ModernUO/Scripts/Mobiles/Monsters/ML/Twisted Weald/Virulent.cs
eos 287bacac0e - Spawners now show all (instead of only 2) spawned objects, grouped by type, sorted alphabetically in their mouseover menu. (Displayed amounts fixed too.)
- Talisman slayers fixed to account for inheritance.
- Added repond slayer vulnerability to Troglodyte.
- Added overload for AOS.Damage with chaos damage support.
- Corrected order of ML artifact award messages.
- MageAI corrected to not meditate when already meditating.
- Changed MageAI necro/mage bias to something more sensible.
- Changed speed of most named ML mobs.
- Skeletal steeds are now bleed immune.
- Damage cap of 200 (before resists) added to fire breath attacks.
- Damaging aura effect added to BaseCreature.
- Necromancy skill added to several undead mobs.
- The succubus special drain effect message no longer shows.
- Corrected Sir Patrick's drain effect to account for LOS.
- Added healing skill to Troglodytes.
- Added named ML mobs for the Labyrinth, Painted Caves, Palace of Paroxysmus, Sanctuary and Twisted Weald.
- Added changelings.
- Disabled auto unequiping of weapons when meditating for nonplayers.
- Added cast animations for players in wraith form, lich form and horrific beast.
- Fixed Holy Light to account for LOS.
- Fixed Animate Dead to account for inheritance.
- Fixed Wither friendly fire issue when cast by monsters.
2012-03-04 05:01:41 +00:00

97 lines
2.1 KiB
C#

using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Virulent corpse" )]
public class Virulent : DreadSpider
{
[Constructable]
public Virulent()
{
Name = "Virulent";
Hue = 0x8FD;
SetStr( 207, 252 );
SetDex( 156, 194 );
SetInt( 346, 398 );
SetHits( 616, 740 );
SetStam( 156, 194 );
SetMana( 346, 398 );
SetDamage( 15, 22 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Poison, 80 );
SetResistance( ResistanceType.Physical, 60, 68 );
SetResistance( ResistanceType.Fire, 40, 49 );
SetResistance( ResistanceType.Cold, 41, 50 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 40, 49 );
SetSkill( SkillName.Wrestling, 92.8, 111.7 );
SetSkill( SkillName.Tactics, 91.6, 107.4 );
SetSkill( SkillName.MagicResist, 78.1, 93.3 );
SetSkill( SkillName.Poisoning, 120.0 );
SetSkill( SkillName.Magery, 104.2, 119.8 );
SetSkill( SkillName.EvalInt, 102.8, 117.8 );
Fame = 21000;
Karma = -21000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.AosUltraRich, 4 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.MortalStrike;
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.025 )
{
switch ( Utility.Random( 2 ) )
{
case 0: c.DropItem( new HunterLegs() ); break;
case 1: c.DropItem( new MalekisHonor() ); break;
}
}
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public Virulent( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}