ModernUO/Scripts/Mobiles/Monsters/ML/Twisted Weald/Spite.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

71 lines
1.6 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Spite corpse" )]
public class Spite : Changeling
{
public override string DefaultName{ get{ return "Spite"; } }
public override int DefaultHue{ get{ return 0x21; } }
[Constructable]
public Spite()
{
SetStr( 53, 214 );
SetDex( 243, 367 );
SetInt( 369, 586 );
SetHits( 1013, 1052 );
SetStam( 243, 367 );
SetMana( 369, 586 );
SetDamage( 14, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 85, 90 );
SetResistance( ResistanceType.Fire, 41, 46 );
SetResistance( ResistanceType.Cold, 40, 44 );
SetResistance( ResistanceType.Poison, 42, 46 );
SetResistance( ResistanceType.Energy, 45, 47 );
SetSkill( SkillName.Wrestling, 12.8, 16.7 );
SetSkill( SkillName.Tactics, 102.6, 131.0 );
SetSkill( SkillName.MagicResist, 141.2, 161.6 );
SetSkill( SkillName.Magery, 108.4, 119.2 );
SetSkill( SkillName.EvalInt, 108.4, 120.0 );
SetSkill( SkillName.Meditation, 109.2, 120.0 );
Fame = 21000;
Karma = -21000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 3 );
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public Spite( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}