## Summary - Creates `PropsLayoutExtensions.cs` with reusable extension methods for both legacy `Gump` and `DynamicGumpBuilder` that encapsulate the repeating PropsConfig-style layout patterns (frame, header navigation, entry rows) - Converts all 12 standardized staff gumps to use the new extensions, reducing ~570 lines of duplicated layout code - Adds Type and Serial display to PropsGump and SkillsGump headers (e.g. `PlayerMobile (0x1)`) ### Extension methods provided | Method | Pattern | |--------|---------| | `AddPropsFrame` | Background + offset region + origin coordinates | | `AddPropsHeader` | 3-column: [Prev] [Title] [Next] | | `AddPropsHeaderWithBack` | 4-column: [Back] [Title] [Prev] [Next] | | `AddPropsEntryButton` | Label + action button | | `AddPropsEntryNameValue` | Name + Value + action button | | `AddPropsEntryTextInput` | Text input + action button | | `AddPropsEntryLabel` | Label only (no button) | | `AddPropsEntryType` | Full-width type label | | `AddPropsEntryBlank` | Separator row | ### Gumps converted PropsGump, GoGump, WhoGump, SkillsGump (frame+header), EditSkillGump, SetGump, SetObjectGump, SetPoint2DGump, SetPoint3DGump, SetTimeSpanGump (frame), SetListOptionGump (frame+header), CategorizedAddGump (frame+header) ## Test plan - [x] Verify `[props` gump displays correctly with type + serial in header - [x] Verify `[skills` gump displays correctly with type + serial in header - [x] Verify `[go` navigation gump works (prev/next/back) - [x] Verify property editing gumps (Set, SetObject, SetPoint2D, SetPoint3D, SetTimeSpan, SetListOption) - [x] Verify `[categorizedadd` gump works - [x] Verify `[who` gump works with pagination
206 lines
7.3 KiB
C#
206 lines
7.3 KiB
C#
using System;
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using System.Reflection;
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using Server.Commands;
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using Server.Commands.Generic;
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using Server.Network;
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using Server.Prompts;
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using static Server.Gumps.PropsConfig;
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namespace Server.Gumps
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{
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public class SetObjectGump : Gump
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{
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private const int EntryWidth = 212;
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private const int TotalWidth = OffsetSize + EntryWidth + OffsetSize + SetWidth + OffsetSize;
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private readonly Mobile m_Mobile;
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private readonly object m_Object;
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private readonly PropertyInfo m_Property;
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private readonly Type m_Type;
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private readonly PropertiesGump m_PropertiesGump;
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public SetObjectGump(
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PropertyInfo prop, Mobile mobile, object o, Type type, PropertiesGump propertiesGump
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) : base(GumpOffsetX, GumpOffsetY)
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{
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m_PropertiesGump = propertiesGump;
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m_Property = prop;
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m_Mobile = mobile;
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m_Object = o;
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m_Type = type;
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var initialText = PropertiesGump.ValueToString(o, prop);
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AddPage(0);
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this.AddPropsFrame(TotalWidth, 5, out var x, out var y);
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this.AddPropsEntryLabel(ref x, ref y, EntryWidth, prop.Name);
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PropsLayout.NextRow(ref x, ref y);
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this.AddPropsEntryButton(ref x, ref y, EntryWidth, initialText, true, 1);
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PropsLayout.NextRow(ref x, ref y);
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this.AddPropsEntryButton(ref x, ref y, EntryWidth, "Change by Serial", true, 2);
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PropsLayout.NextRow(ref x, ref y);
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this.AddPropsEntryButton(ref x, ref y, EntryWidth, "Nullify", true, 3);
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PropsLayout.NextRow(ref x, ref y);
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this.AddPropsEntryButton(ref x, ref y, EntryWidth, "View Properties", true, 4);
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}
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public override void OnResponse(NetState sender, in RelayInfo info)
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{
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var shouldSend = true;
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object viewProps = null;
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switch (info.ButtonID)
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{
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case 0: // closed
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{
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m_PropertiesGump.SendPropertiesGump();
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shouldSend = false;
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break;
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}
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case 1: // Change by Target
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{
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m_Mobile.Target = new SetObjectTarget(
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m_Property,
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m_Mobile,
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m_Object,
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m_Type,
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m_PropertiesGump
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);
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shouldSend = false;
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break;
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}
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case 2: // Change by Serial
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{
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shouldSend = false;
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m_Mobile.SendMessage("Enter the serial you wish to find:");
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m_Mobile.Prompt = new InternalPrompt(
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m_Property,
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m_Mobile,
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m_Object,
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m_Type,
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m_PropertiesGump
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);
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break;
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}
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case 3: // Nullify
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{
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try
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{
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CommandLogging.LogChangeProperty(m_Mobile, m_Object, m_Property.Name, "(null)");
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m_Property.SetValue(m_Object, null, null);
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m_PropertiesGump.OnValueChanged(m_Object, m_Property);
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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break;
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}
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case 4: // View Properties
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{
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var obj = m_Property.GetValue(m_Object, null);
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if (obj == null)
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{
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m_Mobile.SendMessage("The property is null and so you cannot view its properties.");
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}
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else if (!BaseCommand.IsAccessible(m_Mobile, obj))
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{
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m_Mobile.SendMessage("You may not view their properties.");
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}
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else
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{
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viewProps = obj;
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}
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break;
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}
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}
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if (shouldSend)
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{
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m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Type, m_PropertiesGump));
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}
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if (viewProps != null)
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{
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m_Mobile.SendGump(new PropertiesGump(m_Mobile, viewProps));
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}
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}
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private class InternalPrompt : Prompt
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{
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private readonly Mobile m_Mobile;
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private readonly object m_Object;
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private readonly PropertyInfo m_Property;
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private readonly Type m_Type;
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private readonly PropertiesGump m_PropertiesGump;
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public InternalPrompt(
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PropertyInfo prop, Mobile mobile, object o, Type type, PropertiesGump propertiesGump
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)
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{
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m_PropertiesGump = propertiesGump;
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m_Property = prop;
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m_Mobile = mobile;
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m_Object = o;
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m_Type = type;
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}
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public override void OnCancel(Mobile from)
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{
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m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Type, m_PropertiesGump));
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}
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public override void OnResponse(Mobile from, string text)
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{
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try
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{
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var serial = (Serial)Utility.ToUInt32(text);
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var toSet = World.FindEntity(serial);
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if (toSet == null)
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{
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m_Mobile.SendMessage("No object with that serial was found.");
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}
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else if (!m_Type.IsInstanceOfType(toSet))
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{
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m_Mobile.SendMessage(
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$"The object with that serial could not be assigned to a property of type : {m_Type.Name}"
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);
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}
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else
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{
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try
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{
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CommandLogging.LogChangeProperty(
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m_Mobile,
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m_Object,
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m_Property.Name,
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toSet.ToString()
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);
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m_Property.SetValue(m_Object, toSet, null);
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m_PropertiesGump.OnValueChanged(m_Object, m_Property);
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}
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catch
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{
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m_Mobile.SendMessage("An exception was caught. The property may not have changed.");
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}
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}
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}
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catch
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{
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m_Mobile.SendMessage("Bad format");
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}
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m_Mobile.SendGump(new SetObjectGump(m_Property, m_Mobile, m_Object, m_Type, m_PropertiesGump));
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}
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}
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}
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}
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