ModernUO/Scripts/Mobiles/Monsters/ML/Palace of Paroxysmus/Putrefier.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

90 lines
2.2 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Putrefier corpse" )]
public class Putrefier : Balron
{
[Constructable]
public Putrefier()
{
Name = "Putrefier";
Hue = 63;
SetStr( 1057, 1330 );
SetDex( 232, 450 );
SetInt( 201, 415 );
SetHits( 3010, 3778 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Fire, 0 );
SetDamageType( ResistanceType.Poison, 50 );
SetDamageType( ResistanceType.Energy, 0 );
SetResistance( ResistanceType.Physical, 65, 80 );
SetResistance( ResistanceType.Fire, 65, 80 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Wrestling, 111.2, 128.0 );
SetSkill( SkillName.Tactics, 115.6, 125.2 );
SetSkill( SkillName.MagicResist, 143.4, 163.0 );
SetSkill( SkillName.Anatomy, 44.6, 67.0 );
SetSkill( SkillName.Magery, 117.6, 118.8 );
SetSkill( SkillName.EvalInt, 113.0, 128.8 );
SetSkill( SkillName.Meditation, 41.4, 80.5 );
PackScroll( 4, 7 );
PackScroll( 4, 7 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 4 );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new SpleenOfThePutrefier() );
if ( Utility.RandomDouble() < 0.6 )
c.DropItem( new ParrotItem() );
if ( Paragon.ChestChance > Utility.RandomDouble() )
c.DropItem( new ParagonChest( Name, TreasureMapLevel ) );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 5; } }
public Putrefier( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}