ModernUO/Scripts/Spells/Seventh/MeteorSwarm.cs
xavier 5c7774b99a Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/

Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/

Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/

Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/

Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/

Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/

Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/

Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/

Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/

Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/

Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/

Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/

Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/

Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/

Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/

Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/

Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/

You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/

Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/

You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/

Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/

Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/

You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/

Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/

Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
2011-06-25 18:39:14 +00:00

139 lines
No EOL
3.1 KiB
C#

using System;
using System.Collections.Generic;
using Server.Network;
using Server.Items;
using Server.Targeting;
namespace Server.Spells.Seventh
{
public class MeteorSwarmSpell : MagerySpell
{
private static SpellInfo m_Info = new SpellInfo(
"Meteor Swarm", "Flam Kal Des Ylem",
233,
9042,
false,
Reagent.Bloodmoss,
Reagent.MandrakeRoot,
Reagent.SulfurousAsh,
Reagent.SpidersSilk
);
public override SpellCircle Circle { get { return SpellCircle.Seventh; } }
public MeteorSwarmSpell( Mobile caster, Item scroll ) : base( caster, scroll, m_Info )
{
}
public override void OnCast()
{
Caster.Target = new InternalTarget( this );
}
public override bool DelayedDamage{ get{ return true; } }
public void Target( IPoint3D p )
{
if ( !Caster.CanSee( p ) )
{
Caster.SendLocalizedMessage( 500237 ); // Target can not be seen.
}
else if ( SpellHelper.CheckTown( p, Caster ) && CheckSequence() )
{
SpellHelper.Turn( Caster, p );
if ( p is Item )
p = ((Item)p).GetWorldLocation();
List<Mobile> targets = new List<Mobile>();
Map map = Caster.Map;
bool playerVsPlayer = false;
if ( map != null )
{
IPooledEnumerable eable = map.GetMobilesInRange( new Point3D( p ), 2 );
foreach ( Mobile m in eable )
{
if ( Caster != m && SpellHelper.ValidIndirectTarget( Caster, m ) && Caster.CanBeHarmful( m, false ) )
{
if ( Core.AOS && !Caster.InLOS( m ) )
continue;
targets.Add( m );
if ( m.Player )
playerVsPlayer = true;
}
}
eable.Free();
}
double damage;
if ( Core.AOS )
damage = GetNewAosDamage( 51, 1, 5, playerVsPlayer );
else
damage = Utility.Random( 27, 22 );
if ( targets.Count > 0 )
{
Effects.PlaySound( p, Caster.Map, 0x160 );
if ( Core.AOS && targets.Count > 2 )
damage = (damage * 2) / targets.Count;
else if ( !Core.AOS )
damage /= targets.Count;
double toDeal;
for ( int i = 0; i < targets.Count; ++i )
{
Mobile m = targets[i];
toDeal = damage;
if ( !Core.AOS && CheckResisted( m ) )
{
damage *= 0.5;
m.SendLocalizedMessage( 501783 ); // You feel yourself resisting magical energy.
}
toDeal *= GetDamageScalar( m );
Caster.DoHarmful( m );
SpellHelper.Damage( this, m, toDeal, 0, 100, 0, 0, 0 );
Caster.MovingParticles( m, 0x36D4, 7, 0, false, true, 9501, 1, 0, 0x100 );
}
}
}
FinishSequence();
}
private class InternalTarget : Target
{
private MeteorSwarmSpell m_Owner;
public InternalTarget( MeteorSwarmSpell owner ) : base( Core.ML ? 10 : 12, true, TargetFlags.None )
{
m_Owner = owner;
}
protected override void OnTarget( Mobile from, object o )
{
IPoint3D p = o as IPoint3D;
if ( p != null )
m_Owner.Target( p );
}
protected override void OnTargetFinish( Mobile from )
{
m_Owner.FinishSequence();
}
}
}
}