- Talisman slayers fixed to account for inheritance. - Added repond slayer vulnerability to Troglodyte. - Added overload for AOS.Damage with chaos damage support. - Corrected order of ML artifact award messages. - MageAI corrected to not meditate when already meditating. - Changed MageAI necro/mage bias to something more sensible. - Changed speed of most named ML mobs. - Skeletal steeds are now bleed immune. - Damage cap of 200 (before resists) added to fire breath attacks. - Damaging aura effect added to BaseCreature. - Necromancy skill added to several undead mobs. - The succubus special drain effect message no longer shows. - Corrected Sir Patrick's drain effect to account for LOS. - Added healing skill to Troglodytes. - Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald. - Added changelings. - Disabled auto unequiping of weapons when meditating for nonplayers. - Added cast animations for players in wraith form, lich form and horrific beast. - Fixed Holy Light to account for LOS. - Fixed Animate Dead to account for inheritance. - Fixed Wither friendly fire issue when cast by monsters.
137 lines
2.9 KiB
C#
137 lines
2.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Sir Patrick corpse" )]
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public class SirPatrick : SkeletalKnight
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{
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[Constructable]
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public SirPatrick()
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{
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Name = "Sir Patrick";
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Hue = 0x47E;
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SetStr( 208, 319 );
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SetDex( 98, 132 );
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SetInt( 45, 91 );
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SetHits( 616, 884 );
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SetDamage( 15, 25 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetResistance( ResistanceType.Physical, 55, 62 );
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SetResistance( ResistanceType.Fire, 40, 48 );
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SetResistance( ResistanceType.Cold, 71, 80 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.Wrestling, 126.3, 136.5 );
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SetSkill( SkillName.Tactics, 128.5, 143.8 );
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SetSkill( SkillName.MagicResist, 102.8, 117.9 );
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SetSkill( SkillName.Anatomy, 127.5, 137.2 );
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Fame = 18000;
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Karma = -18000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.AosUltraRich, 3 );
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( Utility.RandomDouble() < 0.1 )
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DrainLife();
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}
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public override void OnGotMeleeAttack( Mobile attacker )
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{
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base.OnGotMeleeAttack( attacker );
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if ( Utility.RandomDouble() < 0.1 )
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DrainLife();
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}
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public virtual void DrainLife()
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{
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List<Mobile> list = new List<Mobile>();
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foreach ( Mobile m in GetMobilesInRange( 2 ) )
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{
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if ( m == this || !CanBeHarmful( m, false ) || ( Core.AOS && !InLOS( m ) ) )
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continue;
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if ( m is BaseCreature )
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{
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BaseCreature bc = (BaseCreature)m;
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if ( bc.Controlled || bc.Summoned || bc.Team != Team )
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list.Add( m );
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}
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else if ( m.Player )
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{
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list.Add( m );
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}
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}
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foreach ( Mobile m in list )
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{
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DoHarmful( m );
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m.FixedParticles( 0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist );
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m.PlaySound( 0x1EA );
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int drain = Utility.RandomMinMax( 14, 30 );
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Hits += drain;
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m.Damage( drain, this );
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}
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.15 )
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c.DropItem( new DisintegratingThesisNotes() );
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if ( Utility.RandomDouble() < 0.05 )
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c.DropItem( new AssassinChest() );
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}
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*/
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public SirPatrick( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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