ModernUO/Scripts/Misc/Notoriety.cs
xavier a7c38951ce crafting skill chances corrected for HollowPrism
notoriety fix for confusion pots
notoriety fix for basecreature
typo corrected for "bone mage"
buying value for scrolls restored to previous in holymage
2011-10-22 23:55:28 +00:00

413 lines
No EOL
14 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
using Server.Guilds;
using Server.Multis;
using Server.Mobiles;
using Server.Engines.PartySystem;
using Server.Factions;
using Server.Spells.Necromancy;
using Server.Spells.Ninjitsu;
using Server.Spells;
namespace Server.Misc
{
public class NotorietyHandlers
{
public static void Initialize()
{
Notoriety.Hues[Notoriety.Innocent] = 0x59;
Notoriety.Hues[Notoriety.Ally] = 0x3F;
Notoriety.Hues[Notoriety.CanBeAttacked] = 0x3B2;
Notoriety.Hues[Notoriety.Criminal] = 0x3B2;
Notoriety.Hues[Notoriety.Enemy] = 0x90;
Notoriety.Hues[Notoriety.Murderer] = 0x22;
Notoriety.Hues[Notoriety.Invulnerable] = 0x35;
Notoriety.Handler = new NotorietyHandler( MobileNotoriety );
Mobile.AllowBeneficialHandler = new AllowBeneficialHandler( Mobile_AllowBeneficial );
Mobile.AllowHarmfulHandler = new AllowHarmfulHandler( Mobile_AllowHarmful );
}
private enum GuildStatus { None, Peaceful, Waring }
private static GuildStatus GetGuildStatus( Mobile m )
{
if( m.Guild == null )
return GuildStatus.None;
else if( ((Guild)m.Guild).Enemies.Count == 0 && m.Guild.Type == GuildType.Regular )
return GuildStatus.Peaceful;
return GuildStatus.Waring;
}
private static bool CheckBeneficialStatus( GuildStatus from, GuildStatus target )
{
if( from == GuildStatus.Waring || target == GuildStatus.Waring )
return false;
return true;
}
/*private static bool CheckHarmfulStatus( GuildStatus from, GuildStatus target )
{
if ( from == GuildStatus.Waring && target == GuildStatus.Waring )
return true;
return false;
}*/
public static bool Mobile_AllowBeneficial( Mobile from, Mobile target )
{
if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
return true;
Map map = from.Map;
#region Factions
Faction targetFaction = Faction.Find( target, true );
if( (!Core.ML || map == Faction.Facet) && targetFaction != null )
{
if( Faction.Find( from, true ) != targetFaction )
return false;
}
#endregion
if( map != null && (map.Rules & MapRules.BeneficialRestrictions) == 0 )
return true; // In felucca, anything goes
if( !from.Player )
return true; // NPCs have no restrictions
if( target is BaseCreature && !((BaseCreature)target).Controlled )
return false; // Players cannot heal uncontrolled mobiles
if( from is PlayerMobile && ((PlayerMobile)from).Young && (!(target is PlayerMobile) || !((PlayerMobile)target).Young) )
return false; // Young players cannot perform beneficial actions towards older players
Guild fromGuild = from.Guild as Guild;
Guild targetGuild = target.Guild as Guild;
if( fromGuild != null && targetGuild != null && (targetGuild == fromGuild || fromGuild.IsAlly( targetGuild )) )
return true; // Guild members can be beneficial
return CheckBeneficialStatus( GetGuildStatus( from ), GetGuildStatus( target ) );
}
public static bool Mobile_AllowHarmful( Mobile from, Mobile target )
{
if( from == null || target == null || from.AccessLevel > AccessLevel.Player || target.AccessLevel > AccessLevel.Player )
return true;
Map map = from.Map;
if( map != null && (map.Rules & MapRules.HarmfulRestrictions) == 0 )
return true; // In felucca, anything goes
BaseCreature bc = from as BaseCreature;
if( !from.Player && !(bc != null && bc.GetMaster() != null && bc.GetMaster().AccessLevel == AccessLevel.Player ) )
{
if( !CheckAggressor( from.Aggressors, target ) && !CheckAggressed( from.Aggressed, target ) && target is PlayerMobile && ((PlayerMobile)target).CheckYoungProtection( from ) )
return false;
return true; // Uncontrolled NPCs are only restricted by the young system
}
Guild fromGuild = GetGuildFor( from.Guild as Guild, from );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
