator";
component.Hue = 0x451;
AddComponent(component, x, y, z);
}
}
[SerializationGenerator(1)]
public partial class ControlPanel : AddonComponent
{
private static readonly TimeSpan m_UseTimeout = TimeSpan.FromMinutes(2.0);
private readonly HashSet<Mobile> m_DamageTable = new();
private DateTime m_LastUse;
private int m_SideLength;
private Mobile m_User;
[SerializableField(1, setter: "private")]
private Point2D[] _path;
public ControlPanel(int sideLength) : base(0xBDC)
{
Hue = 0x835;
m_SideLength = sideLength;
}
[SerializableProperty(0, useField: nameof(m_SideLength))]
[CommandProperty(AccessLevel.GameMaster)]
public int SideLength
{
get => m_SideLength;
set
{
value = Math.Clamp(value, 3, 6);
if (m_SideLength != value)
{
m_SideLength = value;
InitPath();
this.MarkDirty();
}
}
}
public override string DefaultName => "a control panel";
public void InitPath()
{
// Depth-First Search algorithm
var totalNodes = SideLength * SideLength;
var stack = new Point2D[totalNodes];
var current = stack[0] = new Point2D(0, 0);
var stackSize = 1;
var visited = new bool[SideLength, SideLength];
visited[0, 0] = true;
while (true)
{
var choices = new PathDirection[4];
var count = 0;
if (current.X > 0 && !visited[current.X - 1, current.Y])
{
choices[count++] = PathDirection.Left;
}
if (current.Y > 0 && !visited[current.X, current.Y - 1])
{
choices[count++] = PathDirection.Up;
}
if (current.X < SideLength - 1 && !visited[current.X + 1, current.Y])
{
choices[count++] = PathDirection.Right;
}
if (current.Y < SideLength - 1 && !visited[current.X, current.Y + 1])
{
choices[count++] = PathDirection.Down;
}
if (count > 0)
{
var dir = choices[Utility.Random(count)];
current = dir switch
{
PathDirection.Left => new Point2D(current.X - 1, current.Y),
PathDirection.Up => new Point2D(current.X, current.Y - 1),
PathDirection.Right => new Point2D(current.X + 1, current.Y),
_ => new Point2D(current.X, current.Y + 1)
};
stack[stackSize++] = current;
if (current.X == SideLength - 1 && current.Y == SideLength - 1)
{
break;
}
visited[current.X, current.Y] = true;
}
else
{
current = stack[--stackSize - 1];
}
}
Path = new Point2D[stackSize];
for (var i = 0; i < stackSize; i++)
{
Path[i] = stack[i];
}
if (m_User != null)
{
m_User.CloseGump<PowerGeneratorGump>();
m_User = null;
}
}
public override void OnDoubleClick(Mobile from)
{
if (!from.InRange(this, 3))
{
from.SendLocalizedMessage(500446); // That is too far away.
return;
}
if (m_User != null)
{
if (m_User == from)
{
return;
}
if (m_User.Deleted || m_User.Map != Map || !m_User.InRange(this, 3)
|| m_User.NetState == null || Core.Now - m_LastUse >= m_UseTimeout)
{
m_User.CloseGump<PowerGeneratorGump>();
}
else
{
from.SendMessage("Someone is currently using the control panel.");
return;
}
}
m_User = from;
m_LastUse = Core.Now;
PowerGeneratorGump.DisplayTo(from, this, 0, false);
}
public void DoDamage(Mobile to)
{
to.NetState.SendMessage(
Serial,
ItemID,
MessageType.Regular,
0x3B2,
3,
false,
"ENU",
"",
"The generator shoots an arc of electricity at you!"
