Convert movement, actions (lift/use), combat, and spells to use Core.TickCount and avoid DateTime caveats (performance, system time dependency, etc) Refactor DateTime.Now to DateTime.UtcNow Add LOS check for Iron Maiden addon
345 lines
8.8 KiB
C#
345 lines
8.8 KiB
C#
using System;
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using System.Collections.Generic;
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using Server;
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using Server.Engines.MLQuests.Gumps;
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using Server.Engines.MLQuests.Objectives;
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using Server.Engines.MLQuests.Rewards;
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using Server.Mobiles;
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namespace Server.Engines.MLQuests
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{
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public enum ObjectiveType
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{
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All,
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Any
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}
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public class MLQuest
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{
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private bool m_Deserialized;
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private bool m_SaveEnabled;
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public bool Deserialized
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{
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get { return m_Deserialized; }
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set { m_Deserialized = value; }
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}
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public bool SaveEnabled
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{
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get { return m_SaveEnabled; }
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set { m_SaveEnabled = value; }
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}
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private bool m_Activated;
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private List<BaseObjective> m_Objectives;
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private ObjectiveType m_ObjectiveType;
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private List<BaseReward> m_Rewards;
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private List<MLQuestInstance> m_Instances;
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private TextDefinition m_Title;
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private TextDefinition m_Description;
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private TextDefinition m_RefuseMessage;
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private TextDefinition m_InProgressMessage;
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private TextDefinition m_CompletionMessage;
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private TextDefinition m_CompletionNotice;
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// TODO: Flags? (Deserialized, SaveEnabled, Activated)
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private bool m_OneTimeOnly;
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private bool m_HasRestartDelay;
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public bool Activated
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{
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get { return m_Activated; }
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set { m_Activated = value; }
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}
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public List<BaseObjective> Objectives
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{
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get { return m_Objectives; }
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set { m_Objectives = value; }
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}
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public ObjectiveType ObjectiveType
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{
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get { return m_ObjectiveType; }
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set { m_ObjectiveType = value; }
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}
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public List<BaseReward> Rewards
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{
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get { return m_Rewards; }
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set { m_Rewards = value; }
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}
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public List<MLQuestInstance> Instances
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{
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get { return m_Instances; }
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set { m_Instances = value; }
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}
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public bool OneTimeOnly
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{
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get { return m_OneTimeOnly; }
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set { m_OneTimeOnly = value; }
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}
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public bool HasRestartDelay
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{
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get { return m_HasRestartDelay; }
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set { m_HasRestartDelay = value; }
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}
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public bool HasObjective<T>() where T : BaseObjective
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{
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foreach ( BaseObjective obj in m_Objectives )
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{
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if ( obj is T )
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return true;
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}
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return false;
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}
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public bool IsEscort
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{
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get { return HasObjective<EscortObjective>(); }
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}
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public bool IsSkillTrainer
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{
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get { return HasObjective<GainSkillObjective>(); }
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}
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public bool RequiresCollection
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{
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get { return HasObjective<CollectObjective>() || HasObjective<DeliverObjective>(); }
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}
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public virtual bool RecordCompletion
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{
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get { return ( m_OneTimeOnly || m_HasRestartDelay ); }
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}
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public virtual bool IsChainTriggered { get { return false; } }
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public virtual Type NextQuest { get { return null; } }
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public TextDefinition Title { get { return m_Title; } set { m_Title = value; } }
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public TextDefinition Description { get { return m_Description; } set { m_Description = value; } }
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public TextDefinition RefusalMessage { get { return m_RefuseMessage; } set { m_RefuseMessage = value; } }
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public TextDefinition InProgressMessage { get { return m_InProgressMessage; } set { m_InProgressMessage = value; } }
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public TextDefinition CompletionMessage { get { return m_CompletionMessage; } set { m_CompletionMessage = value; } }
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public TextDefinition CompletionNotice { get { return m_CompletionNotice; } set { m_CompletionNotice = value; } }
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public static readonly TextDefinition CompletionNoticeDefault = new TextDefinition( 1072273 ); // You've completed a quest! Don't forget to collect your reward.
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public static readonly TextDefinition CompletionNoticeShort = new TextDefinition( 1046258 ); // Your quest is complete.
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public static readonly TextDefinition CompletionNoticeShortReturn = new TextDefinition( 1073775 ); // Your quest is complete. Return for your reward.
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public static readonly TextDefinition CompletionNoticeCraft = new TextDefinition( 1073967 ); // You obtained what you seek, now receive your reward.
