### Features
* Fully abstracts serialization by using compile-time attributes.
* Supports serializing the following:
- Primitives (integers, strings, etc)
- IP Addresses
- BigDecimal
- DateTime, Delta DateTimes
- TimeSpan
- Server.Race
- Server.Map
- Point2D, Point3D, Rect2D, Rect3D
- Existing/New `ISerializable` references
- Lists/Sets of serializable types
- Type with a `Serialize` method and constructor that takes an `IGenericReader`
* Supports forward-only migration
* Supports existing RunUO deserialization for older versions by changing to the following signature:
- `public void OldDeserialize(IGenericReader reader, int version)`
- Must remove deserializing the version since this is already done
* Supports serializing from private fields or custom made properties.
* Types do not require inheriting Item/Mobile. Code gen will fully create `ISerializable` information.
- This is not recommended yet, since it requires wiring to `Persistence` which will cause lots of unresolved symbol errors until code gen is built.
### Example
```cs
using System.Collections.Generic;
namespace Server.Items
{
[Serializable(1)]
public partial class TestItem1 : Item
{
[SerializableField(1)]
[SerializableFieldAttr("[CommandProperty(AccessLevel.Administrator)]")]
private List<Item> _someProperty;
private void Deserialize(IGenericReader reader, int version)
{
}
}
}
```
Generates this:
```cs
namespace Server.Items
{
public partial class TestItem1
{
#pragma warning disable 0414
private const int _version = 1;
#pragma warning restore 0414
[CommandProperty(AccessLevel.Administrator)]
public System.Collections.Generic.List<Server.Item> SomeProperty
{
get => _someProperty;
set
{
if (value != _someProperty)
{
((ISerializable)this).MarkDirty();
_someProperty = value;
}
}
}
public TestItem1(Serial serial) : base(serial)
{
}
public override void Serialize(IGenericWriter writer)
{
var savePosition = ((Server.ISerializable)this).SavePosition;
if (savePosition > -1)
{
writer.Seek(savePosition, System.IO.SeekOrigin.Begin);
return;
}
writer.WriteEncodedInt(_version);
writer.Write(_someProperty);
}
public override void Deserialize(IGenericReader reader)
{
var version = reader.ReadEncodedInt();
if (version < 1)
{
OldDeserialize(reader, version);
((Server.ISerializable)this).MarkDirty();
return;
}
SomeProperty = reader.ReadEntityList<Server.Item>();
}
}
}
```
And this:
```json
{
"version": 1,
"type": "TestItem1",
"properties": [
{
"name": "SomeProperty",
"type": "System.Collections.Generic.List\u003CServer.Item\u003E",
"rule": "ListMigrationRule",
"ruleArguments": [
"Server.Item",
"SerializableInterfaceMigrationRule"
]
}
]
}
```
318 lines
9.8 KiB
C#
318 lines
9.8 KiB
C#
/*************************************************************************
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* ModernUO *
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* Copyright 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: BufferedFileWriter.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Diagnostics;
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using System.IO;
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using System.Runtime.CompilerServices;
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using System.Text;
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using Server.Text;
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namespace Server
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{
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public class BufferWriter : IGenericWriter
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{
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private readonly Encoding m_Encoding;
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private readonly bool m_PrefixStrings;
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private long _bytesWritten;
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private long _index;
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protected long Index
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{
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get => _index;
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set
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{
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if (value < 0 || value > _buffer.Length)
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{
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// If you are receiving this exception and your value is too large, you may need to use `Resize`
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// If you are receiving this exception and your value is negative, you probably used Seek incorrectly.
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throw new ArgumentOutOfRangeException(nameof(value));
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}
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_index = value;
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if (value > _bytesWritten)
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{
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_bytesWritten = value;
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}
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}
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}
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private byte[] _buffer;
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public BufferWriter(byte[] buffer, bool prefixStr)
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{
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m_PrefixStrings = prefixStr;
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m_Encoding = TextEncoding.UTF8;
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_buffer = buffer;
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}
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public BufferWriter(bool prefixStr) : this(0, prefixStr)
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{
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}
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public BufferWriter(int count, bool prefixStr)
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{
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m_PrefixStrings = prefixStr;
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m_Encoding = TextEncoding.UTF8;
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_buffer = GC.AllocateUninitializedArray<byte>(count < 1 ? BufferSize : count);
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}
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public virtual long Position => Index;
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protected virtual int BufferSize => 256;
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public byte[] Buffer => _buffer;
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public virtual void Close()
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{
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Resize(int size)
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{
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// We shouldn't ever resize to a 0 length buffer. That is dangerous
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if (size <= 0)
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{
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size = BufferSize;
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}
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if (size < _buffer.Length)
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{
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_bytesWritten = size;
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}
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var newBuffer = GC.AllocateUninitializedArray<byte>(size);
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_buffer.AsSpan(0, Math.Min(size, _buffer.Length)).CopyTo(newBuffer);
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_buffer = newBuffer;
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}
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public virtual void Flush()
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{
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// Need to avoid buffer.Length = 2, buffer * 2 is 4, but we need 8 or 16bytes, causing an exception.
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// The least we need is 16bytes + Index, but we use BufferSize since it should always be big enough for a single
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// non-dynamic field.