);
to.BoltEffect(0);
// * Your body convulses from electric shock *
to.LocalOverheadMessage(MessageType.Regular, 0xC9, 1114443);
// * ~1_NAME~ spasms from electric shock *
to.NonlocalOverheadMessage(MessageType.Regular, 0xC9, 1114444, to.Name);
AOS.Damage(to, to, 60, 0, 0, 0, 0, 100);
if (!to.Alive)
{
return;
}
if (!m_DamageTable.Contains(to))
{
to.Frozen = true;
var timer = new DamageTimer(this, to);
m_DamageTable.Add(to);
timer.Start();
}
}
public void Solve(Mobile from)
{
Effects.PlaySound(Location, Map, 0x211);
Effects.PlaySound(Location, Map, 0x1F3);
Effects.SendLocationEffect(Location, Map, 0x36B0, 4, 4);
Effects.SendLocationEffect(new Point3D(X - 1, Y - 1, Z + 2), Map, 0x36B0, 4, 4);
Effects.SendLocationEffect(new Point3D(X - 2, Y - 1, Z + 2), Map, 0x36B0, 4, 4);
from.SendMessage("You scrounge some gems from the wreckage.");
for (var i = 0; i < SideLength; i++)
{
from.AddToBackpack(new ArcaneGem());
}
from.AddToBackpack(new Diamond(SideLength));
Item ore = new ShadowIronOre(9);
ore.MoveToWorld(new Point3D(X - 1, Y, Z + 2), Map);
ore = new ShadowIronOre(14);
ore.MoveToWorld(new Point3D(X - 2, Y - 1, Z + 2), Map);
Delete();
}
private void Deserialize(IGenericReader reader, int version)
{
m_SideLength = reader.ReadEncodedInt();
Path = new Point2D[reader.ReadEncodedInt()];
for (var i = 0; i < Path.Length; i++)
{
Path[i] = new Point2D(reader.ReadEncodedInt(), reader.ReadEncodedInt());
}
}
private enum PathDirection
{
Left,
Up,
Right,
Down
}
private class PowerGeneratorGump : DynamicGump
{
private readonly Mobile _from;
private readonly ControlPanel _panel;
private readonly int _step;
private readonly bool _hint;
public override bool Singleton => true;
private PowerGeneratorGump(ControlPanel panel, Mobile from, int step, bool hint) : base(5, 30)
{
_panel = panel;
_from = from;
_step = step;
_hint = hint;
}
public static void DisplayTo(Mobile from, ControlPanel panel, int step, bool hint)
{
if (from?.NetState == null || panel?.Deleted != false)
{
return;
}
from.SendGump(new PowerGeneratorGump(panel, from, step, hint));
}
protected override void BuildLayout(ref DynamicGumpBuilder builder)
{
var sideLength = _panel.SideLength;
builder.AddBackground(50, 0, 530, 410, 0xA28);
builder.AddImage(0, 0, 0x28C8);
builder.AddImage(547, 0, 0x28C9);
builder.AddBackground(95, 20, 442, 90, 0xA28);
builder.AddHtml(229, 35, 300, 45, "GENERATOR CONTROL PANEL");
builder.AddHtml(223, 60, 300, 70, "Use the Directional Controls to");
builder.AddHtml(253, 75, 300, 85, "Close the Grid Circuit");
builder.AddImage(140, 40, 0x28D3);
builder.AddImage(420, 40, 0x28D3);
builder.AddBackground(365, 120, 178, 210, 0x1400);
builder.AddImage(365, 115, 0x28D4);
builder.AddImage(365, 288, 0x28D4);
builder.AddImage(414, 189, 0x589);
builder.AddImage(435, 210, 0xA52);
builder.AddButton(408, 222, 0x29EA, 0x29EC, 1); // Left
builder.AddButton(448, 185, 0x29CC, 0x29CE, 2); // Up
builder.AddButton(473, 222, 0x29D6, 0x29D8, 3); // Right
builder.AddButton(448, 243, 0x29E0, 0x29E2, 4); // Down
builder.AddBackground(90, 115, 30 + 40 * sideLength, 30 + 40 * sideLength, 0xA28);
builder.AddBackground(100, 125, 10 + 40 * sideLength, 10 + 40 * sideLength, 0x1400);
for (var i = 0; i < sideLength; i++)
{
for (var j = 0; j < sideLength - 1; j++)
{
builder.AddImage(120 + 40 * i, 162 + 40 * j, 0x13F9);
}
}
