- Wands can now be pigmented. - Corrected ML weapon speed. - Added SC/FC-1/MW properties for new wands. - Added message for when the wand is used while it is recharging. - Clumsy/Feeblemind/Mana Drain/Weakness wands no longer drop if Core.ML. - Max charges are now 109 for all ML available wands, if Core.ML. - Wands now have a cast delay if Core.ML. - Moved RevealingAction for wands from spell casting to spell targeting.
38 lines
No EOL
736 B
C#
38 lines
No EOL
736 B
C#
using System;
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using Server;
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using Server.Spells.First;
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using Server.Targeting;
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namespace Server.Items
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{
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public class MagicArrowWand : BaseWand
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{
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[Constructable]
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public MagicArrowWand() : base( WandEffect.MagicArrow, 5, Core.ML ? 109 : 30 )
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{
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}
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public MagicArrowWand( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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public override void OnWandUse( Mobile from )
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{
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Cast( new MagicArrowSpell( from, this ) );
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}
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}
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} |