if( fromGuild != null && targetGuild != null && (fromGuild == targetGuild || fromGuild.IsAlly( targetGuild ) || fromGuild.IsEnemy( targetGuild )) )
return true; // Guild allies or enemies can be harmful
if( target is BaseCreature && (((BaseCreature)target).Controlled || (((BaseCreature)target).Summoned && from != ((BaseCreature)target).SummonMaster)) )
return false; // Cannot harm other controlled mobiles
if( target.Player )
return false; // Cannot harm other players
if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) )
{
if( Notoriety.Compute( from, target ) == Notoriety.Innocent )
return false; // Cannot harm innocent mobiles
}
return true;
}
public static Guild GetGuildFor( Guild def, Mobile m )
{
Guild g = def;
BaseCreature c = m as BaseCreature;
if( c != null && c.Controlled && c.ControlMaster != null )
{
c.DisplayGuildTitle = false;
if( c.Map != Map.Internal && (Core.AOS || Guild.NewGuildSystem || c.ControlOrder == OrderType.Attack || c.ControlOrder == OrderType.Guard) )
g = (Guild)(c.Guild = c.ControlMaster.Guild);
else if( c.Map == Map.Internal || c.ControlMaster.Guild == null )
g = (Guild)(c.Guild = null);
}
return g;
}
public static int CorpseNotoriety( Mobile source, Corpse target )
{
if( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
Body body = (Body)target.Amount;
BaseCreature cretOwner = target.Owner as BaseCreature;
if( cretOwner != null )
{
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target.Owner, true, true );
if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
return Notoriety.Enemy;
if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
int actual = Notoriety.CanBeAttacked;
if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
actual = Notoriety.Murderer;
if( DateTime.Now >= (target.TimeOfDeath + Corpse.MonsterLootRightSacrifice) )
return actual;
Party sourceParty = Party.Get( source );
List<Mobile> list = target.Aggressors;
for( int i = 0; i < list.Count; ++i )
{
if( list[i] == source || (sourceParty != null && Party.Get( list[i] ) == sourceParty) )
return actual;
}
return Notoriety.Innocent;
}
else
{
if( target.Kills >= 5 || (body.IsMonster && IsSummoned( target.Owner as BaseCreature )) || (target.Owner is BaseCreature && (((BaseCreature)target.Owner).AlwaysMurderer || ((BaseCreature)target.Owner).IsAnimatedDead)) )
return Notoriety.Murderer;
if (target.Criminal && target.Map != null && ((target.Map.Rules & MapRules.HarmfulRestrictions) == 0))
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target.Owner );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target.Owner, true, true );
if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
{
List<Mobile> secondList = target.Aggressors;
for( int i = 0; i < secondList.Count; ++i )
{
if( secondList[i] == source || secondList[i] is BaseFactionGuard )
return Notoriety.Enemy;
}
}
if( target.Owner != null && target.Owner is BaseCreature && ((BaseCreature)target.Owner).AlwaysAttackable )
return Notoriety.CanBeAttacked;
if( CheckHouseFlag( source, target.Owner, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
if( !(target.Owner is PlayerMobile) && !IsPet( target.Owner as BaseCreature ) )
return Notoriety.CanBeAttacked;
List<Mobile> list = target.Aggressors;
for( int i = 0; i < list.Count; ++i )
{
if( list[i] == source )
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
}
public static int MobileNotoriety( Mobile source, Mobile target )
{
if( Core.AOS && (target.Blessed || (target is BaseVendor && ((BaseVendor)target).IsInvulnerable) || target is PlayerVendor || target is TownCrier) )
return Notoriety.Invulnerable;
if( target.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
if( source.Player && !target.Player && source is PlayerMobile && target is BaseCreature )
{
BaseCreature bc = (BaseCreature)target;
Mobile master = bc.GetMaster();
if ( master != null && master.AccessLevel > AccessLevel.Player )