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public MLQuest()
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{
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m_Activated = false;
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m_Objectives = new List<BaseObjective>();
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m_ObjectiveType = ObjectiveType.All;
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m_Rewards = new List<BaseReward>();
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m_CompletionNotice = CompletionNoticeDefault;
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m_Instances = new List<MLQuestInstance>();
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m_SaveEnabled = true;
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}
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public virtual void Generate()
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{
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if ( MLQuestSystem.Debug )
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Console.WriteLine( "INFO: Generating quest: {0}", GetType() );
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}
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#region Generation Methods
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public void PutSpawner( Spawner s, Point3D loc, Map map )
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{
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string name = String.Format( "MLQS-{0}", GetType().Name );
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// Auto cleanup on regeneration
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List<Item> toDelete = new List<Item>();
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foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
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{
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if ( item is Spawner && item.Name == name )
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toDelete.Add( item );
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}
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foreach ( Item item in toDelete )
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item.Delete();
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s.Name = name;
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s.MoveToWorld( loc, map );
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}
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public void PutDeco( Item deco, Point3D loc, Map map )
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{
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// Auto cleanup on regeneration
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List<Item> toDelete = new List<Item>();
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foreach ( Item item in map.GetItemsInRange( loc, 0 ) )
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{
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if ( item.ItemID == deco.ItemID && item.Z == loc.Z )
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toDelete.Add( item );
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}
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foreach ( Item item in toDelete )
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item.Delete();
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deco.MoveToWorld( loc, map );
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}
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#endregion
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public MLQuestInstance CreateInstance( IQuestGiver quester, PlayerMobile pm )
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{
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return new MLQuestInstance( this, quester, pm );
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}
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public bool CanOffer( IQuestGiver quester, PlayerMobile pm, bool message )
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{
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return CanOffer( quester, pm, MLQuestSystem.GetContext( pm ), message );
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}
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public virtual bool CanOffer( IQuestGiver quester, PlayerMobile pm, MLQuestContext context, bool message )
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{
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if ( !m_Activated || quester.Deleted )
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return false;
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if ( context != null )
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{
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if ( context.IsFull )
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{
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if ( message )
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MLQuestSystem.Tell( quester, pm, 1080107 ); // I'm sorry, I have nothing for you at this time.
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return false;
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}
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MLQuest checkQuest = this;
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while ( checkQuest != null )
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{
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DateTime nextAvailable;
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if ( context.HasDoneQuest( checkQuest, out nextAvailable ) )
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{
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if ( checkQuest.OneTimeOnly )
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{
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if ( message )
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MLQuestSystem.Tell( quester, pm, 1075454 ); // I cannot offer you the quest again.
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return false;
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}
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else if ( nextAvailable > DateTime.UtcNow )
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{
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if ( message )
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MLQuestSystem.Tell( quester, pm, 1075575 ); // I'm sorry, but I don't have anything else for you right now. Could you check back with me in a few minutes?
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return false;
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}
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}
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if ( checkQuest.NextQuest == null )
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break;
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checkQuest = MLQuestSystem.FindQuest( checkQuest.NextQuest );
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}
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}
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foreach ( BaseObjective obj in m_Objectives )
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{
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if ( !obj.CanOffer( quester, pm, message ) )
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return false;
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}
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return true;
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}
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public virtual void SendOffer( IQuestGiver quester, PlayerMobile pm )
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{
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pm.SendGump( new QuestOfferGump( this, quester, pm ) );
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}
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public virtual void OnAccept( IQuestGiver quester, PlayerMobile pm )
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{
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if ( !CanOffer( quester, pm, true ) )
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return;
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MLQuestInstance instance = CreateInstance( quester, pm );
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pm.SendLocalizedMessage( 1049019 ); // You have accepted the Quest.
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pm.SendSound( 0x2E7 ); // private sound
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OnAccepted( instance );
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foreach ( BaseObjectiveInstance obj in instance.Objectives )
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obj.OnQuestAccepted();
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}
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public virtual void OnAccepted( MLQuestInstance instance )
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{
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}
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public virtual void OnRefuse( IQuestGiver quester, PlayerMobile pm )
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{
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pm.SendGump( new QuestConversationGump( this, pm, RefusalMessage ) );
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}
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public virtual void GetRewards( MLQuestInstance instance )
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{
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instance.SendRewardGump();
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}
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public virtual void OnRewardClaimed( MLQuestInstance instance )
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{
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}
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public virtual void OnCancel( MLQuestInstance instance )
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{
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}
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public virtual void OnQuesterDeleted( MLQuestInstance instance )
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{
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}
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public virtual void OnPlayerDeath( MLQuestInstance instance )
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{
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}
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public virtual TimeSpan GetRestartDelay()
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{
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return TimeSpan.FromSeconds( Utility.Random( 1, 5 ) * 30 );
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}
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public static void Serialize( GenericWriter writer, MLQuest quest )
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{
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MLQuestSystem.WriteQuestRef( writer, quest );
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writer.Write( quest.Version );
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}
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public static void Deserialize( GenericReader reader, int version )
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{
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MLQuest quest = MLQuestSystem.ReadQuestRef( reader );
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int oldVersion = reader.ReadInt();
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if ( quest == null )
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return; // not saved or no longer exists
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quest.Refresh( oldVersion );
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quest.m_Deserialized = true;
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}
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public virtual int Version { get { return 0; } }
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public virtual void Refresh( int oldVersion )
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{
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}
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}
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}
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