- Talisman slayers fixed to account for inheritance. - Added repond slayer vulnerability to Troglodyte. - Added overload for AOS.Damage with chaos damage support. - Corrected order of ML artifact award messages. - MageAI corrected to not meditate when already meditating. - Changed MageAI necro/mage bias to something more sensible. - Changed speed of most named ML mobs. - Skeletal steeds are now bleed immune. - Damage cap of 200 (before resists) added to fire breath attacks. - Damaging aura effect added to BaseCreature. - Necromancy skill added to several undead mobs. - The succubus special drain effect message no longer shows. - Corrected Sir Patrick's drain effect to account for LOS. - Added healing skill to Troglodytes. - Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald. - Added changelings. - Disabled auto unequiping of weapons when meditating for nonplayers. - Added cast animations for players in wraith form, lich form and horrific beast. - Fixed Holy Light to account for LOS. - Fixed Animate Dead to account for inheritance. - Fixed Wither friendly fire issue when cast by monsters.
83 lines
1.6 KiB
C#
83 lines
1.6 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Grobu corpse" )]
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public class Grobu : BlackBear
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{
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[Constructable]
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public Grobu()
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{
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Name = "Grobu";
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Hue = 0x455;
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AI = AIType.AI_Melee;
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FightMode = FightMode.Closest;
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SetStr( 192, 210 );
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SetDex( 132, 150 );
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SetInt( 50, 52 );
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SetHits( 1235, 1299 );
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SetStam( 132, 150 );
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SetMana( 9 );
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SetDamage( 15, 18 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 45 );
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SetResistance( ResistanceType.Fire, 20, 40 );
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SetResistance( ResistanceType.Cold, 32, 35 );
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SetResistance( ResistanceType.Poison, 25, 30 );
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SetResistance( ResistanceType.Energy, 22, 34 );
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SetSkill( SkillName.Wrestling, 96.4, 119.0 );
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SetSkill( SkillName.Tactics, 96.2, 116.5 );
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SetSkill( SkillName.MagicResist, 66.2, 83.7 );
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Fame = 1000;
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Karma = 1000;
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Tamable = false;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.AosFilthyRich, 3 );
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new GrobusFur() );
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}
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*/
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public Grobu( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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