* Adds save flag support (see `ElvenGlasses` for an example) * Updates AOSAttributes so they are code genned * Fixes embedded object support by adding an `IRawSerializable` * Fixes various inconsistencies in serializing with codegen
51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
namespace Server.Items
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{
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public class BrightsightLenses : ElvenGlasses
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{
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[Constructible]
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public BrightsightLenses()
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{
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Hue = 0x501;
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Attributes.NightSight = 1;
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Attributes.RegenMana = 3;
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ArmorAttributes.SelfRepair = 3;
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}
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public BrightsightLenses(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1075039; // Brightsight Lenses
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public override int BasePhysicalResistance => 9;
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public override int BaseFireResistance => 29;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 7;
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(1); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadInt();
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if (version < 1)
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{
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_weaponAttributes.SelfRepair = 0;
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ArmorAttributes.SelfRepair = 3;
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}
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}
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}
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}
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