ModernUO/Scripts/Mobiles/Monsters/ML/Twisted Weald/Irk.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

85 lines
1.9 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "an Irk corpse" )]
public class Irk : Changeling
{
public override string DefaultName{ get{ return "Irk"; } }
public override int DefaultHue{ get{ return 0x489; } }
[Constructable]
public Irk()
{
SetStr( 23, 183 );
SetDex( 259, 360 );
SetInt( 374, 600 );
SetHits( 1006, 1064 );
SetStam( 259, 360 );
SetMana( 374, 600 );
SetDamage( 14, 20 );
SetResistance( ResistanceType.Physical, 80, 90 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 41, 50 );
SetResistance( ResistanceType.Energy, 40, 49 );
SetSkill( SkillName.Wrestling, 120.3, 123.0 );
SetSkill( SkillName.Tactics, 120.1, 131.8 );
SetSkill( SkillName.MagicResist, 132.3, 165.8 );
SetSkill( SkillName.Magery, 108.9, 119.7 );
SetSkill( SkillName.EvalInt, 108.4, 120.0 );
SetSkill( SkillName.Meditation, 108.9, 119.1 );
Fame = 21000;
Karma = -21000;
}
// TODO: Angry fire
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 3 );
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.25 )
c.DropItem( new IrksBrain() );
if ( Utility.RandomDouble() < 0.025 )
c.DropItem( new PaladinGloves() );
}
*/
public Irk( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}