ModernUO/Scripts/Mobiles/Monsters/ML/Labyrinth/Pyre.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

83 lines
1.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a Pyre corpse" )]
public class Pyre : Phoenix
{
[Constructable]
public Pyre()
{
Name = "Pyre";
Hue = 0x489;
SetStr( 605, 611 );
SetDex( 391, 519 );
SetInt( 669, 818 );
SetHits( 1783, 1939 );
SetDamage( 30 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 50 );
SetResistance( ResistanceType.Physical, 65 );
SetResistance( ResistanceType.Fire, 72, 75 );
SetResistance( ResistanceType.Poison, 36, 41 );
SetResistance( ResistanceType.Energy, 50, 51 );
SetSkill( SkillName.Wrestling, 121.9, 130.6 );
SetSkill( SkillName.Tactics, 114.4, 117.4 );
SetSkill( SkillName.MagicResist, 147.7, 153.0 );
SetSkill( SkillName.Poisoning, 122.8, 124.0 );
SetSkill( SkillName.Magery, 121.8, 127.8 );
SetSkill( SkillName.EvalInt, 103.6, 117.0 );
SetSkill( SkillName.Meditation, 100.0, 110.0 );
Fame = 21000;
Karma = -21000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 4 );
}
public override WeaponAbility GetWeaponAbility()
{
if ( Utility.RandomBool() )
return WeaponAbility.ParalyzingBlow;
else
return WeaponAbility.BleedAttack;
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override bool HasAura{ get{ return true; } }
public Pyre( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}