ModernUO/Scripts/Mobiles/AI
eos 72c4dc6018 - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process.
- Added a [TileAvg command, which tiles items/mobiles on the average Z of the map instead of a fixed Z.
- For all the tile commands ([Tile, [TileRXYZ, [TileXYZ, [TileZ, [TileAvg), added outline commands to only put items/mobiles on the outside of the area ([Outline, [OutlineRXYZ, [OutlineXYZ, [OutlineZ, [OutlineAvg).
- Removed the [OpenBrowser confirmation messages when using the command on multiple mobiles at the same time.
- Added a label showing the type of the object currently being viewed to the top of the properties gump.
- Added SA skills (Mysticism, Throwing and Imbuing) to the [Skills gump.
- Fixed DeathRobe decay when automatically dropped by self looting your corpse.
- Removed the (summoned) property on mouseover from clones summoned through Mirror Image.
- The Z of the Magincia destination of the public moongates is now calculated when the server starts, so both old and new maps will have the correct Z (34 and 31 respectively).
- KeywordTeleporters no longer teleport if you're not within the trigger range when the delay ends.
- Added WaitTeleporter, which is a KeywordTeleporter supporting adding messages when a character starts the process and showing the remaining time. When a character logs and times out, any running teleport timer is stopped.
- Fixed BaseWaterContainer single click behavior.
- Fixed MageAI reveal behavior.
- House placement will now return the correct message when targeting inside a TempNoHousingRegion.
- Tracking will no longer be able to track characters with higher access after they hide.
- Added CorpseNameOverride to BaseCreature to override the name used for the generated corpse.
- Pet ghosts will no longer be deleted when (auto)stabled.
2012-02-12 01:59:30 +00:00
..
AIControlMobileTarget.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
AnimalAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
ArcherAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
BaseAI.cs 2011-08-28 02:05:32 +00:00
BerserkAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
HealerAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
MageAI.cs - PreventInaccess class, moves staff characters to jail or green acres in Felucca or Trammel randomly if they disconnect during the login process. 2012-02-12 01:59:30 +00:00
MeleeAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
OppositionGroup.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
PredatorAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
SpeedInfo.cs Missing System Message "Your pet looks happier" (regardless of loyalty) 2011-06-25 18:39:14 +00:00
ThiefAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00
VendorAI.cs Preparing the way for the new AI 2010-10-21 04:31:16 +00:00