148 lines
4.8 KiB
C#
148 lines
4.8 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: OutgoingMovementPackets.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.Buffers;
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using System.IO;
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namespace Server.Network
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{
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public enum SpeedControlSetting
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{
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Disable,
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Mount,
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Walk
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}
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public static class OutgoingMovementPackets
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{
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public static void SendSpeedControl(this NetState ns, SpeedControlSetting speedControl)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)06);
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writer.Write((ushort)0x26); // Subpacket
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writer.Write((byte)speedControl);
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendMovePlayer(this NetState ns, Direction d)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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buffer[0] = 0x97; // Packet ID
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buffer[1] = (byte)d;
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ns.Send(ref buffer, 2);
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}
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public static void SendMovementAck(this NetState ns, int seq, Mobile m) =>
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ns.SendMovementAck(seq, Notoriety.Compute(m, m));
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public static void SendMovementAck(this NetState ns, int seq, int noto)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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buffer[0] = 0x22; // Packet ID
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buffer[1] = (byte)seq;
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buffer[2] = (byte)noto;
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ns.Send(ref buffer, 3);
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}
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public static void SendMovementRej(this NetState ns, int seq, Mobile m)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0x21); // Packet ID
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writer.Write((byte)seq);
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writer.Write((short)m.X);
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writer.Write((short)m.Y);
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writer.Write((byte)m.Direction);
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writer.Write((sbyte)m.Z);
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ns.Send(ref buffer, 8);
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}
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public static void SendInitialFastwalkStack(this NetState ns, uint[] keys)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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writer.Seek(2, SeekOrigin.Current);
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writer.Write((ushort)0x1); // Subpacket
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writer.Write(keys[0]);
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writer.Write(keys[1]);
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writer.Write(keys[2]);
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writer.Write(keys[3]);
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writer.Write(keys[4]);
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writer.Write(keys[5]);
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writer.WritePacketLength();
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendFastwalkStackKey(this NetState ns, uint key = 0)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xBF); // Packet ID
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writer.Write((ushort)0x2); // Subpacket
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writer.Write(key);
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ns.Send(ref buffer, writer.Position);
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}
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public static void SendTimeSyncResponse(this NetState ns)
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{
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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var writer = new CircularBufferWriter(buffer);
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writer.Write((byte)0xF2); // Packet ID
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writer.Write(Core.TickCount); // ??
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writer.Write(Core.TickCount); // ??
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writer.Write(Core.TickCount); // ??
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ns.Send(ref buffer, writer.Position);
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}
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}
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}
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