- Talisman slayers fixed to account for inheritance. - Added repond slayer vulnerability to Troglodyte. - Added overload for AOS.Damage with chaos damage support. - Corrected order of ML artifact award messages. - MageAI corrected to not meditate when already meditating. - Changed MageAI necro/mage bias to something more sensible. - Changed speed of most named ML mobs. - Skeletal steeds are now bleed immune. - Damage cap of 200 (before resists) added to fire breath attacks. - Damaging aura effect added to BaseCreature. - Necromancy skill added to several undead mobs. - The succubus special drain effect message no longer shows. - Corrected Sir Patrick's drain effect to account for LOS. - Added healing skill to Troglodytes. - Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald. - Added changelings. - Disabled auto unequiping of weapons when meditating for nonplayers. - Added cast animations for players in wraith form, lich form and horrific beast. - Fixed Holy Light to account for LOS. - Fixed Animate Dead to account for inheritance. - Fixed Wither friendly fire issue when cast by monsters.
97 lines
2.1 KiB
C#
97 lines
2.1 KiB
C#
using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Virulent corpse" )]
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public class Virulent : DreadSpider
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{
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[Constructable]
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public Virulent()
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{
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Name = "Virulent";
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Hue = 0x8FD;
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SetStr( 207, 252 );
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SetDex( 156, 194 );
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SetInt( 346, 398 );
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SetHits( 616, 740 );
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SetStam( 156, 194 );
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SetMana( 346, 398 );
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SetDamage( 15, 22 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Poison, 80 );
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SetResistance( ResistanceType.Physical, 60, 68 );
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SetResistance( ResistanceType.Fire, 40, 49 );
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SetResistance( ResistanceType.Cold, 41, 50 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 40, 49 );
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SetSkill( SkillName.Wrestling, 92.8, 111.7 );
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SetSkill( SkillName.Tactics, 91.6, 107.4 );
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SetSkill( SkillName.MagicResist, 78.1, 93.3 );
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SetSkill( SkillName.Poisoning, 120.0 );
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SetSkill( SkillName.Magery, 104.2, 119.8 );
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SetSkill( SkillName.EvalInt, 102.8, 117.8 );
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Fame = 21000;
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Karma = -21000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.AosUltraRich, 4 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.MortalStrike;
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}
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.025 )
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{
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switch ( Utility.Random( 2 ) )
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{
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case 0: c.DropItem( new HunterLegs() ); break;
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case 1: c.DropItem( new MalekisHonor() ); break;
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}
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}
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new ParrotItem() );
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}
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*/
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public Virulent( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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