ModernUO/Scripts/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

103 lines
2.4 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Master Theophilus corpse" )]
public class MasterTheophilus : EvilMageLord
{
[Constructable]
public MasterTheophilus()
{
Name = "Master Theophilus";
Title = "the necromancer";
SetStr( 137, 187 );
SetDex( 253, 301 );
SetInt( 393, 444 );
SetHits( 663, 876 );
SetDamage( 15, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 60 );
SetResistance( ResistanceType.Fire, 50, 58 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.Wrestling, 69.9, 105.3 );
SetSkill( SkillName.Tactics, 113.0, 117.9 );
SetSkill( SkillName.MagicResist, 127.0, 132.8 );
SetSkill( SkillName.Magery, 138.1, 143.7 );
SetSkill( SkillName.EvalInt, 125.6, 133.8 );
SetSkill( SkillName.Necromancy, 125.6, 133.8 );
SetSkill( SkillName.SpiritSpeak, 125.6, 133.8 );
SetSkill( SkillName.Meditation, 128.8, 132.9 );
Fame = 18000;
Karma = -18000;
AddItem( new Shoes( 0x537 ) );
AddItem( new Robe( 0x452 ) );
for ( int i = 0; i < 2; ++i )
{
if ( Utility.RandomBool() )
PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
else
PackScroll( 4, 7 );
}
PackReg( 7 );
PackReg( 7 );
PackReg( 8 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 4 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
/*
// TODO: Needs verification
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Paragon.ChestChance > Utility.RandomDouble() )
c.DropItem( new ParagonChest( Name, TreasureMapLevel ) );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 5; } }
public MasterTheophilus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}