ModernUO/Projects/Server/Geometry/Point3DList.cs

83 lines
1.6 KiB
C#

using System;
namespace Server;
public class Point3DList
{
private static readonly Point3D[] m_EmptyList = Array.Empty<Point3D>();
private Point3D[] m_List;
public Point3DList()
{
m_List = new Point3D[16];
Count = 0;
}
public int Count { get; private set; }
public Point3D Last => m_List[Count - 1];
public Point3D this[int index] => m_List[index];
public void Clear()
{
Count = 0;
}
public void Add(int x, int y, int z)
{
if (Count + 1 > m_List.Length)
{
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_List[i] = old[i];
}
}
m_List[Count].m_X = x;
m_List[Count].m_Y = y;
m_List[Count].m_Z = z;
++Count;
}
public void Add(Point3D p)
{
if (Count + 1 > m_List.Length)
{
var old = m_List;
m_List = new Point3D[old.Length * 2];
for (var i = 0; i < old.Length; ++i)
{
m_List[i] = old[i];
}
}
m_List[Count].m_X = p.m_X;
m_List[Count].m_Y = p.m_Y;
m_List[Count].m_Z = p.m_Z;
++Count;
}
public Point3D[] ToArray()
{
if (Count == 0)
{
return m_EmptyList;
}
var list = new Point3D[Count];
for (var i = 0; i < Count; ++i)
{
list[i] = m_List[i];
}
Count = 0;
return list;
}
}