ModernUO/Projects/Server/Network/UOConnectionHandler.cs
2020-04-12 20:57:48 -07:00

116 lines
2.7 KiB
C#

using System;
using System.Buffers;
using System.IO.Pipelines;
using System.Threading.Tasks;
using Microsoft.AspNetCore.Connections;
using Microsoft.Extensions.Logging;
namespace Server.Network
{
public class ServerConnectionHandler : ConnectionHandler
{
private readonly IMessagePumpService _messagePumpService;
private readonly ILogger<ServerConnectionHandler> _logger;
public ServerConnectionHandler(
IMessagePumpService messagePumpService,
ILogger<ServerConnectionHandler> logger
)
{
_messagePumpService = messagePumpService;
_logger = logger;
}
public override async Task OnConnectedAsync(ConnectionContext connection)
{
if (!VerifySocket(connection))
{
Release(connection);
return;
}
NetState ns = new NetState(connection);
TcpServer.Instances.Add(ns);
_logger.LogInformation($"Client: {ns}: Connected. [{TcpServer.Instances.Count} Online]");
connection.ConnectionClosed.Register(() => { TcpServer.Instances.Remove(ns); });
await ProcessIncoming(ns);
}
private async Task ProcessIncoming(NetState ns)
{
var inPipe = ns.Connection.Transport.Input;
while (true)
{
if (NetState.AsyncState.Paused)
continue;
try
{
ReadResult result = await inPipe.ReadAsync();
if (result.IsCanceled || result.IsCompleted)
return;
ReadOnlySequence<byte> seq = result.Buffer;
if (seq.IsEmpty)
break;
int pos = PacketHandlers.ProcessPacket(_messagePumpService, ns, seq);
if (pos <= 0)
break;
inPipe.AdvanceTo(seq.Slice(0, pos).End);
}
catch
{
// ignored
}
}
inPipe.Complete();
}
private static bool VerifySocket(ConnectionContext connection)
{
try
{
SocketConnectEventArgs args = new SocketConnectEventArgs(connection);
EventSink.InvokeSocketConnect(args);
return args.AllowConnection;
}
catch (Exception ex)
{
NetState.TraceException(ex);
return false;
}
}
private static void Release(ConnectionContext connection)
{
try
{
connection.Abort(new ConnectionAbortedException("Failed socket verification."));
}
catch (Exception ex)
{
NetState.TraceException(ex);
}
try
{
// TODO: Is this needed?
connection.DisposeAsync();
}
catch (Exception ex)
{
NetState.TraceException(ex);
}
}
}
}