ModernUO/Projects/UOContent/Spells/Fifth/MagicReflect.cs

153 lines
5.6 KiB
C#

using System.Collections.Generic;
using ModernUO.CodeGeneratedEvents;
using Server.Mobiles;
namespace Server.Spells.Fifth
{
public class MagicReflectSpell : MagerySpell
{
private static readonly SpellInfo _info = new(
"Magic Reflection",
"In Jux Sanct",
242,
9012,
Reagent.Garlic,
Reagent.MandrakeRoot,
Reagent.SpidersSilk
);
private static readonly Dictionary<Mobile, ResistanceMod[]> _table = new();
public MagicReflectSpell(Mobile caster, Item scroll = null) : base(caster, scroll, _info)
{
}
public override SpellCircle Circle => SpellCircle.Fifth;
public override bool CheckCast()
{
if (Core.AOS)
{
return true;
}
if (Caster.MagicDamageAbsorb > 0)
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
if (!Caster.CanBeginAction<DefensiveSpell>())
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
return false;
}
return true;
}
public override void OnCast()
{
if (Core.AOS)
{
/* The magic reflection spell decreases the caster's physical resistance, while increasing the caster's elemental resistances.
* Physical decrease = 25 - (Inscription/20).
* Elemental resistance = +10 (-20 physical, +10 elemental at GM Inscription)
* The magic reflection spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on even after logging out,
* even after dying, until you turn them off by casting them again.
*/
if (CheckSequence())
{
if (_table.Remove(Caster, out var mods))
{
Caster.PlaySound(0x1ED);
Caster.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
for (var i = 0; i < mods.Length; ++i)
{
Caster.RemoveResistanceMod(mods[i]);
}
BuffInfo.RemoveBuff(Caster, BuffIcon.MagicReflection);
}
else
{
Caster.PlaySound(0x1E9);
Caster.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
var physiMod = -25 + (int)(Caster.Skills.Inscribe.Value / 20);
const int otherMod = 10;
mods =
[
new ResistanceMod(ResistanceType.Physical, "PhysicalResistMagicResist", physiMod),
new ResistanceMod(ResistanceType.Fire, "FireResistMagicResist", otherMod),
new ResistanceMod(ResistanceType.Cold, "ColdResistMagicResist", otherMod),
new ResistanceMod(ResistanceType.Poison, "PoisonResistMagicResist", otherMod),
new ResistanceMod(ResistanceType.Energy, "EnergyResistMagicResist", otherMod)
];
_table[Caster] = mods;
for (var i = 0; i < mods.Length; ++i)
{
Caster.AddResistanceMod(mods[i]);
}
var buffFormat = $"{physiMod}\t+{otherMod}\t+{otherMod}\t+{otherMod}\t+{otherMod}";
BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.MagicReflection, 1075817, buffFormat, true));
}
}
}
else
{
if (Caster.MagicDamageAbsorb > 0)
{
Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (!Caster.CanBeginAction<DefensiveSpell>())
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
else if (CheckSequence())
{
if (Caster.BeginAction<DefensiveSpell>())
{
var value = (int)(Caster.Skills.Magery.Value + Caster.Skills.Inscribe.Value);
value = (int)(8 + value / 200.0 * 7.0); // absorb from 8 to 15 "circles"
Caster.MagicDamageAbsorb = value;
Caster.FixedParticles(0x375A, 10, 15, 5037, EffectLayer.Waist);
Caster.PlaySound(0x1E9);
}
else
{
Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
}
}
FinishSequence();
}
[OnEvent(nameof(PlayerMobile.PlayerDeletedEvent))]
public static void EndReflect(Mobile m)
{
if (!_table.Remove(m, out var mods))
{
return;
}
for (var i = 0; i < mods?.Length; ++i)
{
m.RemoveResistanceMod(mods[i]);
}
BuffInfo.RemoveBuff(m, BuffIcon.MagicReflection);
}
}
}