ModernUO/Scripts/Mobiles/Monsters/ML/Twisted Weald/LadyLissith.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

93 lines
2 KiB
C#

using System;
using Server.Items;
using Server.Targeting;
using System.Collections;
namespace Server.Mobiles
{
[CorpseName( "a Lady Lissith corpse" )]
public class LadyLissith : GiantBlackWidow
{
[Constructable]
public LadyLissith()
{
Name = "Lady Lissith";
Hue = 0x452;
SetStr( 81, 130 );
SetDex( 116, 152 );
SetInt( 44, 100 );
SetHits( 245, 375 );
SetStam( 116, 152 );
SetMana( 44, 100 );
SetDamage( 15, 22 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 31, 39 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 71, 80 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Wrestling, 108.6, 123.0 );
SetSkill( SkillName.Tactics, 102.7, 119.0 );
SetSkill( SkillName.MagicResist, 78.8, 95.6 );
SetSkill( SkillName.Anatomy, 68.6, 106.8 );
SetSkill( SkillName.Poisoning, 96.6, 112.9 );
Fame = 18900;
Karma = -18900;
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.BleedAttack;
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.025 )
c.DropItem( new GreymistChest() );
if ( Utility.RandomDouble() < 0.45 )
c.DropItem( new LissithsSilk() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public LadyLissith( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}