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Resize(Math.Max(BufferSize, _buffer.Length * 2));
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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private void FlushIfNeeded(int amount)
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{
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if (Index + amount > _buffer.Length)
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{
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Flush();
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}
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}
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public void Write(ReadOnlySpan<byte> bytes)
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{
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var remaining = bytes.Length;
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var idx = 0;
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while (remaining > 0)
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{
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FlushIfNeeded(remaining);
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var count = Math.Min((int)(_buffer.Length - Index), remaining);
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bytes.Slice(idx, count).CopyTo(_buffer.AsSpan((int)Index, count));
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idx += count;
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Index += count;
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remaining -= count;
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}
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}
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public virtual long Seek(long offset, SeekOrigin origin)
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{
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Debug.Assert(
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origin != SeekOrigin.End || offset <= 0 && offset > -_buffer.Length,
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"Attempting to seek to an invalid position using SeekOrigin.End"
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);
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Debug.Assert(
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origin != SeekOrigin.Begin || offset >= 0 && offset < _buffer.Length,
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"Attempting to seek to an invalid position using SeekOrigin.Begin"
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);
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Debug.Assert(
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origin != SeekOrigin.Current || Index + offset >= 0 && Index + offset < _buffer.Length,
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"Attempting to seek to an invalid position using SeekOrigin.Current"
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);
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return Index = Math.Max(0, origin switch
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{
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SeekOrigin.Current => Index + offset,
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SeekOrigin.End => _bytesWritten + offset,
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_ => offset // Begin
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});
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}
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public void Write(string value)
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{
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if (m_PrefixStrings)
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{
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if (value == null)
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{
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Write(false);
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}
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else
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{
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Write(true);
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InternalWriteString(value);
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}
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}
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else
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{
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InternalWriteString(value);
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}
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}
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public void Write(long value)
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{
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FlushIfNeeded(8);
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_buffer[Index++] = (byte)value;
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_buffer[Index++] = (byte)(value >> 8);
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_buffer[Index++] = (byte)(value >> 16);
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_buffer[Index++] = (byte)(value >> 24);
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_buffer[Index++] = (byte)(value >> 32);
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_buffer[Index++] = (byte)(value >> 40);
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_buffer[Index++] = (byte)(value >> 48);
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_buffer[Index++] = (byte)(value >> 56);
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}
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public void Write(ulong value)
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{
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FlushIfNeeded(8);
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_buffer[Index++] = (byte)value;
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_buffer[Index++] = (byte)(value >> 8);
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_buffer[Index++] = (byte)(value >> 16);
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_buffer[Index++] = (byte)(value >> 24);
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_buffer[Index++] = (byte)(value >> 32);
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_buffer[Index++] = (byte)(value >> 40);
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_buffer[Index++] = (byte)(value >> 48);
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_buffer[Index++] = (byte)(value >> 56);
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}
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public void Write(int value)
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{
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FlushIfNeeded(4);
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_buffer[Index++] = (byte)value;
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_buffer[Index++] = (byte)(value >> 8);
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_buffer[Index++] = (byte)(value >> 16);
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_buffer[Index++] = (byte)(value >> 24);
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}
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public void Write(uint value)
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{
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FlushIfNeeded(4);
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_buffer[Index++] = (byte)value;
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_buffer[Index++] = (byte)(value >> 8);
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_buffer[Index++] = (byte)(value >> 16);
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_buffer[Index++] = (byte)(value >> 24);
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}
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public void Write(short value)
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{
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FlushIfNeeded(2);
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_buffer[Index++] = (byte)value;
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_buffer[Index++] = (byte)(value >> 8);
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}
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public void Write(ushort value)
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{
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FlushIfNeeded(2);
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_buffer[Index++] = (byte)value;
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_buffer[Index++] = (byte)(value >> 8);
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}
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public unsafe void Write(double value)
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{
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FlushIfNeeded(8);
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fixed (byte* pBuffer = _buffer)
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{
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*(double*)(pBuffer + Index) = value;
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}
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Index += 8;
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}
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public unsafe void Write(float value)
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{
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FlushIfNeeded(4);
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fixed (byte* pBuffer = _buffer)
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{
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*(float*)(pBuffer + Index) = value;
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}
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Index += 4;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(byte value)
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{
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FlushIfNeeded(1);
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_buffer[Index++] = value;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public void Write(sbyte value)
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{
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FlushIfNeeded(1);
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_buffer[Index++] = (byte)value;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public unsafe void Write(bool value)
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{
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FlushIfNeeded(1);
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_buffer[Index++] = *(byte*)&value; // up to 30% faster to dereference the raw value on the stack
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}
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internal void InternalWriteString(string value)
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{
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var remaining = m_Encoding.GetByteCount(value);
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((IGenericWriter)this).WriteEncodedInt(remaining);
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if (remaining == 0)
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{
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return;
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}
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// It is much faster to encode to stack buffer, then copy to the real buffer
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Span<byte> span = stackalloc byte[Math.Min(BufferSize, 256)];
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var maxChars = span.Length / m_Encoding.GetMaxByteCount(1);
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var charsLeft = value.Length;
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var current = 0;
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while (charsLeft > 0)
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{
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var charCount = Math.Min(charsLeft, maxChars);
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var bytesWritten = m_Encoding.GetBytes(value.AsSpan(current, charCount), span);
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remaining -= bytesWritten;
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charsLeft -= charCount;
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current += charCount;
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Write(span[..bytesWritten]);
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}
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}
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}
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}
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