for (var i = 0; i < sideLength - 1; i++)
{
for (var j = 0; j < sideLength; j++)
{
builder.AddImage(138 + 40 * i, 147 + 40 * j, 0x13FD);
}
}
var path = _panel.Path;
var hues = new NodeHue[sideLength, sideLength];
for (var i = 0; i <= _step; i++)
{
var n = path[i];
hues[n.X, n.Y] = NodeHue.Blue;
}
var lastNode = path[^1];
hues[lastNode.X, lastNode.Y] = NodeHue.Red;
for (var i = 0; i < sideLength; i++)
{
for (var j = 0; j < sideLength; j++)
{
AddNode(ref builder, 110 + 40 * i, 135 + 40 * j, hues[i, j]);
}
}
var curNode = path[_step];
builder.AddImage(118 + 40 * curNode.X, 143 + 40 * curNode.Y, 0x13A8);
if (_hint)
{
var nextNode = path[_step + 1];
builder.AddImage(119 + 40 * nextNode.X, 143 + 40 * nextNode.Y, 0x939);
}
if (_from.Skills.Lockpicking.Value >= 65.0)
{
builder.AddButton(365, 350, 0xFA6, 0xFA7, 5);
builder.AddHtml(405, 345, 140, 40, "Attempt to Decipher the Circuit Path");
}
}
private static void AddNode(ref DynamicGumpBuilder builder, int x, int y, NodeHue hue)
{
var id = hue switch
{
NodeHue.Gray => 0x25F8,
NodeHue.Blue => 0x868,
_ => 0x9A8
};
builder.AddImage(x, y, id);
}
public override void OnResponse(NetState sender, in RelayInfo info)
{
if (_panel.Deleted || info.ButtonID == 0 || !_from.CheckAlive())
{
_panel.m_User = null;
return;
}
if (_from.Map != _panel.Map || !_from.InRange(_panel, 3))
{
_from.SendLocalizedMessage(500446); // That is too far away.
_panel.m_User = null;
return;
}
var nextNode = _panel.Path[_step + 1];
if (info.ButtonID == 5) // Attempt to Decipher
{
var lockpicking = _from.Skills.Lockpicking.Value;
if (lockpicking < 65.0)
{
return;
}
_from.PlaySound(0x241);
if (40.0 + Utility.RandomDouble() * 80.0 < lockpicking)
{
DisplayTo(_from, _panel, _step, true);
_panel.m_LastUse = Core.Now;
}
else
{
_panel.DoDamage(_from);
_panel.m_User = null;
}
}
else
{
var curNode = _panel.Path[_step];
int newX, newY;
switch (info.ButtonID)
{
case 1: // Left
{
newX = curNode.X - 1;
newY = curNode.Y;
break;
}
case 2: // Up
{
newX = curNode.X;
newY = curNode.Y - 1;
break;
}
case 3: // Right
{
newX = curNode.X + 1;
newY = curNode.Y;
break;
}
case 4: // Down
{
newX = curNode.X;
newY = curNode.Y + 1;
break;
}
default:
{
return;
}
}
if (nextNode.X == newX && nextNode.Y == newY)
{
if (_step + 1 == _panel.Path.Length - 1)
{
_panel.Solve(_from);
_panel.m_User = null;
}
else
{
_from.PlaySound(0x1F4);
DisplayTo(_from, _panel, _step + 1, false);
_panel.m_LastUse = Core.Now;
}
}
else
{
_panel.DoDamage(_from);
_panel.m_User = null;
}
}
}
private enum NodeHue
{
Gray,
Blue,
Red
}
}
private class DamageTimer : Timer
{
private readonly ControlPanel m_Panel;
private readonly Mobile m_To;
private int m_Step;
public DamageTimer(ControlPanel panel, Mobile to) : base(TimeSpan.FromSeconds(5.0), TimeSpan.FromSeconds(5.0))
{
m_Panel = panel;
m_To = to;
m_Step = 0;
}
protected override void OnTick()
{
if (m_Panel.Deleted || m_To.Deleted || !m_To.Alive)
{
End();
return;
}
m_To.PlaySound(0x28);
// * Your body convulses from electric shock *
m_To.LocalOverheadMessage(MessageType.Regular, 0xC9, 1114443);
// * ~1_NAME~ spasms from electric shock *
m_To.NonlocalOverheadMessage(MessageType.Regular, 0xC9, 1114444, m_To.Name);
AOS.Damage(m_To, m_To, 20, 0, 0, 0, 0, 100);
if (++m_Step >= 3 || !m_To.Alive)
{
End();
}
}
private void End()
{
m_Panel.m_DamageTable.Remove(m_To);
m_To.Frozen = false;
Stop();
}
}
}