return Notoriety.CanBeAttacked;
master = bc.ControlMaster;
if ( Core.ML && master != null )
{
if ( ( source == master && CheckAggressor( target.Aggressors, source ) ) || ( CheckAggressor( source.Aggressors, bc ) ) )
return Notoriety.CanBeAttacked;
else
return MobileNotoriety( source, master );
}
if( !bc.Summoned && !bc.Controlled && ((PlayerMobile)source).EnemyOfOneType == target.GetType() )
return Notoriety.Enemy;
}
if ( target.Kills >= 5 || ( target.Body.IsMonster && IsSummoned( target as BaseCreature ) && !( target is BaseFamiliar ) && !( target is ArcaneFey ) && !( target is Golem ) ) || ( target is BaseCreature && ( ( (BaseCreature)target ).AlwaysMurderer || ( (BaseCreature)target ).IsAnimatedDead ) ) )
return Notoriety.Murderer;
if( target.Criminal )
return Notoriety.Criminal;
Guild sourceGuild = GetGuildFor( source.Guild as Guild, source );
Guild targetGuild = GetGuildFor( target.Guild as Guild, target );
if( sourceGuild != null && targetGuild != null )
{
if( sourceGuild == targetGuild || sourceGuild.IsAlly( targetGuild ) )
return Notoriety.Ally;
else if( sourceGuild.IsEnemy( targetGuild ) )
return Notoriety.Enemy;
}
Faction srcFaction = Faction.Find( source, true, true );
Faction trgFaction = Faction.Find( target, true, true );
if( srcFaction != null && trgFaction != null && srcFaction != trgFaction && source.Map == Faction.Facet )
return Notoriety.Enemy;
if( SkillHandlers.Stealing.ClassicMode && target is PlayerMobile && ((PlayerMobile)target).PermaFlags.Contains( source ) )
return Notoriety.CanBeAttacked;
if( target is BaseCreature && ((BaseCreature)target).AlwaysAttackable )
return Notoriety.CanBeAttacked;
if( CheckHouseFlag( source, target, target.Location, target.Map ) )
return Notoriety.CanBeAttacked;
if( !(target is BaseCreature && ((BaseCreature)target).InitialInnocent) ) //If Target is NOT A baseCreature, OR it's a BC and the BC is initial innocent...
{
if( !target.Body.IsHuman && !target.Body.IsGhost && !IsPet( target as BaseCreature ) && !(target is PlayerMobile) || !Core.ML && !target.CanBeginAction( typeof( Server.Spells.Seventh.PolymorphSpell ) ) )
return Notoriety.CanBeAttacked;
}
if( CheckAggressor( source.Aggressors, target ) )
return Notoriety.CanBeAttacked;
if( CheckAggressed( source.Aggressed, target ) )
return Notoriety.CanBeAttacked;
if( target is BaseCreature )
{
BaseCreature bc = (BaseCreature)target;
if( bc.Controlled && bc.ControlOrder == OrderType.Guard && bc.ControlTarget == source )
return Notoriety.CanBeAttacked;
}
if( source is BaseCreature )
{
BaseCreature bc = (BaseCreature)source;
Mobile master = bc.GetMaster();
if( master != null )
if( CheckAggressor( master.Aggressors, target ) || MobileNotoriety( master, target ) == Notoriety.CanBeAttacked || target is BaseCreature )
return Notoriety.CanBeAttacked;
}
return Notoriety.Innocent;
}
public static bool CheckHouseFlag( Mobile from, Mobile m, Point3D p, Map map )
{
BaseHouse house = BaseHouse.FindHouseAt( p, map, 16 );
if( house == null || house.Public || !house.IsFriend( from ) )
return false;
if( m != null && house.IsFriend( m ) )
return false;
BaseCreature c = m as BaseCreature;
if( c != null && !c.Deleted && c.Controlled && c.ControlMaster != null )
return !house.IsFriend( c.ControlMaster );
return true;
}
public static bool IsPet( BaseCreature c )
{
return (c != null && c.Controlled);
}
public static bool IsSummoned( BaseCreature c )
{
return (c != null && /*c.Controlled &&*/ c.Summoned);
}
public static bool CheckAggressor( List<AggressorInfo> list, Mobile target )
{
for( int i = 0; i < list.Count; ++i )
if( list[i].Attacker == target )
return true;
return false;
}
public static bool CheckAggressed( List<AggressorInfo> list, Mobile target )
{
for( int i = 0; i < list.Count; ++i )
{
AggressorInfo info = list[i];
if( !info.CriminalAggression && info.Defender == target )
return true;
}
return false;
}
}
}