ModernUO/Projects/UOContent/Engines/TaskManager.cs

55 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Server;
using Server.Commands;
using Server.Engines.Spawners;
namespace Server.Engines.Tasks;
public static class TaskManager
{
private static Timer _timer30Min;
private static Timer _timer1Hour;
private static Timer _timer24Hour;
public static void Initialize()
{
// 30-Minute Recurring Timer
_timer30Min = Timer.DelayCall(TimeSpan.FromMinutes(30), TimeSpan.FromMinutes(30), () => On30MinuteTick(null));
// 1-Hour Recurring Timer
_timer1Hour = Timer.DelayCall(TimeSpan.FromHours(1), TimeSpan.FromHours(1), () => On1HourTick(null));
// 24-Hour Recurring Timer
_timer24Hour = Timer.DelayCall(TimeSpan.FromHours(24), TimeSpan.FromHours(24), () => On24HourTick(null));
// Register developer commands for manual testing
CommandSystem.Register("ForceTask30", AccessLevel.Developer, e => On30MinuteTick(e.Mobile));
CommandSystem.Register("ForceTask1H", AccessLevel.Developer, e => On1HourTick(e.Mobile));
CommandSystem.Register("ForceTask24H", AccessLevel.Developer, e => On24HourTick(e.Mobile));
}
// ==========================================
// 30-MINUTE INTERVAL LOGIC (Trap Reshuffle)
// ==========================================
public static void On30MinuteTick(Mobile from = null)
{
}
// ==========================================
// 1-HOUR INTERVAL LOGIC
// ==========================================
public static void On1HourTick(Mobile from = null)
{
// Add hourly tasks here
}
// ==========================================
// 24-HOUR INTERVAL LOGIC
// ==========================================
public static void On24HourTick(Mobile from = null)
{
// Add daily tasks here
}
}