ModernUO/Projects/Server/Gumps/GumpRadio.cs
2020-04-12 20:57:48 -07:00

94 lines
No EOL
2.5 KiB
C#

/***************************************************************************
* GumpRadio.cs
* -------------------
* begin : May 1, 2002
* copyright : (C) The RunUO Software Team
* email : info@runuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
using Server.Network;
namespace Server.Gumps
{
public class GumpRadio : GumpEntry
{
private static readonly byte[] m_LayoutName = Gump.StringToBuffer("radio");
private int m_ID1, m_ID2;
private bool m_InitialState;
private int m_SwitchID;
private int m_X, m_Y;
public GumpRadio(int x, int y, int inactiveID, int activeID, bool initialState, int switchID)
{
m_X = x;
m_Y = y;
m_ID1 = inactiveID;
m_ID2 = activeID;
m_InitialState = initialState;
m_SwitchID = switchID;
}
public int X
{
get => m_X;
set => Delta(ref m_X, value);
}
public int Y
{
get => m_Y;
set => Delta(ref m_Y, value);
}
public int InactiveID
{
get => m_ID1;
set => Delta(ref m_ID1, value);
}
public int ActiveID
{
get => m_ID2;
set => Delta(ref m_ID2, value);
}
public bool InitialState
{
get => m_InitialState;
set => Delta(ref m_InitialState, value);
}
public int SwitchID
{
get => m_SwitchID;
set => Delta(ref m_SwitchID, value);
}
public override string Compile(NetState ns) => $"{{ radio {m_X} {m_Y} {m_ID1} {m_ID2} {(m_InitialState ? 1 : 0)} {m_SwitchID} }}";
public override void AppendTo(NetState ns, IGumpWriter disp)
{
disp.AppendLayout(m_LayoutName);
disp.AppendLayout(m_X);
disp.AppendLayout(m_Y);
disp.AppendLayout(m_ID1);
disp.AppendLayout(m_ID2);
disp.AppendLayout(m_InitialState);
disp.AppendLayout(m_SwitchID);
disp.Switches++;
}
}
}